SeanTheBermanator Posted December 17, 2019 (edited) Hey there fellas. This is a mod I have been working on a lot since October, but actually have been working on it for longer than that. This can be looked at as an update to Per Kristan's Hi-res sound pack. He gave me permission for using his sounds, but very few of them are even from his mod anymore, as I decided to try to find the sounds myself... Why? Because I wanted the sound effects without any form of 8-bit quantization; as these are 16-bit sounds. If that isn't a big deal, this will be. Here are some things worth noting about the mod: All 107 sounds are accounted for. Doors sound much closer to the originals than PK's. I spent way too much time trying to get those to sound just right, as PK's sounded a bit off. The pistol is ACTUALLY the original pistol now! I combined PK's with the original using High-Pass filters (I used those a lot when working on this). The player death sound is now the original! These sounds have absolutely no noise, so, use them if you want. Especially for Brutal Doom. Extra sounds are available for use! I borrowed from sound caulking, but not as many sounds are changed as compared to that mod. I also made sure they fit in well. THESE WILL ONLY WORK IN ZDOOM BASED ENGINES! Lots of sounds from the earlier sound pack have been edited to be more like the original 11kHz versions; minus compression, of course. Both Shotguns are now exactly the same as the original versions! (Same High-Pass strategy) Mancubus sight sound was reworked entirely. It isn't 1-to-1 the original, but is far closer. Explosions are now like the original. There are 3 or 4 explosions on Sound Ideas that sound alike, Per Kristan just picked the wrong one. He also though there was a thud at the beginning of the sound... There wasn't. DSSWTCHN was a bit off in the previous pack. I managed to make a 1-to-1 recreation. The list goes on and on, but I think I spoiled enough. Enjoy Doom with improved sound effects. Hopefully you'll never want to go back. Spread the word; especially to Bethesda. Ask them to add these into the upcoming Addons menu in the most recent re-release. DOWNLOAD LINK: https://bit.ly/3fRRce2 VERSION HISTORY! https://docs.google.com/document/d/1sH-g2sgdjk6y1hX6namf2qw11RlT0QfWoQb3f9H7mWY/edit?usp=sharing The mod is now on Google Drive. You will no longer be able to go back to a previous version past v2. Sorry. Thank this site's size limit for that. I will remind everyone to click on the link again whenever an update is released, I guess it makes things a bit easier? I dunno. Doom Sound Bulb.zip Doom_Sound_Bulb_v2.zip Edited April 8, 2021 by SeanTheBermanator : Updated download link 50 Share this post Link to post
Bauul Posted December 17, 2019 I applaud you for hunting out all the original sounds! I too always felt the original Hi-Res sound pack deviated from the original sounds a little, but these sound much closer. I'm no audio expert, but the new versions did sound a lot more trebly than the originals though - much more piercing. This might be a natural result of the higher bit-rate, but it definitely sounded different. Out of interest I also popped the two versions of DSFLAME into Audacity to compare them. Are you aware that your version of DSFLAME (on the bottom) is shorter than the original (on the top)? 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 I am aware. I forgot to mention that they aren't 100% exactly the same. That one I had to remaster myself, as it could not be found. 0 Share this post Link to post
elend Posted December 17, 2019 Very nice, I will check this out asap. I do love Per Kristian's pack and didn't even think one could improve upon that. 1 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 Just now, elend said: Very nice, I will check this out asap. I do love Per Kristian's pack and didn't even think one could improve upon that. Well, there was already a way, and that was to include more than he already did. 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 JUST A SIDE NOTE: Most of the ones that weren't in the previous pack unfortunately couldn't be recovered. I had to remaster them myself. 0 Share this post Link to post
Dubbag Posted December 17, 2019 Everything sounds so clear! I'll definitely be using this from now on. 1 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 @DubbagdarrelI am glad you made that decision. 2 Share this post Link to post
GamingMarine Posted December 17, 2019 Holy shit, these sound fantastic! My only complaint (Which is an extremely minor one at that) is that a few of the sounds that weren't included in PerKristian's sound pack seem a bit distorted to me in this pack (Mainly the plasma rifle firing and the cacodemon's death sound), but it's no big deal. 1 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 Sorry to hear that @GamingMarine. There is sadly not much I can do about that. Remastering low-res audio is harder than you may think, especially since some of the sounds may have been equalized to sound "good" while Doom was being worked on. They thought they could do that with compression to restore frequencies... That's not how it's done, once the frequencies are lost, they're gone. 0 Share this post Link to post
Gaia74 Posted December 17, 2019 It sounds great all the sounds!, I think it's great that you have collected the original sounds! 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 Actually, the ones that were missing couldn't be found. I remastered them myself. 0 Share this post Link to post
dmslr Posted December 17, 2019 Excellent! What about revenant's death sound? This sound is messy in Perkristian's mod while in original we can hear a nice, clear sound of click. 0 Share this post Link to post
Doomkid Posted December 17, 2019 These sounds are fantastic, very crisp and clear. It feels like I'm wearing earplugs when I go back to the old sounds because these new ones are so high fidelity. Using this in combination with the minor sprite fixing project and wadsmoosh results in the most incredibly clean and seamless way for newcomers to experience Classic Doom. Thanks a lot for this! 4 Share this post Link to post
Super Mighty G Posted December 17, 2019 2 hours ago, dmslr said: Excellent! What about revenant's death sound? This sound is messy in Perkristian's mod while in original we can hear a nice, clear sound of click. I believe the Revenant death sounds different because the original is so low quality. The Revenant shares its death sound with the Gargoyle from Heretic where it sounds more accurate to the source sound. 1 Share this post Link to post
Avoozl Posted December 17, 2019 Didn't they buy sounds from licensed sound libraries? 0 Share this post Link to post
maxmanium Posted December 17, 2019 Just wondering, why is it called a "Sound Bulb"? 3 Share this post Link to post
Linguica Posted December 17, 2019 A lot of these have the high frequency egg-sizzle aliasing that you get from upsampling. So no more of these are from high-quality sources apart from what perkristian found and you ran them through some sort of filtering software? 1 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 9 hours ago, Avoozl said: Didn't they buy sounds from licensed sound libraries? Yeah, but some weren't. 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 1 hour ago, Linguica said: A lot of these have the high frequency egg-sizzle aliasing that you get from upsampling. So no more of these are from high-quality sources apart from what perkristian found and you ran them through some sort of filtering software? I have strategies, try it out for like an hour or two, then get back to me. They can take some getting used to. 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 2 hours ago, maxmanium said: Just wondering, why is it called a "Sound Bulb"? Brighter audio. That's why. 2 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 12 hours ago, dmslr said: Excellent! What about revenant's death sound? This sound is messy in Perkristian's mod while in original we can hear a nice, clear sound of click. The revenant sound was actually poorly equalized in the original game. The sound was later used in Quake 2. 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 NOTICE: Do not have too high of expectations from this. I was working with a lack of frequencies, using different effects to try to make them sound cleaner. It's not magic, and results do vary and depend highly on how well compression treated the original sound effect. 0 Share this post Link to post
Shockwave_S08 Posted December 17, 2019 I just tested it with LZDoom, and it sounds much, MUCH better than before! Gone is the tinny distortion from thrown fireballs and Pinky grunts/bites. Definitely staying in my load-order from now on! 0 Share this post Link to post
Immorpher Posted December 17, 2019 Glad you got this out before Xmas! Were some of the sounds here found by @ColorSphere? 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 22 minutes ago, Immorpher said: Glad you got this out before Xmas! Were some of the sounds here found by @ColorSphere? I don't think so. 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 55 minutes ago, Shockwave_S08 said: I just tested it with LZDoom, and it sounds much, MUCH better than before! Gone is the tinny distortion from thrown fireballs and Pinky grunts/bites. Definitely staying in my load-order from now on! Tinny distortion? They were just low quality. 11.25 kHz 8-bit. 0 Share this post Link to post
SeanTheBermanator Posted December 17, 2019 Wait, @Shockwave_S08, do you mean the version I posted on the Delta Touch discord? 0 Share this post Link to post
Shockwave_S08 Posted December 17, 2019 @SeanTheBermanator Indeed, everything fits just right, now. 0 Share this post Link to post
SeanTheBermanator Posted December 18, 2019 If you guys want to complain. Go ahead. Just understand there's only so much I can do... And complaints just crush my dreams of being an audio engineer. I can't change my career path, I am already in college. 0 Share this post Link to post