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About Xerenogan
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Now that I look at it, the shotgun really reminds me of a sawzall. Well, at least the front. Kinda?
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oops,double posted
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One other source of lore, if I might be so bold, is the manual for hideous destructor. It's a gameplay mod primarily based on freedoom and as such has quite a few interesting blurbs in it, particularly in the monster descriptions. Here's the description of the serpentipede for example. It's really cool that one of my favorite mods is based on freedoom. Cheers!
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Well, on the plus side, now you have them all together in one post. As a mater of fact, I'm gonna bookmark it myself for later. Thanks for getting all those links together. By the way, I am absolutely loving this thread!
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Freedoom/Blasphemer are definitely worth checking out
Xerenogan replied to smeghammer's topic in Freedoom
Glad to hear you mention Blasphemer. It is cool to me in that it feels like I'm getting to experience the earlier days of freedoom. Plenty of placeholders and such, but work continues on. Now I gotta check and see how LibreQuake is going. -
Now, that certainly gets the imagination firing. A whole new sub-community based on N64 roms of popular doom wads. When this gets further along, I think I'd spend some dosh to get my hands on a repro cart with freedoom on it. Ooh! That same community making repro carts for those same wads! Mm, like I said. Gets the imagination going. Seriously though, very cool.
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I should have asked that better. What I meant was, a native Linux build. I'm aware of wine. For me, wine is not a solution. I appreciate the suggestion though. Still looks cool. Thanks for the reply. Cheers :)
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I read this far and... jumped to conclusions. Interesting dream bud.
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I can't believe I'm going to recommend this, but give the enigma episode a try. If you don't play on UV, it's roughly medium difficulty, and verges on slaughter in places, and the levels can be fairly short if you're fast.
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I think part of it is to add extra punishment for falling into the pit, and also partly to trip up people trying to kill all the monsters.
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Sandy Petersen, a retrospective of his Doom maps
Xerenogan replied to MajorRawne's topic in Doom General
I know what you mean. Over time I find myself coming around. One thing I hear often is that arrow in downtown, and how that's supposed to be shorthand acknowledgment that your map is irredeemably confusing. Yet the more maps from the early 90s I play, the more I appreciate a simple arrow showing you where to start in a sandbox map. So many maps back then had arrows even in linear maps, heck there was one map of Enigma Episode that not only had an arrow in a linear (mostly) map, but you had to make an awkward jump off of it to progress. I think it partly has to do with imagination. The longer you have, the more your brain can fill in what is already something fairly abstract. I dunno, just some thoughts on it. -
Master Levels for Doom II with the 25th anniversary midi pack. For something different, I'll be using the Freed∞m2. https://www.twitch.tv/xerenogan
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Ah, now you're thönking with a fish-eye lens!
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Wad-Scorecard-v2.0(buttons!) A spreadsheet for tracking your adventures in Doom!
Xerenogan replied to Xerenogan's topic in Doom General
Thanks! Honestly, I don't know what's next. I'm open to suggestions though. :) -
My Doom 30th Anniversary book and contributions.
Xerenogan replied to SLPerrin's topic in Doom General
Looking forward to seeing this.