plums Posted Wednesday at 06:37 PM 15 hours ago, Maximum Matt said: What version is that It appears only in multiplayer, which is why you won't see it if you just noclip in SP. (I had to look in the editor to see for myself.) https://doomwiki.org/wiki/MAP11:_Circle_of_Death_(Doom_II)#Bugs 0 Share this post Link to post
Gez Posted Thursday at 06:57 PM (edited) On mercredi 17 janvier 2024 at 4:28 PM, Li'l devil said: it turns out Simon Garlick is a background character in Doom 3. Coincidence or not!? Likely not, a lot of background characters in Doom 3 have cameo names. I mean there's Tim Willits's sister for example. 1 Share this post Link to post
Ashley_Pomeroy Posted Thursday at 07:15 PM 11 minutes ago, Gez said: Likely not, a lot of background characters in Doom 3 have cameo names. I mean there's Tim Willits's sister for example. A bit of Googling suggests that Simon H Garlick went on to found NZGames.com, a New Zealand gaming forum listed in that country's national library(!): https://natlib.govt.nz/records/32385724 "Gaming spoilers and news items written primarily by Simon H. Garlick. Some discussion of New Zealand software developments, including information about Sidhe and Path of Exile, but main focus is on Quake. Includes discussion forums and links to New Zealand and Australian sites of interest." It started in 1996 and still seems to have a bit of activity. The Simon Garlick in Doom 3 is Simon R Garlick... but Doom 3 is set in the future, so perhaps it's his great-great-grandchild. I always remember emailing Jeffrey Bird, the chap who wrote Origwad, and actually getting a reply, because he had the same job! I think I added that to the Doom Wiki's page about him: https://doomwiki.org/wiki/Origwad "Thus he was able, in 2009, to license Origwad for use in a community megawad of retooled 1994 levels." That's the thing about Doom. It'll never die. And all those who sailed the big ship of Doom will live forever as well. 2 Share this post Link to post
Maximum Matt Posted 20 hours ago On 1/18/2024 at 4:37 AM, plums said: It appears only in multiplayer, which is why you won't see it if you just noclip in SP. (I had to look in the editor to see for myself.) https://doomwiki.org/wiki/MAP11:_Circle_of_Death_(Doom_II)#Bugs Now why in the circlestrafing hell would Saint Romero DO such a thing?!!!???!?!!? Nobody can tell me that goddamn Bromero ACCIDENTALLY put that there... 0 Share this post Link to post
Li'l devil Posted 17 hours ago He also put a stimpack out of bounds on E1M1 in v1.0, but that was fixed. There's a pattern to this... 2 Share this post Link to post
Individualised Posted 16 hours ago I just realised that GBA Doom DM1 is a demake of Quake DM4. The massive visual change and downgrade in quality was enough to fool me into not connecting the two. 0 Share this post Link to post
DoomGappy Posted 16 hours ago 22 hours ago, Ashley_Pomeroy said: "Thus he was able, in 2009, to license Origwad for use in a community megawad of retooled 1994 levels." Is that 1994 Tune-up Community Project? This one definitely needs a follow up project. 0 Share this post Link to post
nicolas monti Posted 6 hours ago 11 hours ago, Li'l devil said: He also put a stimpack out of bounds on E1M1 in v1.0, but that was fixed. There's a pattern to this... Perhaps a little careless with the mouse. 0 Share this post Link to post
Uni Posted 1 hour ago (edited) In Doom 2 MAP19: The Citadel, in the room where you need to raise the platform in order to reach for a backpack, Sandy deliberately placed two lines that block monsters to allow the player to reach that platform without getting stuck on monsters due to the engine's infinite height limitation. Just like he did in MAP24: The Chasm, Sandy used two textures on the same wall using zero-height sector trick, thus creating a more elaborate textured wall right at the end of MAP19. Kind of easy to miss. 3 Share this post Link to post