Doomkid Posted February 22, 2021 It’s... it’s beautiful... Thank you! One thing I’m wondering about is how much of a toll this will take on the moderators and the server itself. Doomshack is a fraction of the size and even we get regular uploads and requests. While this was obviously necessary I hope it doesn’t result in too much pressure on the gates. 8 Share this post Link to post
Dragonfly Posted February 22, 2021 5 hours ago, Redneckerz said: I'm backseat moderating, once again. 7 Share this post Link to post
Redneckerz Posted February 22, 2021 2 hours ago, Dragonfly said: I like to point out when Red is wrong by quoting his post and then changing its content as he does not learn the difference between himself, me, and a actual moderator. Joking aside, You are right. Ill edit the post. Sorry to all for the pedantry. 1 Share this post Link to post
Xymph Posted February 22, 2021 Wow, thank you all for the very kind reception. Much appreciated. 22 hours ago, Catpho said: You're a Doom treasure Xymph! (Or maybe fossil, both are equally valuable :P) A very alive fossil is probably the closest approximation. :-) 17 hours ago, Scorpius said: I have a question though, will this be the new uploading method or can we still use the FTP upload method? Let me guess, you scrolled immediately to the form fields and skipped over the header? ;) 6 Share this post Link to post
Xymph Posted February 22, 2021 12 hours ago, Doomkid said: One thing I’m wondering about is how much of a toll this will take on the moderators and the server itself. Doomshack is a fraction of the size and even we get regular uploads and requests. While this was obviously necessary I hope it doesn’t result in too much pressure on the gates. I'm not concerned about the server/bandwidth, we have some monitoring tooling going, it has ample bandwidth (nowadays -- that wasn't always so), it runs with mod_limitipconn, and I'm regularly keeping an eye on things. Frankly I always thought that modders who really wanted their creation in the archive, were always able to do so, and the web form making it easier shouldn't necessarily increase the volume drastically. The mods still have to be created, that's the time-consuming process, not the upload (with help from a friend if need be). We have nearly 19K file pairs in the archive to testify, with some 40 new ones in the past month (from this info page). So far I haven't received complaints from the admins that they are overwhelmed. They process the uploads only a few times per week anyway and that doesn't result in massive backlogs. We'll have to wait and see what, if any, effect the web form may have on this, but I don't think it's meaningful to get worried in advance. 5 Share this post Link to post
Diabolución Posted February 23, 2021 So both archives.gamers.org and gamers.org redirect from now on to www.gamers.org. My doubt (I always wanted to ask this for the past two years) regarding the “canonical” URL has been solved by this fact preemptively... Fucking killing machine! 1 Share this post Link to post
Xymph Posted February 23, 2021 18 minutes ago, Diabolución said: So both archives.gamers.org and gamers.org redirect from now on to www.gamers.org. My doubt (I always wanted to ask this for the past two years) regarding the “canonical” URL has been solved by this fact preemptively... archives.gamers.org is a CNAME for ftp.gamers.org and remains the primary hostname for the FTP archives. But yes, we figured that with the http->https redirect, it was also time to redirect gamers.org to the www hostname. 2 Share this post Link to post
Diabolución Posted February 23, 2021 In short, the “canonical” URLs are as follows: FTP: ftp://archives.gamers.org/pub/idgames/ Secure HTTP: https://www.gamers.org/pub/idgames/ 2 Share this post Link to post
roadworx Posted February 26, 2021 god, FINALLY. i've always hated using ftp clients, i'm glad this is a thing now i suspect this'll help bring newcomers in as well, now that we don't have to use different protocols n shit 3 Share this post Link to post
scalliano Posted March 1, 2021 Fantastic - can this be used to update existing mods? 0 Share this post Link to post
Xymph Posted March 1, 2021 (edited) 10 minutes ago, scalliano said: Fantastic - can this be used to update existing mods? Of course, as noted in the OP, uploads land in the same incoming directory for review/approval by the admins, and the text file (per the standard template) should point out which original file is to be replaced by the update. 4 Share this post Link to post
Redneckerz Posted March 6, 2021 @Xymph I think the site needs a logo. How about this: (Its Hissy using Jval's ENDEDIT) PS: Maybe Doom Wiki can also use this: Spoiler 4 Share this post Link to post
Xymph Posted March 7, 2021 12 hours ago, Redneckerz said: I think the site needs a logo. Thanks but, uhh, no thanks. :) 6 Share this post Link to post
Matthias Posted March 14, 2021 (edited) What if you want to upload a newer version of the megawad with bugfixes. You just upload the file of the same name? Do I understand that well? Also previously there was confirmation by email... this is till work? (sorry if I overlook it). Sorry, already found :) Edited March 14, 2021 by Matthias : stupidity of mine 0 Share this post Link to post
Xymph Posted March 15, 2021 13 hours ago, Matthias said: What if you want to upload a newer version of the megawad with bugfixes. You just upload the file of the same name? Do I understand that well? Yes, and the first section of the template has the "Update to" field to point out which existing file it should replace. 1 Share this post Link to post
Gez Posted March 15, 2021 On samedi 6 mars 2021 at 11:40 PM, Redneckerz said: the site needs a logo The ASCII art works fine for that. 0 Share this post Link to post
Redneckerz Posted March 15, 2021 7 hours ago, Gez said: The ASCII art works fine for that. It was worth a try. 1 Share this post Link to post
Doomkid Posted March 16, 2021 Sadly, the ASCII art gets turned into a jumble on mobile or resolutions that are low.. Would converting the ASCII art to a PNG be heresy? It would resize a lot better that way.. 1 Share this post Link to post
Xymph Posted March 16, 2021 6 hours ago, Doomkid said: Sadly, the ASCII art gets turned into a jumble on mobile or resolutions that are low. That's strange, I tested it (before release and now again) and the words use two "lines" in narrow screens, but nothing gets jumbled/scrambled. The CSS prescribes "font-family: monospace; white-space: pre;", does your mobile browser not handle that? Can you capture a screenshot? Which browser/device is this? [If you're the only one seeing this, perhaps we better take to PM instead of stretching this topic with "support" exchanges.] 1 Share this post Link to post
Zylinderkatze Posted April 14, 2021 (edited) Connection woes. I do hope that I'm not stepping out of line by posting this here but I seem to have continued trouble to connect to the FTP "for uploading purposes". I get all the way to the /pub/idgames/incoming" directory (not every time but sometimes) but when my FTP program (FileZilla, newest version on PC) tries to retrieve the directory LIST, it runs into a timeout after 20 seconds (see "spoiler" below). Also, sometimes it already times out while trying to connect. I tried this with "archives.gamers.org" as well as "gamers.org" (from the screenshot in this post). Is it because I'm physically rather far removed from the server (I'm in Germany)? Additionally: I had one short glance at the HTML Upload page for a moment but the upload failed ("cgi/IdgamesUpload.html" after 20.87 s).. and upon another reload of the page, I receive a "ERR_CONNECTION_TIMED_OUT" error. I just want to uload URE2020! ó_ò Here's what the FTP Server has to say: Spoiler This was when I tested with "gamers.org" but "archives.gamers.org" causes the same reaction. Status: Resolving address of gamers.org Status: Connecting to 96.241.119.117:21... Status: Connection established, waiting for welcome message... Status: Plain FTP is insecure. Please switch to FTP over TLS. Status: Server does not support non-ASCII characters. Status: Logged in Status: Retrieving directory listing of "/pub/idgames/incoming"... Command: CWD /pub/idgames/incoming Response: 250-Welcome to the uploads directory for idgames/ Response: 250- Response: 250-Please upload according to the rules laid out in the Response: 250-file README.INCOMING in the /pub/idgames directory. Response: 250- Response: 250-No files in this directory will be downloadable or Response: 250-readable after upload, though you will still be able Response: 250-to see the names and file sizes. They must be Response: 250-manually processed by the administrator, and will Response: 250-normally appear for 10 days in /pub/idgames/newstuff. Response: 250- Response: 250-| As of 1 September 2013, all uploads will be verified Response: 250-| by email before being processed. Please pay attention Response: 250-| to your email if you upload something. It will have Response: 250-| the following subject line: Response: 250-| Response: 250-| Idgames upload verification--please reply Response: 250-| Response: 250-| You will have 7 days to respond, after which the file Response: 250-| will be rejected. Response: 250- Response: 250-Questions should go to the archive maintainer, Response: 250-Bill Koch & Eric Baker, at idgmaint@gamers.org Response: 250 Directory successfully changed. Command: PWD Response: 257 "/pub/idgames/incoming" is the current directory Command: TYPE I Response: 200 Switching to Binary mode. Command: PASV Response: 227 Entering Passive Mode (96,241,119,117,230,0). Command: LIST Error: Connection timed out after 20 seconds of inactivity (any subsequent connection times out, too) Any alternative approach? I've been trying since yesterday. The files are uploaded to my server- could I just send someone from the reviewing staff the link? Do I sound desperate? ^^;; Thanks! Edited April 14, 2021 by Zylinderkatze 1 Share this post Link to post
Xymph Posted April 14, 2021 (edited) Investigating, but an initial look turned up no cause yet... Btw, the upload form still works (for me). Also, regular ftp (not passive) still works. But I fixed passive a month ago, and don't see why it broke again. :-\ Edited April 14, 2021 by Xymph 1 Share this post Link to post
Major Arlene Posted April 14, 2021 Filezilla always has this issue when uploading to the idgames server for some reason, here's the solution I found. 2 Share this post Link to post
NiTROACTiVE Posted April 14, 2021 I'm having a similar issue that @Zylinderkatze is having. I cannot connect to the /idgames server with FileZilla. I tried to connect many times, but this is what I got: Spoiler Status: Resolving address of gamers.org Status: Connecting to 96.241.119.117:21... Status: Connection attempt failed with "ETIMEDOUT - Connection attempt timed out". Error: Could not connect to server Status: Waiting to retry... Status: Resolving address of gamers.org Status: Connecting to 96.241.119.117:21... Status: Connection attempt failed with "ETIMEDOUT - Connection attempt timed out". Error: Could not connect to server Status: Disconnected from server Status: Resolving address of archives.gamers.org Status: Connecting to 96.241.119.117:21... Status: Connection attempt failed with "ETIMEDOUT - Connection attempt timed out". Error: Could not connect to server Status: Waiting to retry... Status: Resolving address of archives.gamers.org Status: Connecting to 96.241.119.117:21... Status: Connection attempt failed with "ETIMEDOUT - Connection attempt timed out". Error: Could not connect to server Should I try to use a different FTP client such as Core FTP? Also, the new links from this topic's new post won't work either, as they gave me the error "This site can’t be reached: www.gamers.org took too long to respond.". What should I do now? This problem has been going on for me for quite some time now. 0 Share this post Link to post
Xymph Posted April 14, 2021 (edited) 40 minutes ago, NiTROACTiVE said: I cannot connect to the /idgames server with FileZilla. I tried to connect many times, but this is what I got: Should I try to use a different FTP client such as Core FTP? As noted above, passive ftp currently doesn't work, the kernel/firewall improvements I made a month ago ceased to work, and I don't understand why. :-( So for now use active mode (or disable passive, same thing); how to do that varies per client. Quote Also, the new links from this topic's new post won't work either, as they gave me the error "This site can’t be reached: www.gamers.org took too long to respond.". That's really strange, the website works fine. What browser is that, from which IP address (send me a private message, assuming you don't want to publish that). One possible cause could be a networking/routing problem between your computer and the server. 1 Share this post Link to post
NiTROACTiVE Posted April 15, 2021 Thanks for the help @Xymph. I was able to connect to the server with FileZilla now. I was also able to connect that new upload page again as well. Also, I checked both the beta and legacy downloads pages, and I found out the newer downloads page has this for the latest file, as it was uploaded November 15, 2018. However, the older version has the latest files uploaded after that date. What could be going on? 1 Share this post Link to post
Diabolución Posted April 15, 2021 https://www.doomworld.com/forum/post/1829045/ Extra Fields search is useless/do not work the way it is - Feature Suggestions - Invision Community 0 Share this post Link to post
Zylinderkatze Posted April 15, 2021 (edited) On 4/14/2021 at 3:55 PM, Major Arlene said: Filezilla always has this issue when uploading to the idgames server for some reason, here's the solution I found. Credit where credit is due.. setting the default timeout in the client to something higher than 20 seconds.. is something I should have found myself xD What I mean by that: I was able to connect! Unfortunately, upon trying to upload the files, I now receive a "Could not connect" warning for both files and they don't upload ^^; There's always something. What I am trying now: Move the files (ZIP & TXT) from the "failed transfers" list back to the work queue(ue) and disconnect from the FTP, then manually trigger a "process queue" from that list. Upon a first try, that yielded a "disconnected from the server" error after a little bit, though. I increased the timeout further (assuming it also applies to the queue) and am trying yet again. I'll update this post if I find success. Update: FTP still didn't work but this time the HTML upload page was benevolent and let me upload the files! Yay! Edited April 15, 2021 by Zylinderkatze : HTML FTW 2 Share this post Link to post
Xymph Posted April 15, 2021 (edited) 4 hours ago, Zylinderkatze said: There's always something. As long as you keep using passive mode, yes - until I find out why that broke, which I can't make any promises on. So as instructed above already, use active mode. 4 hours ago, Zylinderkatze said: *Update:* FTP still didn't work but this time the HTML upload page was benevolent and let me upload the files! Yay! Good to hear. 0 Share this post Link to post
Zylinderkatze Posted April 15, 2021 1 hour ago, Xymph said: use active mode Ah.. yes- I used "active" earlier but then, when I tried some other settings, I switched it back to "default". I suppose that's why it didn't work. I probably tried all non-working combinations throughout the process xD I switched it to "active" now (and with a timeout > 20 seconds) and it seems to work right now! Not necessary anymore because I already uploaded.. but maybe this helps someone else :) 1 Share this post Link to post