Ed Posted November 7, 2009 Loved the design, graphics/sprite work were great. Kinda hoped there would be more contrast between the original Doom arsenal / enemies and the ones in Harmony. Perhaps if the dehacked file were to be replaced with some more dynamic decorate programming it would feel more like a stand alone game as opposed to a Doom clone. Either way, it is outstanding in terms of quality. 0 Share this post Link to post
Scuba Steve Posted November 7, 2009 Best Doom Mod I've played this year. The flow of the levels is amazing... you never feel lost even in the largest map. Agreed about the dehacked... since this uses ZDoom, I'd love to see a re-release taking advantage of a few decorate ideas (Minor weapon changes to make them a bit more unique, better offsets, shotgun raising rather than appearing). Also agreed on the centaurs... they are really obnoxious... less health would probably help that. Also a mapinfo lumpfix to remove jumping/crouching... I couldn't tell if I was supposed to use them or not. There is also a really bad bug... it seems the final boss's chainguns only do damage the first couple frames, then her loop cycle doesn't hurt you. You can stand in front of her all day taking no damage. That said, this felt like a real nostalgia trip... like I was playing fortress of Dr Radakai or some other old Doom clone. 0 Share this post Link to post
Project Shadowcat Posted November 8, 2009 Odd, I didn't get that chaingun bug like you were describing, Scuba Steve. Then again I used the engine provided... The Centaur map was indeed a bit annoying for me as well, I actually didn't go for 100% kill in that, just much more concerned in my survival than anything. Definitely looked great though. I honestly liked the way the colors were used; the Colormap hackery was brilliant, letting those beady blue eyes or the bright yellow lights shine through the darkness like that. Great, great stuff. 0 Share this post Link to post
Xaser Posted November 8, 2009 *Xaser approves of this game. :) I also love being able to call it a game, not just a mod. It's otherworldly and cool like that. Kudos to you, Sir van der Velden. :) 0 Share this post Link to post
kristus Posted November 8, 2009 Scuba Steve said:fortress of Dr Radakai Hah, I still got that game. It sucks. :p can't even strafe. 0 Share this post Link to post
Scuba Steve Posted November 9, 2009 prdarkfox said:Odd, I didn't get that chaingun bug like you were describing, Scuba Steve. Then again I used the engine provided... I ran it with the provided exe. 0 Share this post Link to post
jute Posted November 12, 2009 Harmony got a mention on The Indie Game Source: http://tigsource.com/articles/2009/11/12/harmony#comments 0 Share this post Link to post
t.v. Posted November 13, 2009 wow, thank you Jute. There have been 750 downloads in one day (since it was posted on TIGS) :-). Almost 2000 people have downloaded it in less than 2 weeks, which is more than I ever expected. BTW: I will update my website this weekend and put up some (concept) drawings I made for Harmony. 0 Share this post Link to post
Snarboo Posted November 13, 2009 t.v. said:Almost 2000 people have downloaded it in less than 2 weeks, which is more than I ever expected. You definitely deserve it, dude. :D This is probably the wad of the year for me and one of the best standalone releases in a long time. The last one I can think of was the Foreverhood. Edit: And Action Doom 2. :p 0 Share this post Link to post
Udderdude Posted November 14, 2009 While the new art resources obviously had a lot of time put into them, I can't help but feel the levels aren't up the same standard. Anyone plan on making levels for this? :P 0 Share this post Link to post
ArmouredBlood Posted November 14, 2009 udderdude said:While the new art resources obviously had a lot of time put into them, I can't help but feel the levels aren't up the same standard. Anyone plan on making levels for this? :P Maybe after I'm done with some other maps I'm working on ... if (g)zdoom is going to recognize it as an iwad is codeimp or someone going to make a DB2 config for it? 0 Share this post Link to post
Dimon12321 Posted August 15, 2019 (edited) This wad is cool! I would like to make a TAS movie of it, but it's not compatible with PrBoom+. 1. The items and monsters are so big 2. Pistol's firerate is various, 3. I can't use a shotgun, so the game switches me back to pistol. If I shoot from it, shotgun shells limit increases by 1. 4. You can't take a green keycard on Map 1 unless you use -complevel -1. Otherwise, it leads to "Unknown taking item" error. 5. Revenant's projectiles are slim when it faces you. I don't know if someone will make this wad Boom-compatible, but, if this happens, I'll execute my wish. UPD: I apologize for raising this thread for a reason that might be not good enough. Edited August 18, 2019 by Dimon12321 0 Share this post Link to post
Gothic Posted August 16, 2019 You should really consider reading the big red warning at the bottom of all +2 year old threads before bumping them. 6 Share this post Link to post
Marcaek Posted August 22, 2019 Hey, at least it reminds people Harmony exists and is cool. Harmony addon maps when? 6 Share this post Link to post
Megalyth Posted August 22, 2019 On 8/16/2019 at 2:26 PM, Gothic said: You should really consider reading the big red warning at the bottom of all +2 year old threads before bumping them. Yep, this is not a satisfactory reason to continue discussion. Off with his head! Sincerely - Gothic, The Maker of All Rules Ever 2 Share this post Link to post
Gothic Posted August 22, 2019 (edited) Hey, I too learned this the hard way, give me some slack. 1 Share this post Link to post