rfomin Posted 14 hours ago 1 hour ago, NightFright said: Is there anything which prevents this from being implemented here as well? It's planned, we just need to finish the current features first. We also probably want to make it demo-compatible and speed it up if possible (it's slow on giant levels). 1 Share this post Link to post
NightFright Posted 13 hours ago (edited) Amazing. This is going to be (another) good year for the development of this port. Quite possibly its best one yet. And yeah, I've read that in massive slaughter maps people recommend to reduce the amount of stored keyframes and/or increase storing intervals. Edited 13 hours ago by NightFright 0 Share this post Link to post