Steve D Posted December 25, 2023 7 minutes ago, fai1025 said: maybe like Doom1 level of difficulty to find it Okay, sounds good! 1 Share this post Link to post
fai1025 Posted December 26, 2023 Forgot to mention this but for Skybox you can use whatever skytexture available in the resource bundle, but do make it fits to the theme of the episode, i.e. cloudy sky for the 1st, clear or blue-ish for the second, mountains for the third and fifith, and galaxy for the last, just suggestion, you do you. also please apply it using skytransfer another thing is midi, you can use whatever you want, either from wad or self made, just like last time I discourage using midi's from Doom1&2. 1 Share this post Link to post
Li'l devil Posted December 26, 2023 (edited) I don't think I'll be able to make and hide a secret exit on my map, but @EagerBeaver has claimed two maps in the episode, so I suggest one of them having a secret exit. 1 Share this post Link to post
fai1025 Posted December 26, 2023 (edited) @EagerBeaver you OK with having a secret exit in your map? (MAP03) 0 Share this post Link to post
SpaceCat_2001 Posted December 26, 2023 Will doomcute be alright? It will be only in the start of secret map 1 Share this post Link to post
EagerBeaver Posted December 26, 2023 Map03 + secret exit + industrial theme... Guess it's gonna be a tribute/homage to "Toxin Refinery" from me. 1 Share this post Link to post
dmh094 Posted December 26, 2023 I could go map 27 :) sounds like a really interesting project! :) 1 Share this post Link to post
fai1025 Posted December 26, 2023 3 minutes ago, dmh094 said: I could go map 27 :) sounds like a really interesting project! :) welcome in, would you like to add a secret exit for your maps for the episode 0 Share this post Link to post
dmh094 Posted December 26, 2023 erm. I think im okay just making a regular exit map :P 1 Share this post Link to post
NecrumWarrior Posted December 26, 2023 Probably gonna start in on my map in a few days, after the dust settles a little from Christmas. 1 Share this post Link to post
JackDBS Posted December 26, 2023 Is there a chance the pistol sound could be changed to something that sounds a lot more powerful? 1 Share this post Link to post
fai1025 Posted December 26, 2023 54 minutes ago, JackDBS said: Is there a chance the pistol sound could be changed to something that sounds a lot more powerful? well I wanna change too, but I can't find a good one that's not brutal doom level loudness and the one that fit other sounds 0 Share this post Link to post
fai1025 Posted December 27, 2023 3 minutes ago, JacaCaca said: I’ll take a hot number 28 to go welcome in, would you like to add a secret exit for your maps for the episode 1 Share this post Link to post
JacaCaca Posted December 27, 2023 1 minute ago, fai1025 said: welcome in, would you like to add a secret exit for your maps for the episode Sure I’m up for it 1 Share this post Link to post
NecrumWarrior Posted December 27, 2023 It looks like I haven't been added to the op. There should only be 1 opening since I claimed the Episode 5 secret. 1 Share this post Link to post
JackDBS Posted December 27, 2023 8 hours ago, fai1025 said: well I wanna change too, but I can't find a good one that's not brutal doom level loudness and the one that fit other sounds Either PSX Doom's pistol sound and Equinox's pistol sounds are pretty good. Both would probably have to be sped up though. 1 Share this post Link to post
Li'l devil Posted December 27, 2023 Replace it with Desert Eagle sound from Counter-Strike. 2 Share this post Link to post
Super Mighty G Posted December 27, 2023 Am I correct to assume map SECRET of episode 6 is unclaimed? And if so may I take a stab at it? 2 Share this post Link to post
Misty Posted December 27, 2023 I'll start my level after my own holiday themed project is pushed in final stages. I already have idea for map tho. 2 Share this post Link to post
xScavengerWolfx Posted December 28, 2023 So to give an update on my progress which is not much, yes i have started working on it but i am finishing wrapping up a solo project as well so i will be giving updates as much as i can. Other wise i am still around, i am slowly working on it while doing other things as well. 1 Share this post Link to post
Raith138 Posted December 28, 2023 Mark me down if anyone drops out. This looks really good. 1 Share this post Link to post
Li'l devil Posted December 28, 2023 Already finished the layout for the most part and filled the map to brim with enemies. Now gonna make it actually fun to play and then start texturing it. 1 Share this post Link to post
JackDBS Posted December 28, 2023 Little Update as I will be gone on vacation for the next week and may not map for a bit after that: E2MAPSECRET (decided on the title between either "Poseidon's Pagoda" or "The Far Place"): Decided to start the secret map first. Not much as been done besides planning and working on the starting room. I'm planning to fill this map to the brim with archviles and revenants (brutalism be damned) but also full of secrets. It'll be very blue, of course. Image attached is the first room, which took 2 hours to finish. MAP30 (maybe "Afterlife III", but if that's too pretentious, "The Void Consumes") As the working title implies, it'll be similar to Hell Revealed's Afterlife by Yonatan Donner. Haven't started much on it, just planning out ways to jack up the difficulty. 2 Share this post Link to post
Kusogenes Posted December 28, 2023 22 hours ago, Raith138 said: Mark me down if anyone drops out. This looks really good. Are you still interested in this project? I'm dropping out and leaving MAP26 open because of external reasons. 2 Share this post Link to post
fai1025 Posted December 29, 2023 @Raith138 I put you in his spot, @ me if you change your mind 1 Share this post Link to post
Raith138 Posted December 29, 2023 (edited) What difficulty is this aiming for? 1 Share this post Link to post