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I was just pointed over towards The Drudge Report where it's been reported that this week's TIME magazine is going to feature a large article about home videos created by the two Columbine killers prior to their April 20 massacre at a Colorado high school. The details are very surprising and also saddening, as one of the teenagers reportedly brandished a shotgun at one point and said, "it's going to be like f__ Doom!" While the article apprently doesn't target Doom as a reason for the shootings, such a compelling sound bite is sure to resurrect the spectre of "Doom encorages violence" which none of us were glad to see the first time around.
Sorry about yesterday if you weren't able to access the site. Telefragged took down the servers for upgrades, making them even more monstrous than they previously were.
On a slightly more important note, I'm decided to try a "dry run" of the comments system I'm busily adding to Doomworld. There are still some kinks in it right now -- for one thing, the server often won't update the number of comments listed underneath each news update, and it's also not on a permanent databse so anything you post might be erased in a few days. But whatever... try it out! Give me a good reason to make comments a permanent addition to Doomworld.
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Yeah right, as if. There has been a lot of speculation about the possibility of id Software's next game being a long-awaited third installment in the Doom series. Now, naturally, there is nothing saying that id will make a Doom2000, but here are some reasons why it not be quite as far-fetched as one would imagine.
id Software owns the www.doom2000.com domain name
Doom references can be found within Quake 2 (a secret room with the Doom logo, and the return of the BFG) and Quake 3 Arena (the Doomguy character, obviously), meaning that Doom is still on the minds of id
Kenneth Scott, recently acquired artist for id Software, has been described as a "huge Doom freak" and got one of his first breaks creating monster sprites for the commercial Doom 2 TC HACX
Mentions of a possible Doom2000 at QuakeCon resulted in wild cheers and clapping from the assembled audience
Xatrix Entertainment, makers of games such as Kingpin and Redneck Rampage, have been rumored to be creating a sequel to id's classic game Wolfenstein 3D -- instead of a sequel to Doom, an obviously "hotter property" -- suggesting a reason why they were denied the privelege of creating a new Doom game
Tim Willits, lead level designer at id Software, made the "Raven" series of Doom 2 levels and contributed to the Doom 2 Master Levels and episode 4 of The Ultimate Doom, but has never actually gotten to help create a Doom game There's some stuff to chew on for a while...
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The Speed Demons page has been updated with some news about the abuse of their guestbook, something which does not bode well for my idea of adding comment threads onto Doomworld...
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John Romero has made a .plan update reminiscing about the release of Doom six years ago today.
Happy birthday indeed!
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Fanatic recived the audio proof for his "Fragging Fanatical" today and is having some thoughts about the artowrk which will grace the cover of the QDOOM music CD. He also talks a little bit about QDOOM E2M2, which is apparently looking quite nice (I want to see someone say that their level is looking quite ugly).
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Fraggle Rock has been updated, detailing the new features which will be found in the new version of SMMU:
Internet play in the future? Can someone d
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Randy Heit has updated the ZDoom page with the note that network play between the Win32 and Linux versions of ZDoom is broken, so he'll look into it once he finishes playing Unreal Tournament (this may take a while).
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On the Game Music Remixes by Bart K page, there's a remixed version of of Doom 2 song "Waiting for Romero to Play," otherwise known as the song from Map18. Sounds pretty nice too.
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The Deathmatch Experience has been updated with a new story all about that wonderful experience which is the deathmatch experience. I've said "experience" a lot in this update.
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