DoomGappy Posted October 14, 2023 (edited) 1 hour ago, Somniac said: A very useful command is "align grid to selected linedef", which I have set to shift + w as there is no default hotkeys. This is not only great for drawing sectors diagonally, but its a lifesaver when you've been working at varying grid sizes (usually 8, 16 and 32 for me) and need thing to line up quickly and easily. Took me way too long to realise this was possible but it makes things a lot easier. Might be worth adding. Cool thread! This is an absolutely cool command, I never knew it was possible to have diagonally aligned linedefs. I will probably create a part 2 to this thread and I think it would be better in the intermediate steps, though. Still, I have a doubt. How do I know how to align textures if I use this? I thought the blue squares represented the way the Doom grid aligns and that`s what allowed me to select according floor and ceiling textures, but now I`m confused. How do I reset it? Edited October 14, 2023 by jo2ukegappy 0 Share this post Link to post
Cheesewheel Posted October 14, 2023 This is a very useful resource for beginner mappers and another important step in keeping the community going forever! Good job! 1 Share this post Link to post
DoomGappy Posted October 14, 2023 (edited) On 10/14/2023 at 8:36 AM, Cheesewheel said: This is a very useful resource for beginner mappers and another important step in keeping the community going forever! Good job! Thank you very much, that's my hope. Long live Doom! Edited October 16, 2023 by jo2ukegappy 0 Share this post Link to post
Treehouseminis Posted October 14, 2023 (edited) I'll reply here cuz I think the discussion is more appropriate than the CP thread. Thanks for playing my map! I get lots of joy watching videos of my maps. Thanks for saying that map was made by an intermediate and not a beginner, I tried to have a good example of a simple but fun level, cuz most of my levels now are not simple and are very combat puzzle heavy. I didn't wanna post a slaughter map here. I made that TNT level in a week where its taking me almost a month to get something I like now. And since I started mapping its all I do in my free time so take my time frames with a grain of salt, cuz a week still has many hours into it ha. 1 Share this post Link to post
DoomGappy Posted October 14, 2023 18 minutes ago, Treehouseminis said: I'll reply here cuz I think the discussion is more appropriate than the CP thread. Thanks for playing my map! I get lots of joy watching videos of my maps. Thanks for saying that map was made by an intermediate and not a beginner, I tried to have a good example of a simple but fun level, cuz most of my levels now are not simple and are very combat puzzle heavy. I didn't wanna post a slaughter map here. I made that TNT level in a week where its taking me almost a month to get something I like now. And since I started mapping its all I do in my free time so take my time frames with a grain of salt, cuz a week still has many hours into it ha. Thanks for commenting here, I think that's the best place. I just posted it there so others could see how I felt about it. I wouldn't be able to make that map that fast, ahahahah. It really didn't feel like a beginner map, but if that's already past behind you, I can't wait to see what you can turn out now. 1 Share this post Link to post
Treehouseminis Posted October 14, 2023 Well I've released my fair share of wads already lol. I post em in a spoiler if anyone is curious, also feel weird about any form of self promotion but it is what it is lol. Spoiler Blood Grave(very first maps) Meat Machine Early Mass B L E A K 0 Share this post Link to post
DoomGappy Posted October 14, 2023 1 minute ago, Treehouseminis said: Well I've released my fair share of wads already lol. I post em in a spoiler if anyone is curious, also feel weird about any form of self promotion but it is what it is lol. Hide contents Blood Grave(very first maps) Meat Machine Early Mass B L E A K It's always interesting to see people's evolutions. I'm going to give these a spin later and maybe post videos too. I hope other beginner nappers appear too, I want to see them evolve and create fun things. 1 Share this post Link to post
Treehouseminis Posted October 14, 2023 1 hour ago, jo2ukegappy said: It's always interesting to see people's evolutions. I'm going to give these a spin later and maybe post videos too. I hope other beginner nappers appear too, I want to see them evolve and create fun things. Awesome sounds good. If for some reason you decide to play B L E A K first just know it's not very gzdoom friendly. To get the intended atmosphere you need to play without any dynamic lights and in software renderer(so mouse look wont look good either) but there's plenty of content in my post, and play how you want at the end of the day :) 1 Share this post Link to post
DoomGappy Posted October 14, 2023 (edited) 54 minutes ago, Treehouseminis said: Awesome sounds good. If for some reason you decide to play B L E A K first just know it's not very gzdoom friendly. To get the intended atmosphere you need to play without any dynamic lights and in software renderer(so mouse look wont look good either) but there's plenty of content in my post, and play how you want at the end of the day :) I generally load things with vanilla essence on GZDoom so it looks a tad better. I also don't like all the bells and whistles that much, just use it because it's the most used nowadays. Been thinking about changing ports for some time now. I'll keep the no mouselook in mind, though. Edited October 14, 2023 by jo2ukegappy 1 Share this post Link to post
DoomGappy Posted October 15, 2023 (edited) I have added texturing and brightness information as of today. I also think that it's a little obvious, but the guide progresses as the mapper does, so in latter parts, ther is not a lot of submenu screenshots being presented as in the beginning. If anybody thinks this is confusing, I'd love to hear it. There is also a link to the original google doc if anyone feels more comfortable reading that. Anyone can make comments on it, so if you find something wrong, put it there. Feedback is greatly appreciated. 2 Share this post Link to post
DoomGappy Posted October 16, 2023 Doom mapping stream is on.https://www.twitch.tv/jo2ukegappy 0 Share this post Link to post
DoomGappy Posted October 16, 2023 I added a Google Drive folder link at the top of the thread, so that new mappers can send their maps for evaluation. Hope to see many submissions! 0 Share this post Link to post
DoomGappy Posted October 17, 2023 On 10/14/2023 at 6:27 AM, boris said: Why do tutorials keep telling people to start drawing lines from Linedefs Mode? It's an unnecessary extra step and will lead to problems down the line, when users get confused how to start drawing a new line starting on an existing line. The best way to start drawing lines is by manually entering Draw Lines Mode by pressing Ctrl+D. This can be done from any mode, not just Linedefs Mode. I've recently been using draw lines mode starting from Ctrl + D much more. This way I can start wherever I want. I never knew it was there, so it made a lot of sense to start from linedefs mode. I'll review the parts where I had previously mentioned using linedefs mode to draw to reflect this. It's good practice. Thank you, Boris. 1 Share this post Link to post
The Royal We Posted October 17, 2023 1 hour ago, jo2ukegappy said: I've recently been using draw lines mode starting from Ctrl + D much more. This way I can start wherever I want. I never knew it was there, so it made a lot of sense to start from linedefs mode. I'll review the parts where I had previously mentioned using linedefs mode to draw to reflect this. It's good practice. Thank you, Boris. I don't think I've ever had this problem because I've always started with ctrl + D. Little mistakes that go unnoticed for some reason or other. Despite the colleague's slightly annoyed tone (yet justifiable), it's a very valid point and it's worth noting. The devil (or demon) lives in the details. 0 Share this post Link to post
DoomGappy Posted October 17, 2023 (edited) I think part 6 - Aesthetics is done. Feedback about that is appreciated, I might have missed something. There are some things I didn't talk about on purpose, mainly skyboxes. They will be discussed in another thread. 2 hours ago, The Royal We said: I don't think I've ever had this problem because I've always started with ctrl + D. Little mistakes that go unnoticed for some reason or other. Despite the colleague's slightly annoyed tone (yet justifiable), it's a very valid point and it's worth noting. The devil (or demon) lives in the details. This made me think a lot about the responsibility of being a teacher. It's something that I've thought about very much recently, and not only just in relation to this thread, but in my own life. Life is tough, man. But I updated the thread to containt the best practice which will end up in the best results down the line, that is, using ctrl+D to start Drawing Lines mode. Edited October 17, 2023 by jo2ukegappy 0 Share this post Link to post
DoomGappy Posted October 20, 2023 (edited) Started working on a Video Series for the thread, in English and in Portuguese. Here is the first one. English: Portuguese, if you're curious: These will be updated in the main post later. 1 Share this post Link to post
DoomGappy Posted October 29, 2023 I've updated this thread with demo and compatibility information provided by @Maribo. Thanks! I also requested baja blast rd to move the thread to Editing, but I wasn't expecting it to be pinned. I hope others can see it and come post their maps! 1 Share this post Link to post
kaimilus Posted October 29, 2023 (edited) -quote of entire OP removed- WOW ! that's a lot for a tutorial ! i haven't touched doom builder in quite a lot of time, might use this to try making good maps Edited October 30, 2023 by baja blast rd. 1 Share this post Link to post
DoomGappy Posted October 29, 2023 1 hour ago, kaimilus said: WOW ! that's a lot for a tutorial ! i haven't touched doom builder in quite a lot of time, might use this to try making good maps Hey, Kaimilus. Good to see you here. Hope to check your submissions soon, and hope the tutorial helps. Cheers! 0 Share this post Link to post
kaimilus Posted October 30, 2023 (edited) -quote of entire OP removed- Okay, after reading all this, i tried making a new map, still working on it, but this is really useful ! there is a lot of info and if i knew this tutorial before, i would've really use it to start making maps in doom ! Edited October 30, 2023 by baja blast rd. : no need to quote the whole long post 1 Share this post Link to post
DoomGappy Posted October 30, 2023 (edited) 27 minutes ago, kaimilus said: -quote of entire OP removed- Okay, after reading all this, i tried making a new map, still working on it, but this is really useful ! there is a lot of info and if i knew this tutorial before, i would've really use it to start making maps in doom ! Glad you're enjoying it, Kaimilus! You can submit your maps to the google drive folder once you feel confident about them, I'll give you feedback here or in your DMs if you prefer. Can't wait to see what you make! Edited October 30, 2023 by DoomGappy 1 Share this post Link to post
kaimilus Posted October 30, 2023 (edited) 4 minutes ago, DoomGappy said: Glad you're enjoying it, Kaimilus! You can submit your maps to the google drive folder once you feel confident about them, I'll give you feedback here or in your DMs if you prefer. Can't wait to see what you make! well i can still make a rar with it and then post it directly with the text, but if there is a problem, i guess google drive would also work 0 Share this post Link to post
DoomGappy Posted October 30, 2023 7 minutes ago, kaimilus said: well i can still make a rar with it and then post it directly with the text, but if there is a problem, i guess google drive would also work Yes, you can post it directly here, but be aware of the 50mb size you have for usage across the forums. I've used almost 30mb already! 1 Share this post Link to post
kaimilus Posted October 30, 2023 Just now, DoomGappy said: Yes, you can post it directly here, but be aware of the 50mb size you have for usage across the forums. I've used almost 30mb already! oh, ok, so i guess google IS a better way to post wads, and with this said, i'll go back at creating my doom wad 1 Share this post Link to post
Buzter55555 Posted October 30, 2023 spiked4.zipUACRESTARTFINAL.zipandysunholymassacar.zipvanillaflashboogie.zip 0 Share this post Link to post
DoomGappy Posted October 30, 2023 Hey, @Buzter55555, those are a whooping 15megs in total. Wouldn't you prefer to post it in the google drive and save some doomworld storage space? Also, it would be nice if you posted a little form for each level just so I can see when I can play them and give you some feedback. The form is below. Name: (Name of map) Map Format: Boom IWAD: Doom 2 Map(s): (MAP01, E1M1-M8, etc.) Time to complete (5 minutes, 10 minutes, etc.) 1 Share this post Link to post
kaimilus Posted October 30, 2023 4 minutes ago, Buzter55555 said: spiked4.zipUACRESTARTFINAL.zipandysunholymassacar.zipvanillaflashboogie.zip WOW !! incredible ! i should make things like this ! 1 Share this post Link to post
Buzter55555 Posted October 30, 2023 Yea I know I just thought it convenient here but I guess I would try your way soon thank u man 1 Share this post Link to post
kaimilus Posted October 30, 2023 1 minute ago, Buzter55555 said: Yea I know I just thought it convenient here but I guess I would try your way soon thank u man really incredible maps, i'll play them once i'm done with my map 2 Share this post Link to post
Buzter55555 Posted October 30, 2023 I can't wait to play your maps too 1 Share this post Link to post