dew Posted July 5, 2015 Welcome to the TAS Demos thread: part 2! This thread is the place to post all your TAS demos, or at least the ones you don't wish to put in their own separate threads. DO NOT post TAS demos into regular threads, the local custom expects regular and TAS'd demos separated. Please do note that TAS demos in general are expected to meet certain (not meticulously specified) quality criteria. Sub-par contributions might get filtered into separate "learning" threads to maintain the standard expected of Doom tool-assisted demos. Do not be afraid to post here, however. It is the best place to get hints on improving yourself and learn understanding the general TASing etiquette. Simply said, there's no better place to learn why you suck at TAS! If you're looking for earlier TAS demos, check out part 1 of this multi-thread. 0 Share this post Link to post
MD922 Posted July 5, 2015 So we don't get thread statistics like when one of the older miscellaneous threads? :o 0 Share this post Link to post
Azuruish Posted July 5, 2015 Old thread, New thread... Whatever. Main that demos will not overlooked. Amm. I can't decide what to do on next UV-Speed: AV, WOS, Vile, Jenesis, Valiant, CChest3, Nova or maybe SF2011. Or maybe make NM-Speed on HR, SODfinal or NGMVMT1. Any suggestions? Also i can't make new D2ALL on next weekend. Haven't time for this. Through 2 weeks i guess. 0 Share this post Link to post
blob1024 Posted July 5, 2015 HR or SOD would be cool. btw I found your scythe video amazing just felt original to not use the rocket jump in map7 or so 0 Share this post Link to post
Azuruish Posted July 5, 2015 Thanks :D Some tricks were missed. But i did all my best. Pity that RJ in map07 and glides in map24 and map29 were ignored. And i thought it's impossible to make D2ALL NM-Speed on such WAD. At least without Slow-Mo it's impossible i guess. Maybe i can even make HolyHell NM100 on MAP05. Haven't tried. 0 Share this post Link to post
Andrea Rovenski Posted July 9, 2015 Oh hey, a Memento Mori 2 TAS was made. Rad. 0 Share this post Link to post
MD922 Posted July 9, 2015 Why don't you get back to some TASing and inprovw that D2ALL :) 0 Share this post Link to post
Akse Posted July 10, 2015 MD922 said:Why don't you get back to some TASing and inprovw that D2ALL :)Who do you talking to? Oh, and how's your project doing? 0 Share this post Link to post
MD922 Posted August 2, 2015 Working on Map07 currently for Zone 300. But I need some advice; how should I kill the mancubus? There are plenty of rockets and plasma, so I should I even use rockets? 0 Share this post Link to post
Azuruish Posted August 2, 2015 By fists :). It's so exciting when you can't even reach that object. If seriously: I prefer RL but you can compare damage and speed both weapons on Doomwiki if you are looking for super optimization. 0 Share this post Link to post
Akse Posted August 3, 2015 MD922 said:But I need some advice; how should I kill the mancubus? There are plenty of rockets and plasma, so I should I even use rockets?Try both and see what'll happen. 0 Share this post Link to post
MD922 Posted August 14, 2015 First Sunlust TAS :) Map 02 UV-Speed in 14 Could go a bit further down.sl02x014.zip 0 Share this post Link to post
abyrvalg Posted August 22, 2015 heeyyyyy, here's for some controversy material! Back in 2012 the now-banned Hock worked on a PRCP built run, and has actually almost finished it. Up to this day, the movie stayed in that same unfinished state, so i decided it's time to unearth it and just show it to everyone rather than letting it get lost forever. The last time i talked with Hock, he was willing to publish it after building map29+map30, but that was couple of years ago, so i guess he won't object to me uploading it. Besides, i have been heavily involved in the project (mostly in the routefinding/criticizm department), and the lmp contains my own input as well (albeit only a tiny fraction of the movie was actually made by my hand), so i have at least some say in this question. It's over than 2minutes faster than odysseyofnoises' non-built TAS, and imo contains some neat tricks and ideas, but lacks the final two maps. There are few easily improvable maps, but the overall quality is in my opinion quite above average. So, enjoy this dusty gem. Oh, and i haven't checked for turbo tics, but i believe there shouldn't be any.28prcptas.zip 0 Share this post Link to post
Springy Posted August 22, 2015 Can't say no to new Hock runs. I'll have to watch that one later. I hope he gets round to finishing it as he was active still a little while back. I have always been interested in built runs but I am not sure how you go about them (especially XDRE 2). 0 Share this post Link to post
j4rio Posted August 22, 2015 Not controversial enough, you should have passed it along as legit unassisted demo. 0 Share this post Link to post
dew Posted August 22, 2015 If you wanted controversy, you should've remade it back to complevel 2. :) The only "major" trick missing is, afaik, Looper's sexy map07 wallrun in place of the initial avjump, which saved a second? Shame about map29 not getting done, it's definitely the hardest one to route (ignoring map15 of course) and I didn't have an optimal path ready, so I was bound to be surprised by players' creativity, hehe. 0 Share this post Link to post
Akse Posted August 24, 2015 jongo said:heeyyyyy, here's for some controversy material!Master, what took you so long? Full-built, huh? A pretty nice movie still. Oh, and one more thing: Jongo, PM!!!1 Are you a ghost or something? 0 Share this post Link to post
dannebubinga Posted September 4, 2015 Stardate20x6 TAS UV-speed in 0:47. Just having some fun.sd01-47-tas.zip 0 Share this post Link to post
AD_79 Posted September 9, 2015 The Dime Birthday Level Collection MAP01 UV-Speed in 0:31. Just a dumb little thing I did when I found a small shortcut in my map. Apologies for the TAS looking like crap :Pdbd01-031.zip 0 Share this post Link to post
MD922 Posted September 12, 2015 Zone 300 Episode 1 UV-Speed TAS in 4:50 I know, I'm really slow at making demos. PRBoom+ v2.5.1.4-cl2 + XDRE 2.06 Times: M1: 20.89 M2: 30.97 M3: 21.46 M4: 36.94 M5: 36.74 M6: 16.34 M7: 27.83 M8: 42.54 M9: 47.34 M10: 15.51z3e1x450.zip 0 Share this post Link to post
Akse Posted September 12, 2015 MD922 said:Zone 300 Episode 1 UV-Speed TAS in 4:50Not bad. Why only episode one? 0 Share this post Link to post
MD922 Posted September 12, 2015 I'm going to do D2ALL, this is just to show I'm actually still doing this run. 0 Share this post Link to post
Akse Posted September 14, 2015 MD922 said:this is just to show I'm actually still doing this run.This is one unnecessary proof. Someone stepping on your toes or Azuboy's curse got to you? 0 Share this post Link to post
MD922 Posted September 14, 2015 Well, I've already gotten PMs from people who want to know if I'm still running this. 0 Share this post Link to post
Azuruish Posted September 14, 2015 Akse said:<...> or Azuboy's curse got to you? :D 0 Share this post Link to post
Andrea Rovenski Posted October 29, 2015 MAP28 Tyson in 49:32 in 41 segments. Feel free to move this post, but I don't really think it belongs in the TAS thread, maybe start a thread for Segmented runs? Anyway, this was really hard! I hope that I can get a single segment run at some point, but it will take a while...mm28tyson4932seg.zip 0 Share this post Link to post
Red-XIII Posted October 31, 2015 Here it is, Plutonia 2 all, Nightmare Speed time 50:30! Of course this is TAS, though the only tool used is re-recording. I'm hoping to see a better time here since there's lot of place for improvement. This was really fun to do, hope you'll enjoy watching it! P.S. dew, I used your txt's template :)30p2xnm5030.zip 1 Share this post Link to post
dew Posted October 31, 2015 Wow, another unexpected entry, hah. Keep working on that segment usage. There's never enough of those. :) EDIT: Moved the recent SEG demos here for the moment. We'll deal with the SEG/TAS differentiation soon enough, but the rule about keeping anything tool-assisted out of the regular threads still apllies even to SEGs. 0 Share this post Link to post