YukiHerz Posted October 2, 2016 Tried to make some white walls like doom's PANEL textures, with golden trims. I didn't even color the gold correctly, hopefully someone picks them up for polishment. GPL from scratch yabbadabadooo. Ninja Edit: Fuck it. 1 Share this post Link to post
Fonze Posted October 2, 2016 Handful of things I made during work on THT: Animated marble face with worm Big Boxes Slightly more grey CEIL5_2 to match metal textures better Whatever this is, but it's green so yes 1 Share this post Link to post
Danz Posted October 2, 2016 Been meaning to dump these somewhere. Shortened the Heretic doors from 128 to 96 px This one is 96x96 0 Share this post Link to post
NiGHTMARE Posted October 2, 2016 Inspired by Jimmy's METAL2/SPACEW5 crossovers, here's some mixtures of METAL2 with SLIME14 and SLIME15. Note that the positioning of the edges and bolts match those on the SLIME flats, while Jimmy's match those on METAL2. Borderless pipes: 6 Share this post Link to post
CrimCuttle Posted October 2, 2016 YukiHerz said:http://i.imgur.com/eCCcSWe.png Tried to make some white walls like doom's PANEL textures, with golden trims. I didn't even color the gold correctly, hopefully someone picks them up for polishment. GPL from scratch yabbadabadooo. Ninja Edit: Fuck it. http://i.imgur.com/6daMmL3.png Hey, nice! That combination of colors would look cool in a heaven-like DOOM map. I might need to take notes... 0 Share this post Link to post
Blastfrog Posted October 3, 2016 Just a little fixed version of BIGDOOR1. I also made a tiling version of SUPPORT2. 3 Share this post Link to post
CrimCuttle Posted October 3, 2016 YukiHerz said:That was the original intention :P. Do you plan on creating a Heaven WAD? If so I'd like to see it, I've been thinking about one myself. 0 Share this post Link to post
Gez Posted October 3, 2016 If there were a PANYEL texture, it along with PANBLUE and PANRED could be used to indicate locked doors. But there is no PANYEL texture, so here's a quick recolor. 3 Share this post Link to post
YukiHerz Posted October 3, 2016 CrimCuttle said:Do you plan on creating a Heaven WAD? If so I'd like to see it, I've been thinking about one myself. I had been thinking about it, but i'd need to make all-new angel sprites to replace doom's demons, and then deal with the rage of a thousand people taking it too serious :p . 0 Share this post Link to post
Blastfrog Posted October 3, 2016 For whatever reason, id never updated the UAC logo on SHAWN3, leaving it with the alpha version logo. Here's an updated version with the final logo on it: 1 Share this post Link to post
CrimCuttle Posted October 4, 2016 YukiHerz said:I had been thinking about it, but i'd need to make all-new angel sprites to replace doom's demons, and then deal with the rage of a thousand people taking it too serious :p . I imagine with the help of some people, the angel sprites won't be too hard, and with the rage of 1000 people, they'll get over it. (Didn't we deal with thousands of raging people when it was Hell anyway?) 0 Share this post Link to post
YukiHerz Posted October 8, 2016 Some experiments with doom's liquids and hexen's ice. 0 Share this post Link to post
EffinghamHuffnagel Posted October 9, 2016 I just found this tonight! A Doomworld texture thread. Yay! Thanks, Jimmy. First, a texture for Jimmy's re-sized Plutonia brick texture pack. It's TVBLOOD1 from Plutonia2 as a standard 8-high brick texture. Not sure how useful it is, but it is an exact match for Plutonia's MOSSBRIK (the 8-high resize) with the Green replaced by Red (A Plutonia Xmas map?). Secondly, I played with 40oz's lit brick version of RW1_1. The lamp looked too fuzzy and indistinct to me. Brick/Stone are okay that way, but I don't think the lamp should be. That's one of the problems with re-sizing up and then down. I replaced it and moved it so the lamp lines up perfectly with the other wall lamp textures, also adding a drop shadow. I adjusted the lit portions of the stone so they lined up exactly with the original RW1_1 and did a manual gradient fade on the highlights. Yes, pixel by pixel. I thought it might look too 'edited', so I did a blur on the highlights. Now I'm not sure. The blurred version might look too 'smooth' and not look like light on stone anymore. Opinions? It's 2AM. Sleep for me. 0 Share this post Link to post
riderr3 Posted October 11, 2016 Some of my texture editions (most of them I used in my wads) Spoiler Door variations Gargoyle spitting acid instead of blood GRENBLU Portal gate for shifted grid Variation of slime floor 5 Share this post Link to post
riderr3 Posted October 11, 2016 Also this can be used as base for doors or something And properly paletted image of PSX Doom cover, can be used as TITLEPIC or INTERPIC 11 Share this post Link to post
Jimmy Posted October 11, 2016 TEKSPCE1-5 TEKSLME1-5 edit: alternate take on the below: 8 Share this post Link to post
esselfortium Posted October 11, 2016 Jimmy said:TEKSPCE1-5 http://i.imgur.com/dL6CmDj.png http://i.imgur.com/hIojb8S.png http://i.imgur.com/QAHFepr.png http://i.imgur.com/8qOd2Q7.png http://i.imgur.com/nwrI6tV.png TEKSLME1-5 http://i.imgur.com/vKaRMh4.png http://i.imgur.com/9Seivvd.png http://i.imgur.com/Zlt05kX.png http://i.imgur.com/vJs8plU.png http://i.imgur.com/o2x1aTP.png Ooh, those are nice :) 0 Share this post Link to post
Quagsire Posted October 12, 2016 I saw that airbrush thing on the front page of this thread, so I decided to put it to action. This was the somewhat good result: I guess it's chipped marble? Or maybe fleshy looking marble. Aged possibly. I dunno, someone come up with a concept for me, it's 2:00 AM where I'm at. 0 Share this post Link to post
Jimmy Posted October 12, 2016 Not trying to show up NiGHTMARE o'course, these are simply done the Jimmy way - which at the end of the day only changes the positioning of the rivets. :P 1 Share this post Link to post
Dragonfly Posted October 12, 2016 CrimCuttle said:Hey, nice! That combination of colors would look cool in a heaven-like DOOM map. I might need to take notes... Did somebody say "White & Gold Heaven" map?! Look no further: Spoiler You know, I still haven't released the project this was for. And I haven't released the textures... If you all want, I can drop the textures here! 8 Share this post Link to post
Voros Posted October 12, 2016 YukiHerz said:http://i.imgur.com/O51uxLX.png Came from this.(big picture) I don't wanna know how bad it looks paletted. Here's an ingame shot. Spoiler Had a go with this sky on map10 of Freedoom (an outdoor map). Idk, it felt nice. Peaceful. Better than the rsky1 in Freedoom for sure. Too bad it can't be used. 2 Share this post Link to post
Ledillman Posted October 12, 2016 Voros said:Here's an ingame shot. Spoiler http://i.imgur.com/z6mvpus.jpg Had a go with this sky on map10 of Freedoom (an outdoor map). Idk, it felt nice. Peaceful. Better than the rsky1 in Freedoom for sure. Too bad it can't be used. Heyyy that's pretty good! 1 Share this post Link to post
Quagsire Posted October 12, 2016 Welp, time to make a flesh texture using the airbrush technique. I'll edit this reply when I finish it. EDIT: Alright, it isn't as good as I'd thought it would be, but here it is I guess. 0 Share this post Link to post
RonLivingston Posted October 14, 2016 A high lighted sky2 texture for doom 2 0 Share this post Link to post
Memfis Posted October 14, 2016 Hmm wouldn't you want to have the lamps recolored as well? Like the dark brown stuff around them. 0 Share this post Link to post
Dragonfly Posted October 14, 2016 Having that separation actually gives the ttxture more utility, it can be used very well on 16px tall surfaces now. 0 Share this post Link to post
Scypek2 Posted October 15, 2016 Nice thread! Doomworld prevents me from posting all the pictures so here's an album link: http://imgur.com/a/VEZVI 2 Share this post Link to post