Stealth Frag Posted September 16, 2022 2 hours ago, Koko Ricky said: Which of these downloads presents the textures in their original resolution? None, because main goal of the project is to recreate all textures in a higher quality, not the same quality. 256 version is closest to the original - textures are only in 2x higher resolution (256 for 128 textures and 128 for 64 flats). 0 Share this post Link to post
NIGHTKILLER05 Posted September 19, 2022 Sorry for the basic question, how can I make this awesome package work in Gzdoom or Lzdoom? I tried to change the extension to .pk3 and load it with ZDL 3.2.2, but in Doom 2 doesn't work at all and in Doom 1 only some textures changed. 0 Share this post Link to post
Marcelus Posted September 19, 2022 Not all textures are redone. He still working on it. I combined his textures with old dhtp textures. 2 Share this post Link to post
Stealth Frag Posted September 19, 2022 2 hours ago, NIGHTKILLER05 said: Sorry for the basic question, how can I make this awesome package work in Gzdoom or Lzdoom? I tried to change the extension to .pk3 and load it with ZDL 3.2.2, but in Doom 2 doesn't work at all and in Doom 1 only some textures changed. For now only textures used in episode one (of first Doom) are done. Of course many of them also appear in other episodes. Just drag and drop .zip file on GZDoom.exe. 1 Share this post Link to post
Stealth Frag Posted September 20, 2022 Tekwall2 and Tekwall5, both use the same patch Wall24_1. Spoiler 4 Share this post Link to post
RastaManGames Posted September 20, 2022 Aw, lack of those green & red lamps is kinda sad... 2 Share this post Link to post
Zein Posted September 20, 2022 10 hours ago, Reinchard said: Tekwall2 and Tekwall5, both use the same patch Wall24_1. Reveal hidden contents What lighting are you using for those screenshots? I am using GZDoom with lights and brightmaps and it still doesn't look that good. 0 Share this post Link to post
Stealth Frag Posted September 20, 2022 1 hour ago, Zein said: What lighting are you using for those screenshots? I am using GZDoom with lights and brightmaps and it still doesn't look that good. As I said in first post, I use enhanced episode 1 version by Wran:https://forum.zdoom.org/viewtopic.php?t=75202 I changed sector light values in all levels from 0 to 128, so what you see on my screens is enhanced e1 wad with modified default light. 0 Share this post Link to post
Gifty Posted October 2, 2022 I really enjoy and appreciate how faithful these are; they don't have that gross "early 2000s photoshop effects" sheen of a lot of previous HD texture attempts. That Marbface looks gorgeous! 2 Share this post Link to post
Stealth Frag Posted October 4, 2022 Thanks for good words! Update: Added new tekwall, sladrip animation, nukedge1 and lots of flats. All flats for episode 1 are done. As for textures there are still few to be done: brnsmal, comp2, lite2, sw1brn2, sw1brngn and that's all. Links to version 1K, 512 and 256 are updated in opening post. 0 Share this post Link to post
Revae Posted October 4, 2022 This is the best I've seen this sort of thing done. It's not for me (at least in a game like doom), but they look great. 2 Share this post Link to post
Stealth Frag Posted October 8, 2022 On 10/4/2022 at 9:35 PM, Revae said: This is the best I've seen this sort of thing done. It's not for me (at least in a game like doom), but they look great. Thanks, good to hear that kind of words. Playing second episode with 256 (only twice the size of original) version of my pbr textures and Project Relight: 5 Share this post Link to post
nooflorist Posted October 8, 2022 2 hours ago, Reinchard said: Playing second episode with 256 (only twice the size of original) version of my pbr textures and Project Relight: Your textures blow every other retexturing-project out of the water with a double-barelled rocket launcher! Which Project Relight are you referring to here? 0 Share this post Link to post
Stealth Frag Posted October 8, 2022 2 hours ago, nooflorist said: Your textures blow every other retexturing-project out of the water with a double-barelled rocket launcher! Which Project Relight are you referring to here? Thanks! I use this one: https://forum.zdoom.org/viewtopic.php?t=74412 Let me know If you know any other noteworthy relight project. 0 Share this post Link to post
Arl Posted October 9, 2022 @Reinchard you beast of a man, this is insanely good work. Some textures/materials in particular are mesmerizing to watch, thanks for sharing this. 1 Share this post Link to post
Stealth Frag Posted October 10, 2022 (edited) 33 minutes ago, Rex705 said: Will you do Doom 2 after this? That's the plan. For now, I put together literally the last texture from the first episode and start texture set for the second one. 3 Share this post Link to post
SuperShottie Posted October 14, 2022 I just tried this out and i love it 👍. Excellent work, thank you for sharing 🙂. I'm using the 1K file as i like to run doom at 4k resolution. And I appreciate that you shared low, mid, and high resolution files for the community :-) 0 Share this post Link to post
Stealth Frag Posted October 15, 2022 9 hours ago, SuperShottie said: I just tried this out and i love it 👍. Excellent work, thank you for sharing 🙂. I'm using the 1K file as i like to run doom at 4k resolution. And I appreciate that you shared low, mid, and high resolution files for the community :-) Thanks, I'm glad you like it. 1 Share this post Link to post
Caffeine Freak Posted October 16, 2022 (edited) Tekwall2 and tekwall5 are making me salivate. This project is fucking hellfire. I'd love to see one of the many seasoned Classic mappers in the community make a WAD specifically with this texture set, one where it really shines and looks much more in place on a much more carefully detailed game world than exists in the original Dooms. 2 Share this post Link to post
nooflorist Posted November 11, 2022 (edited) On 10/8/2022 at 5:55 PM, Reinchard said: I use this one: https://forum.zdoom.org/viewtopic.php?t=74412 Let me know If you know any other noteworthy relight project. FYI: Hey Doomer has released a new version of his Relighting project: https://forum.zdoom.org/viewtopic.php?t=76706 It has many improvements and massively better performance. Edited November 11, 2022 by nooflorist 2 Share this post Link to post
Stealth Frag Posted November 11, 2022 41 minutes ago, nooflorist said: FYI: Hey Doomer has released a new version of his Relighting project: https://forum.zdoom.org/viewtopic.php?t=76706 It has many improvements and massively better performance. Thanks for info! 0 Share this post Link to post
Allanon41 Posted November 28, 2022 The Mod looks a little funny the last time I tried on Delta Touch with everything looking shadowy (hard to describe). Could be a mobile GPU thing? 0 Share this post Link to post
Stealth Frag Posted November 29, 2022 13 hours ago, Allanon41 said: The Mod looks a little funny the last time I tried on Delta Touch with everything looking shadowy (hard to describe). Could be a mobile GPU thing? Never heard about that. There were a few people on ZDoom forums who played with Delta Touch and didn't report this kind of bugs. Are you using other mods? What kind of relight are you using? 0 Share this post Link to post