Roebloz Posted November 12, 2020 (edited) So yesterday I fiddled around with Doom 32x and decided to start a new project, a big but small one that should be finished in the next week or so. (Well, looks like I was wrong.) Me and Alex (Who is on Doomworld, @TheLesha) present to you, ladies and gentlemen... Doom 32x: Delta Inspired by the early September 6th and 9th prototypes, (Which were closer to the PC version) this hack consists of bringing the original levels back to Doom 32x, and spice it up with its own improvements/changes. (Such as the custom bosses to replace the old ones that were impossible to import, bonus levels, etc...) While other similar projects were made in the past, (Such as e-doctor e-Modder's level hack which brought all the levels back but not the textures, or of course, Doom 32x Resurrection) Delta sought to bring the best possible experience with the right balance of the original PC textures and geometry, while trying to keep a playable framerate and the old engine. So, this is intended for those who like the vanilla Doom 32x engine, and felt like checking out the "ultimate" version of what could be done with said engine. So, while Resurrection is arguably the better game/hack for a casual playthrough, if you've been wanting a slightly different Doom experience closer to the original 32x version, Doom 32x: Delta is for you! TRAILERS AND VIDEOS FULL RELEASE (Officially Official, of course. Also served as the Inferno trailer) Episode 1 (In all its using-the-Doom-64-main-theme-glory) THE EPISODE 2 TRAILER IS ALSO HERE! (With a neat little montage in the middle to the beat of the song) Episode 4 Trailer (Was released separately prior to Delta's release; Textures are not reflective of the final Delta product.) SIGIL Full Playthrough (Acted as the trailer because I was lazy to do otherwise lol) -=DOWNLOADS=- The RHDN Release (All episodes!): https://www.romhacking.net/hacks/5732/ -Single Episodes- Episode 1 - Knee-Deep in The Dead (E1M2 Freeze Fix): http://www.mediafire.com/file/utm9zsrsa13266a/Episode_1_E1M2_FIX.xdelta/file Episode 2 - The Shores of Hell: https://www.mediafire.com/file/mkkjjege3294jap/Doom32xDelta_Episode2.zip/file Episode 3 - Inferno (E3M8 Small Fix) : http://www.mediafire.com/file/pkzpi23lrdmsenj/Episode_3_E3M8_FIX.xdelta/file Episode 4 - Thy Flesh Consumed 32x+: http://www.mediafire.com/file/aid7qce1es8d5pn/Episode_4.xdelta/file Episode 5 - SI6IL 32x: https://www.mediafire.com/file/pbd1or8e7ubqwop/Episode_5.xdelta/file Patching instructions: You need a Doom 32x (JU) ROM (Ntsc), and an xdelta patcher. You need to apply each episode patch to a separate ROM using an xdelta patcher. IMPORTANT NOTES -The main menu level select goes from 0 to 8. (See info below for MAP00) -Episode 2 Bug: Due to the demo using the automap, if you start the game when the demo is in the automap, you won't be able to run, shoot or activate doors. Simply activate your minimap and deactivate it to fix this. -Monster infighting is restored thanks to Lesha's genius. -Oh yes, MAP00. Because I like making Doom maps and I wanted to include a bonus, Episode 1 and 3 have a bonus map in said slot (Episode 2 was meant to have one but it got wiped, sooo...) Episode 1 MAP00: Hectic 32x. This Doom 64-inspired level features a lot of tricks and traps, with huge rewards and huge challenges. When getting out (If you get out that is) you will AT LEAST have a Shotgun and a Rocket Launcher. But if you solve all the secret puzzles, you could also get out with a Plasma Rifle and a Soulsphere. Happy hunting! Episode 3 MAP00: Baphomet's Demesne. Port of John Romero's SI6IL E5M1. Straightforward. -The new bosses were a necessity, as while there is a DEHACKED tool for the 32x port, it isn't able to create new thing states, and as such, it was impossible to make custom attacks that weren't in the code already (And those of the boss monsters were removed. And since we don't HAVE the original source code, I had to get creative) Well, have fun!!! This hack was given a mentionation by Romero himself in the 2021 Cacowards Thread. (And he sent me a free Beast Box, cool guy!) (Bonus stuff (Ended up being scrapped or lost)) Doom 2: (Developed by @Wavy, only goes from MAP01-MAP11) https://www.mediafire.com/file/jtegv4ddbv1osyr/Doom32xDelta-HellOnEarth_Ep1.xdelta/file Plutonia Demo: (Lost along with the other Delta source files when my computer broke down. MAP01-MAP03) https://www.mediafire.com/file/61m3lq87skpkd0s/plutonia_demo.xdelta/file Edited November 6, 2023 by Roebloz : update credits 27 Share this post Link to post
Roebloz Posted November 12, 2020 2 hours ago, ChopBlock223 said: Will it feature fixed music? It will not feature fixed music unfortunately. 0 Share this post Link to post
Dimon12321 Posted November 12, 2020 3 hours ago, Roebloz said: The Spider Mastermind would be doable, but whats the point if we're not doing Inferno (at the moment) anyway? Would be interesting just to take a look at him. I haven't found any videos of his live presents on 32X 0 Share this post Link to post
Roebloz Posted November 12, 2020 I will try to put her in then, but ill have to replace another thing. 0 Share this post Link to post
betabox Posted November 13, 2020 21 hours ago, Roebloz said: September 6th and September 9th prototypes that drx found a couple of years ago. Kind of got a chuckle out of this since it's been well over a decade since he released those prototypes. Anyway, looking forward to this version of 32X Doom. The early classic console ports of Doom are always the ones I go back to, so this should be pretty nice to follow. 0 Share this post Link to post
Roebloz Posted November 13, 2020 3 hours ago, betabox said: Kind of got a chuckle out of this since it's been well over a decade since he released those prototypes. Anyway, looking forward to this version of 32X Doom. The early classic console ports of Doom are always the ones I go back to, so this should be pretty nice to follow. Thanks, Ill do my best. 0 Share this post Link to post
Roebloz Posted November 14, 2020 Update: I WILL purge the unholy music. 1 Share this post Link to post
Roebloz Posted November 14, 2020 Continuing development, I finished E1M8 as well as started E1M9. I also fixed the rockets being shot backwards (Maybe they DID plan the Cyberdemon to be included considering its the only reason why rockets use their forward sprite even though YOU shoot them, or it is just an oversight. Long story short I fixed it.) Also I know the framerate will NOT be perfect despite my best attempts at making it better, but dont worry it wont be as bad as Doom 3DO. Some areas WILL be less tall or/and big (Such as the outside area of E1M8) but I will do my best for it to be identical or similar. https://imgur.com/gallery/rN2KU4O 2 Share this post Link to post
VGA Posted November 14, 2020 (edited) Interesting. Does it run smoothly on Genesis Plus GX with an overclock? EDIT: Just noticed that emulator doesn't support 32X. Edited November 30, 2020 by VGA 0 Share this post Link to post
Roebloz Posted November 14, 2020 3 hours ago, VGA said: Interesting. Does it run smoothly on Genesis Plus GX with an overclock? What even is that? 0 Share this post Link to post
Roebloz Posted November 14, 2020 Thanks to someone that wanted to start a similar project at the same time as me, he offered his help to me and now we have a slightly improved E1M1 theme, as well as red HUD text and a fixed music order! Thanks Alex. Also I have replaced the ROCKS texture with the FLOOR7_2 (I think thats the name?) marble texture, so now the HUD border is the same as in the original! This all coming together. And also, armor/health bonuses correctly only give one armor/health point as opposed to 2. https://imgur.com/a/FcsaUiO 2 Share this post Link to post
taufan99 Posted November 14, 2020 1 hour ago, Roebloz said: What even is that? A Sega multi-system emulator. 0 Share this post Link to post
Roebloz Posted November 15, 2020 3 hours ago, InDOOMnesia said: A Sega multi-system emulator. Well I haven't tested it, but I guess it will except with faster monsters. 0 Share this post Link to post
Roebloz Posted November 16, 2020 Taking a little break today to work on something else, still Doom related. 0 Share this post Link to post
Roebloz Posted November 16, 2020 Finished E1M5, it was surprisingly easy to port. Also my partner Alex corrected the status bar face from flipping the hair when looking in different directions, and slightly improved E1M8s tune. Screenshots on imgur, gameplay coming soon again. https://imgur.com/gallery/LfA7mvc 0 Share this post Link to post
Roebloz Posted November 18, 2020 Welp, its time to start to make E1M6. Dios mio... 0 Share this post Link to post
Roebloz Posted November 18, 2020 E1M6 is complete, but alas it had to suffer some surgery and ceiling lowering. (E1M6 was also the map that didn't work for the longest time in the prototypes, so be glad I didn't go the SNES port way of cutting it out, I've added two early Berserk packs as an apology of sorts) Also Alex has now improved E1M1, E1M3 and E1M8's tunes. Oh, and here is some gameplay. 3 Share this post Link to post
Roebloz Posted November 21, 2020 Back from a small break, I'll be porting E1M7 tommrow, expect another video. 1 Share this post Link to post
Alter Posted November 21, 2020 Keep up the good work! People deserve to play this hack that sorta unfucks the 32X version :D 2 Share this post Link to post
Roebloz Posted November 22, 2020 E1M7 is not optimized yet, but the level itself is working rather smoothly aside from some rooms, have a look. https://imgur.com/gallery/CNSlzxR Also I need to ask you guys what you would prefer: Episode 1 and 2 in a single patch, or Episode 1, 2 and 3 on different patches? (It would allow for the secret levels easily) 2 Share this post Link to post
Dexiaz Posted November 22, 2020 The second one - Episodes on different patches. 0 Share this post Link to post
VGA Posted November 22, 2020 Different patches, so the user keeps 3 hacked roms for the 3 episodes. Right? 1 Share this post Link to post
Roebloz Posted November 22, 2020 (edited) 8 hours ago, VGA said: Different patches, so the user keeps 3 hacked roms for the 3 episodes. Right? Yeah makes sense. This will also allow me to make custom maps to replace E2M8 and E3M8 that will be able to use Tag 666 (E2M8 and E3M8 are just too open maps to work on 32x without huge walls everywhere, which isnt what I want.) I will probably edit the Jaguar replacement for E2M8 and E3M1 so that they can be E2M8 and E3M8 respectively. Edited November 22, 2020 by Roebloz 0 Share this post Link to post
Roebloz Posted November 23, 2020 development temporarily on halt due to love life issues...ill be back tommorow 1 Share this post Link to post
Roebloz Posted November 24, 2020 Back on track, feeling better and ready to fully optimize E1M7! 1 Share this post Link to post
Roebloz Posted November 24, 2020 Some maps still need SOME improvements, but theyre pretty much finished otherwise. Oh, and my friend managed to import a custom Doom logo for the menu (Not the title screen) and also broke the palette as a result. Expect Episode 1 to be released soon. 3 Share this post Link to post
Roebloz Posted November 25, 2020 Ill probably have a new video ready today! 1 Share this post Link to post