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The Revenant Problem

   (20 reviews)

About This File

There is a runaway Revenant barreling down the teleporter track. Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the nearby STARTAN2 viewing chamber next to a switch. If you press this switch, the Revenant will change to a different teleporter. However, you notice that there is one Imp trapped within explosive barrels at this side teleporter's destination. You have two options:

1. Do nothing, and the Revenant fires a rocket which explodes the barrels, killing the five Imps at the main teleporter.

2. Push the switch, diverting the Revenant onto the side teleporter where it will kill one Imp.

Which is the most ethical choice?


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JGaming985

· Edited by JGaming985

  

pretty cool wad, also revenants. 4 stars

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skaags

  

I think there's something wrong with me. 5 stars

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TheRevenant212

  

Actually a lot of fun. And very morally challenging. I wish the room was a *wee* bit bigger since some really big monsters spawn in there, but aside from that good work!

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gayzad

  

Really creative and fun idea to play.

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Enoter

  

A creative WAD which probably took ages to make

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antiq445

  

Map31 haha funny sixnine haha

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El Juancho

  

'Cuz everytime we touch,
I get this feeling,
& Everytime we kiss,
I swear I could fly,
Can't you feel my heart beat fast,
I want this to last,
Need you by my side.

 

'Cause every time we touch,
I feel this static,
And every time we kiss,
I reach for the sky,
Can't you hear my heart beat so,
I can't let you go,
Want you in my life.

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Nimoy

·

  

0/10, I have suffered severe depression and PTSD from this game, I cannot hear the word "Trolley" anymore without thinking about death.

 

For your own sake, don't download this WAD.

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Lykos

  

Overrated

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Flameonoodle

  

This Wad is purely a comedic story campaign. Gameplay-Wise there's not much to say.

 

BUT! I would highly recommend playing despite all this. It's a good way to spend 30 Minutes!

 

Spoiler

The ending was very Anticlimactic. You press a button. And you get killed. Exact same as in Revenent bus.

 

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WowozuelaSpammer

  

Really fun WAD! I am actually surprised that MarphitmusBlackminus was part of the Doom community!

 

As for the WAD itself, it presents 31 challenges exactly the same, that sounds repetitive, you may say, but it isn't, the way the author handles the problems is fantastic.

 

It's also a great WAD for thinking, you might just randomly hit the switch, or, you can think about it, for example: "Should i do nothing and let 1 chaingunner die? Or should i act and be responsible for the death of 5 chaingunners?" Of course! Less annoying idiots! I WILL ACT!

 

I recommend it to anyone with a sense of humor

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Solmyr

  

I tought it would become boring and repetitive after the first few 10 levels,but it suvberted my expectations, it remains clever and entertaining all the way down, i also enjoyed the trolley puns.

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Test Tickle

  

A damn good wad, it actually made me think about my actions and how it affected everything. Recommended if you like a good dilemma or 31.

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Lifeform

  

One true AWESOME Wad wish an AMAZING concept, i really LOVE the idea behind this wad this was done

Superbly Fantastic !!!

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Yugiboy85

  

Had a go at this once. It is funny for sure but, I think it starts to get a tad boring after about 5 minutes. Cool concept though :) 

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geo

· Edited by geo

  

As a person that doesn't like comedy with my games, this was laugh out loud funny. The premise is simple, make a choice between who dies. A revenant moving on a track will kill whatever choice you make thanks to its shoulder rockets and barrels surrounding the victims. As an example, a zombie soldier or a chain gunner, a single chain gunner or a group of chain gunners, an arch vile or a group of big enemies.

 

Pull the switch and the group on the right dies, don't pull the switch and the group on the left dies. Its a simple premise that did what it could to stay fresh for 30 levels to think outside the confines of a simple switch pull, but it does overstay its welcome. The major issue is how slow the revenant is on its path. It gives you a lot of downtime.

 

Once the revenant is dead, the barrier will open allowing you to exit to the next test chamber. If you deviate, there will probably be problems.

 

The megawad is punctuated by some kooky music choices that add to the silliness. Its a great play through for anyone with 20 - 25 minutes to kill.

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princessyiris

  

One of the funniest wads I've played. Knows when to play itself straight. Knows when to throw some hilarious curveballs at you. The moment you think you know what direction it's going in, it hits you with things you never saw coming.

This wad is criminally underrated and underplayed.

 

Revenant100, you have my kudos. This wad really made me think.

🤔👌

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Prologue-9

  

An amusing WAD, though the joke got a little old after the first 10 or so levels. Aside from that though, it's easy to play through, and has quite a few fun surprises up its sleeve. 

 

All in all, it's alright.

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Walter confetti

  

A pretty funny megawad!

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Bauul

· Edited by Bauul

  

"Time to choose!"

 

32 amusingly self-referential moral dilemmas, ranging from the genuinely difficult (do you let a BFG be destroyed, or a Megasphere?) to the hilariously obvious (do you kill a dozen monsters, or one Arch-Vile)?  To begin with you might wonder whether an entire megawad of such a simple premise can be enjoyable, but rest assured sticking with it reveals there is slightly more potential to this setup than the first few maps suggest.

 

With genuinely ingenious use of the Boom feature set, this wad makes for an enjoyable 20 minutes of surreal Doom-related humor.  It's something you can only really play once, but it's definitely going to stick in the memory.  

 

6C1FC9S.png

 

 

Be sure to check out the original forum thread for more videos and information by the author:

https://www.doomworld.com/forum/topic/98433-the-revenant-problem-a-philosophical-doom-2-map/

 

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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