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About SteelPH
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gimme DWJ3!
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
SteelPH replied to Eurisko's topic in Console Doom
Oops, forgot about that. For some reason I kept thinking it was '97. My bad. -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
SteelPH replied to Eurisko's topic in Console Doom
Revolution. -
Yes.
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
SteelPH replied to Eurisko's topic in Console Doom
480p -
Next doom game won't have mick. Is doom, doomed!?
SteelPH replied to nathanB404's topic in Doom Eternal
This thread is silly. You're silly. -
This is so silly. The Map15 problem isn't a matter of speed or technical issues. You're just shooting the switches in the wrong order.
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They are indeed indexed.
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This. I've been thrown into lava pits by that attack way too many times. It's beyond annoying.
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Good to know my old player models still work with this.
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The console ports are behind the PC version in updates if I recall.
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
Yeah I figured as much. Just a heads up in case it pops up for anyone else. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
Yup, same link. Windows Defender (Windows 10) keeps identifying it as a Trojan. -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
Trojan:Script/Wacatac.H!ml -
PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
SteelPH replied to intacowetrust's topic in Source Ports
1.1.1 seems to be setting off my antivirus. Previous versions didn't do this.