Li'l devil Posted Thursday at 09:58 AM Let's talk myhouse, myschool, mygarage, mydedust2recreation and stuff. Your very first, probably unreleased and lost to time, mapping attempts. What did you try to make, and how embarassing were the results? And how much time has passed between your first mapping attempt and your first released map? While my first released maps date to 2016, my first mapping attempts date back to 2012 at least. I remember them vaguely, but I think my first map was actually a cave. I found some map on the Internet and tried to make a level based on it in the style of a cavern. I worked on it quite a bit, but of course it was abandoned and lost. All of my early map attempts were lost due to me changing PCs and not backing up stuff. I remember how when in early 2013 I learned about Slade, I of course tried to put commercial music in my maps, usually completely unfitting to the tone of my maps. Anyway, most of my early attempts were me trying to recreate some level from some other game. Actually, this hasn't changed much since then: a lot of rooms/areas in my released maps were usually based on something I've seen in other games, I just implement them differently enough that it's not noticeable. I rarely have entirely original ideas, heh. 7 Share this post Link to post
Xaser Posted Thursday at 10:05 AM Something like this: A link for the masochists. Play at your own sanity, or lack thereof. 22 Share this post Link to post
yakfak Posted Thursday at 10:14 AM at the end of the nineties i would draw like 300 lines in winDEU (including some dedicated to sectoring off weird errors I didn't understand at the time), add mancubi, call it good and then spend four hours writing my new epic's storyline :3 then never show anyone 2 Share this post Link to post
Somniac Posted Thursday at 10:21 AM I made a couple of attempts at using an editor in the 2000s, but those are lost to time and were probably one square room lol. I didn't have the patience. When I got back into playing Doom in 2020 after a few years away from it, I started making this terrible Heretic map: Literally just as practice to learn how to do the most basic stuff like doors and such. 6 Share this post Link to post
Murderous Owl Posted Thursday at 12:19 PM I actually didn't start making levels with Doom, so I did have a little experience with level editors such as Hammer for Source, which helped my map not be absolutly terrible. However, this doesn't mean my first Doom map was good, and I created a generic UAC base that was very square, and ended with a sewer maze. 0 Share this post Link to post
rita remton Posted Thursday at 12:36 PM (edited) about 3 years ago, my very first map titled "hello wad". no architecture whatsoever :P regardless, i still publicly published it because i was so happy i actually made a doom map :D 5 Share this post Link to post
RjY Posted Thursday at 12:43 PM A 5000 side square box full of cyberdemons, spiderdemons, and boss spawners/spawnspots. IDDQD/IDFA until bored. It evolved, after many years, into SlaughterMAX map30. 5 Share this post Link to post
Doomlover77 Posted Thursday at 12:51 PM (edited) Hey I started wadding in December 1995 using DEU2 then a gap of two months, Feb 1996, started again, then I took another 3 month gap to end of May 1996 switching to DeeP 8.35 shareware and did some more wads in June 1996 and another 7 month gap. I then started properly in Jan 1997 again using DeeP. But My first wads were just test maps just to see what I can do. I don’t own any of my first test wads anymore but have kept my proper wads from 1997 onwards. @Doomlover77 Edited Thursday at 10:18 PM by Doomlover77 1 Share this post Link to post
thiccyosh Posted Thursday at 12:52 PM (edited) Actually, more coherent than I thought. Of course it just had to be a Doom 1993 techbase, but it's not as "box with a few Imps" as you might think. But still very blocky. This map had details, some attempts at combat, but was very stingy with ammo and health and I think there even is a cool softlock. Just getting to the exit would even take me half an hour. And god the map layout was probably about as flat as a Wolf3D level if not for the lifts and that one big lava pit. One idea I found cool at that time was if you flee from a fight, demons would follow you back to the base with teleporters. And knowing with what I've just said you can guess how hard that map was. I lost the later versions of that map because somebody was a little bit overzealous with using shift + delete. It had so many more cool looking areas I can't show anymore :( Spoiler Map dates back to June 2021. First ever version I think back to April or May 2021. Will I ever finish this? Eh, we'll see. The first ever area I made. A crate maze, not just any crate maze. One with crates sticking out the floor. I still have nightmares about textring it by hand instead of ctrl + A'ing it. Edited Thursday at 03:20 PM by thiccyosh : epic grammar error 6 Share this post Link to post
Vanilla+Unicorn Posted Thursday at 12:53 PM (edited) My skills in 2022 My skills in 2024 I'm still a newbie, though, kinda. Though I practiced a lot, I never released anything yet (except for one map in speedmap project and "I've got my MTV") And I kinda suck gameplay wise. Edited Thursday at 01:03 PM by Vanilla+Unicorn 5 Share this post Link to post
PsychEyeball Posted Thursday at 12:54 PM My first 2 maps went like this. 2 Share this post Link to post
Stupid Bunny Posted Thursday at 01:35 PM (edited) From the first few maps I ever made. Throwing lots of really half-baked ideas at the wall, making shit up on the fly and abusing animated textures in places where they make no sense (in other words nothing has changed) Honestly, my first shots at level design for anything usually involve trying to use a bit of every resource and function available, and Doom was no exception. Unsurprisingly many things didn't work right--I didn't understand teleporters at the time, so the landing teleporter teleports to itself. Also very cramped, something I didn't start to get past until a couple "serious" maps later. Spoiler 5 Share this post Link to post
Deadwing Posted Thursday at 01:35 PM Improved version but the closest to the first map I've done: 4 Share this post Link to post
Xeebleton Posted Thursday at 01:48 PM look no further than this map. its the reason I have a shitposting warning on my profile. alternatively you can play this wad, which is less shit, but still bad. 0 Share this post Link to post
ptrdoom Posted Thursday at 01:48 PM (edited) Nice topic! I tried mapping not so long ago around december 18th 2023, while looking at a guide here in the doomworld forums, courtesy of DoomGappy. Here's the result of the first attempt. I ended up making two more which were also posted in the Gappy Tutorial's thread. I've stopped for a bit since I didn't know what to make and lacked motivation until I played Sigil recently and wanted to make one similar. Now again I'm stumped and the fourth map is in still in process somewhat. 2 Share this post Link to post
DoomGappy Posted Thursday at 01:49 PM 3 hours ago, Xaser said: Something like this: A link for the masochists. Play at your own sanity, or lack thereof. How's your sister's headlice? 0 Share this post Link to post
DoomGappy Posted Thursday at 01:52 PM 3 minutes ago, ptrdoom said: Nice topic! I tried mapping not so long ago around december 18th 2023, while looking at a guide here in the doomworld forums, coutersy of DoomGappy. Here's the result of the first attempt. I ended up making two more which were also posted in the Gappy Tutorial's thread. I've stopped for a bit since I didn't know what to make and lacked motivation until I played Sigil recently and wanted to make one similar. Now again I'm stumped and the fourth map is in still in process somewhat. Good to see you around here, ptrdoom. Still waiting for that next one! 0 Share this post Link to post
ptrdoom Posted Thursday at 01:59 PM (edited) 35 minutes ago, DoomGappy said: Good to see you around here, ptrdoom. Still waiting for that next one! Hey there, I was in the making of one, but I ended up again not having motivation. Here's a little sneaky preview of the starting area. Edited Thursday at 02:28 PM by ptrdoom 3 Share this post Link to post
Treehouseminis Posted Thursday at 02:02 PM Don't have the room anymore, but it was a jagged tiny hallway that led to a room with a bunch of zombie men inside each other so half of them couldn't move. I had a vile teleport in with a line half way into the room, and an exit switch. I was very proud of myself when I got the teleporting to work and the exit switch lol. 0 Share this post Link to post
Kor Posted Thursday at 02:05 PM (edited) My first mapping attempts were happened during the last week of 1995. I think. The first editor used was WadEd. Me and my brother didn't quite know what we were doing back then, and I remember messing around with the layout of E1M1. We moved a wall, and when we ran it we got what we would later know as the HOM effect. My guess is we didn't realize we had to build nodes on the map before running it in Doom. Anyway, with that failure we decided to just add more enemies to the maps of episode 1. Then we played around with DoomEd. And my first attempts were maps with lots of stairs, rooms with deep chasms. The walls were heavily marble and the floors heavily wood. But I would always get the "node line not found" error in that version of DoomEd, which would render the maps unplayable. I don't think that DoomEd would even finish saving the map. Basically, I was screwed whenever gave me that alert because I didn't know what I had done wrong. But I didn't give up, and when my brother got the Tricks of Doom Gurus book in the spring of 1996, we saw it came with a new version of DoomEd. No longer did I have to deal with that alert, and was able to finally make full levels. I had this fascination with the hell look, and I made an episode for Thy Flesh Consumed that fit that theme. Sadly, all the levels were contained in one wad file, no where else. One day I tried to save it in DoomEd and something went wrong and the wad file was corrupted beyond repair. I lost all my work. Still, even with all these setbacks, I kept at it. I then made PSFDoom, which replaced all 36 levels in Ultimate Doom. It was created in the style of the original levels, just of poorer quality. And I managed to finish it in the summer of 96. But we didn't have an internet connection yet, even though the computer was capable of one. When we connected, I slowly explored the Doom community, and in late 96, I uploaded PSFDoom and my latest project, Invasion, to the FTP site ftp.cdrom.com. But PSFDoom and the first version of Invasion no longer exist anywhere I'm aware of. I deleted them from my hard drive when new versions were made, and had them deleted from the archives. Big mistake. Some updated versions of my early works are out there. E4M3 and E4M4 of Episode Hell are updated versions of some of my first maps. Vengeance is an updated version of PSFDoom. And newer versions of the original Invasion wad are still available today. Edited Thursday at 02:26 PM by Kor 5 Share this post Link to post
DoomGappy Posted Thursday at 02:08 PM (edited) 10 minutes ago, ptrdoom said: Hey there, I was in the making one but I ended up again not having motivation. Here's a little sneaky preview of the starting area. Good stuff! Please keep it up! As for my first maps, all unpublished: Spoiler I have a file called random structures and testing, where I create areas and perform certain layout tests. It's probably one of the oldest things I've made, and it shows. Though there's this nice nukage room there too. And this nice blood and marble room. This is the classic one, myhouse.wad. It looks bad because I kinda gave up mapping for some time and never returned to it. Maybe I should finish it. I also have some abandoned maps that had some cool layouts already finished. Finally, I have a persistend idea about making a stone tower full of rooms with trials that you have to beat. Maybe I should make it a community project and call it "Going Up". 2 Share this post Link to post
Yumheart Posted Thursday at 02:09 PM Spoiler suffice to say it was very very good 6 Share this post Link to post
esselfortium Posted Thursday at 02:19 PM My earliest mapping attempt that I can remember was a fire-textured blob room full of monsters and powerups. I was around 9 at the time. A year or so later, a friend and I made plans for a project called "Mischief Night 2000", in which neither of us understood that we could not use the unmodified Doom engine to make a stealth game about throwing eggs and toilet paper at people's houses on the night before halloween without getting caught. The only surviving piece of it is SKIPGOAT.WAD, a poorly-drawn sprite replacement that turned the baron of hell into a man in a straitjacket who spat boogers at you for some reason. Skipgoat, unsung hero of the people, has somehow survived to the current day: After I joined Doomworld in 2002, I started the obligatory newbie project: a Doom Bible recreation. My incoherent posts somehow managed to pull in a few more-experienced mappers, who helped a lot (if I recall correctly, Submerge527, Kid Airbag, and Darkhaven were involved). Unfortunately, I didn't have the skill or the attention span needed to finish anything of that scope back then. My first actually-released map was in one of the speedmapping contests around 2004. I remember running into problems with broken sectors or something, and struggling to get the map finished on time, so it's not very polished or anything. A couple years later in 2006 I released Testing Facility, my first real map. It was a hodgepodge of different stylistic influences taken from various contemporary mappers and screenshot posts, all mashed up into a vague E1 tribute. 17 Share this post Link to post
NiGHTS108 Posted Thursday at 02:30 PM (edited) My first public maps honestly are pretty good, but I was mapping for like, almost two years previous lmao. Lots of Nuts clones and failed megawad attempts are still sitting on my hard drive. Shoutouts to the Oblige-ass name "Path Of Doom". Some day I'll release all this old trash for the interest of weirdos like me who enjoy digging through other mappers' metaphorical dumpsters. 7 Share this post Link to post
Optimus Posted Thursday at 03:12 PM I haven't kept my first attempts but it went through 3 steps: 1) Open E1M1 in the editor and add Cyberdemons on the outside and Cacos all over the place. That's the only thing that makes sense to me at this stage. 2) Learn the editor, learn what a sector is and how you manually relate linedefs to it in DEU2, make small rectangular room and wonder "how the f*** can I make a door?" 3) Getting really good and excited and be like "let's make the most realistic Doom map ever", start making some details of broken rocks on the floor and pseudo sector shadows. Getting my first "visplane error" crash on DOS and rage quit for few years :) 3 Share this post Link to post
besus Posted Thursday at 03:35 PM Found test1.wad from 2022, originally was 4 cybers in a square room with SSG for practicing dodging which I had fun with. Apparently I modified it a month or so later apparently so it's two rooms now. is 3 Share this post Link to post
whybmonotacrab Posted Thursday at 03:48 PM (edited) I just filled really basic rooms with coloured lighting and reflective surfaces. Also rooms were way too dark and way to cramped. Also never changed the ceiling texture. 5 Share this post Link to post
EANB Posted Thursday at 03:49 PM (edited) My first map posted to the forums was hosted on an ephemeral mid 2000s upload site and is now lost. It wasn’t good, but I got some constructive feedback that put me on the right track. Its biggest crime was a single sector room with a strobe light stuffed to the brim with Revenants and Barons that was very unpleasant to traverse. It was otherwise a bunch of irregular rooms connected by a teleport or single door with wildly different themes. Typical beginner stuff. I remade that map as BHOUSE shortly after. It’s better, but still not good. Way too many barons and a little cramped, but I at least had the basics down of how to construct Doom like environments. It got reasonably positive reviews on idgames and newstuff but it definitely doesn’t hold up. 5 years later I remade that map again as Journey to Erebus, this time split into 3 maps. Better still, but not great and there’s plenty about it I would do differently today. It’s been 12 years since then (!!!) so maybe I’ll do a 3rd remake sometime. Edited Thursday at 03:57 PM by EANB 2 Share this post Link to post
pavera Posted Thursday at 03:51 PM You can find all my early and abandoned work here in my Graveyard It's filled with gems such as ReEntryway and MASTERPIECE.WAD, and it really shows just how much of a hack I actually am! 3 Share this post Link to post