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About Matacrat
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🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Sure thing! Apologies for seeming dead. ============================= blockedout.zip ============================= New menu graphics. A bunch of map fixes co-op-wise and some for singleplayer. Softer intermission graphics. Adjusted map order. Compared to the last two, the changes here aren't as major, hence why i've holded off updating the build. I plan to release Blocked-Out during October. Currently, my goal is to replace the placeholder ending with the real one i've been working on. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Depends. How easier or harder are you planning on making it? -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Everything's all right here. I've just been working on miscellaneous stuff & co-op bugfixes again. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
I used moving sectors to distribute the cell packs in intervals instead of constant conveyors. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Alright. Blocked-Out's second beta build is here! ============================= blockedout.zip ============================= Here are the noticable changes. Blocked Out can now be beaten in co-op without cheating. BFG Testing Facility can now be ran with ZDoom ports without it becoming a slideshow. The map order has been rearranged to supress difficulty spikes. -
Coop Survival mode - we need this in GZ DOOM!
Matacrat replied to BURZUM (Clan Doomdaddies)'s topic in Doom General
There's a mod made by @Doommarine_maxi that does exactly what you're requesting! Good luck with Gzdoom Multiplayer, you'll need it! -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Could you also add a lift out of this pit here please? -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Updated. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Updated! Currently, your map is now the 17th one. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Go ahead! -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
That's the version being used. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Not at all! I'll absolutely be replacing those soon. Thanks! Shredded beef is a pretty cool song! Eh. The placement seems ok to me. I mean map 6 contains a cyberdemon! Some of the decorations, unlike env_light or spr_secret, are pretty vague in what they acually represent. So I kinda expected them to be interpreted differently among each mapper. Fixed! This was my error. Nothing that you've done wrong. Done! Could you tell me where you found them? I'll probably be putting that map and the one before it behind Korni's map soon. -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
Alright! Blocked-Out’s first alpha build is here! This version has a lot of it’s presentation unfinished but all the map’s released so far are here. They all have their own help screens and map definitions filled in across all 5 mapinfo’s (help). Now here comes a very descriptive idgames.txt... blockedout.wad -
🟠 Blocked-Out! - A Boom 2 Community Project (37/37) ⚪
Matacrat replied to Matacrat's topic in WAD Releases & Development
I'll be compiling the wad for proper release. Outliers could still submit, but the deadline this time around's going to be until I complete the project. -
Moving - A DOOM Walking Simulator (DEFINITIVE EDITION)
Matacrat replied to GermanPeter's topic in WAD Releases & Development
Absolutely Awesome! Love when mappers make eccentric experiences like this for doom.