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prfunky

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  1. My only bone to pick comes in the final paragraph of the article;

    "That there is still a hunger for more DOOM, using only the tools available to Romero and Carmack and the rest of the id Software team 30 years ago, "...

     

    As a map and monster author, I say THANK the Hades we're not confined to using only the

    tools available to Romero and Carmack! Doombuilder 1.68 forever -hah-hah-hah!! Thank

    you SLADE for rescuing me from doing EVERYTHING in Windows with XWE and DeepSEA.

     

    Otherwise, it's a well-written article which early on captures my thoughts and feeling about

    chainsaw use EXACTLY! There's no other feeling like it in video games.

    https://www.pastemagazine.com/games/doom/a-doomguy-looks-at-30-the-timelessness-of-doom

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