LittleInferno Posted August 6, 2015 TOO BAD I'M COUNTING TEXTURES IN TOO HOOOOOO This time, the sky now looks like you are on a moon of Neptune. I've always wanted a wad that takes place on a gas planet. If you are wondering how that would work, see the two missions in Halo 2 that take place on a gas planet. They are: http://www.halopedia.org/The_Arbiter http://www.halopedia.org/The_Oracle 0 Share this post Link to post
LittleInferno Posted August 7, 2015 I plan on making a mock-up of a crappy Wolfenstein 3D clone. 0 Share this post Link to post
Tango Posted August 8, 2015 Omegalore said:Have another, but not drawn, Hell Cacodemon. http://puu.sh/jon03/ba44bb5a23.png that's pretty neat! have it in wad form? 2 Share this post Link to post
Impie Posted August 8, 2015 LittleInferno said:I plan on making a mock-up of a crappy Wolfenstein 3D clone. I would play it without seeing screenshots. I don't have much to contribute, although if anyone made it to the final boss of Strange Aeons, I actually edited the sprite to give it a creepy-ass human face. It's hard to notice during the fight though. 0 Share this post Link to post
129thVisplane Posted August 8, 2015 Last night I was talking to a friend and we came up with a System Shock mod for Doom that just replaces the Doomguy with SHODAN for no reason. I promptly made a quick mockup status bar to go along with the idea. I mean, this totally counts as a sprite, since there was a lot of manual pixelwork involved, right? Here's what it would potentially look like in-game. Just pasted it over a screenshot, with slight adjustments. Not sure if I'll do anything with this, maybe I'll take it apart, improve it, write a proper sbarinfo for it and make some cyberspace maps to go along with it. But I'm a lazy fuck so there probably won't be much done with it. Although, if I decided to continue this and make a full-fledged mod or maybe a short TC, it might get my aforementioned friend into Doom, so that'd be cool. 7 Share this post Link to post
LittleInferno Posted August 8, 2015 Logo for the mock-up of a crappy Wolfenstein 3D clone. Also converted to the custom palette. And here's the palette. It looks like a total mess to me, considering I did this palette with SLADE's tweak tool by mashing my mouse and keyboard. 0 Share this post Link to post
LittleInferno Posted August 8, 2015 More resources for the mock-up. I have some other weapon sprites that will probably be replaced. 0 Share this post Link to post
raymoohawk Posted August 8, 2015 preview for the new zauberer mage, ive decided to go against the advice and make all 3 players female :) littleiferno,dont use filtering in your sprites, several sourceports can scale them without degrading the source image 1 Share this post Link to post
LittleInferno Posted August 8, 2015 raymoohawk said:littleiferno,dont use filtering in your sprites, several sourceports can scale them without degrading the source image Are you talking about the modified Wolfenstein 3D sprites, or the mock-up stuff? If you are talking about the mock-up stuff, the actual sprites do not have any filtering. That's a result of using http://gifmaker.me/ to make the sprites into a GIF. If you are talking about the modified Wolfenstein 3D sprites, Converting them to high-resolution in Chaos Edit was a big contributor, and low-resolution is for communists. 0 Share this post Link to post
Yuki Senmatsu Posted August 9, 2015 Tango said:that's pretty neat! have it in wad form? It's still in its beta state. Only attack I gave it was its original attack 3 times and does it fast. https://www.dropbox.com/s/5t7g192vxlus2zw/HellCaco.wad?dl=0 0 Share this post Link to post
raymoohawk Posted August 9, 2015 preview of the mage player character for zauberer 0 Share this post Link to post
raymoohawk Posted August 16, 2015 finally got a goddamn rotation of this guy done 1 Share this post Link to post
Frisky Posted August 28, 2015 Here's an unused graphic. http://imgur.com/CcWNXBC 0 Share this post Link to post
Jaxxoon R Posted August 29, 2015 raymoohawk said:preview of the mage player character for zauberer http://orig06.deviantart.net/2ee7/f/2015/220/b/b/walktestwiz_by_raymoohawk-d94updu.gif Gives me a real dia de muertos vibe with the color scheme. 0 Share this post Link to post
raymoohawk Posted August 29, 2015 suddenly i really want a dia de los muertos themed doom game XD 1 Share this post Link to post
Cupboard Posted August 29, 2015 The Zauberer sprite is novel. She looks like she's full of tricks. I see the staff is an ankh, kinda great sprite actually. 0 Share this post Link to post
raymoohawk Posted August 29, 2015 glad you guys are liking that sprite :) i dont think ive put this ones here. they are characters for a game i hope to one day make doom palleted not palleted maz helped me do some of em 0 Share this post Link to post
Cupboard Posted August 29, 2015 They look like martians/goblins fitted in gladiatorial combat regalia. Reminiscent of the Cylon's armor(1st left sprite) from Battlestar Galactica! Very cool I'd say. 0 Share this post Link to post
raymoohawk Posted August 31, 2015 thanks :) here is a preview of a silly enemy for a personal project obvious steven universe influence is obvious XD 0 Share this post Link to post
kb1 Posted September 1, 2015 Hey guys, some of you are posting your sprites upsized with one of those blur filters. I wanted to snag some of the sprites, but can't really use the pre-blurred ones! raymoohawk is doing it right (as usual)! 0 Share this post Link to post
raymoohawk Posted September 2, 2015 was looking trough the freedoom sprite trhead and found my earliest version of the octaminator monster 0 Share this post Link to post
raymoohawk Posted September 4, 2015 walk frames are in the house! i'll do the attack next, i still need to mentally prepare for the death animation XD 1 Share this post Link to post
Yuki Senmatsu Posted October 6, 2015 Been a while since someone showed up on here. It's for MAP01 of The NIGHTMARE! Palace, The Possessed Forest. I didn't think about this until a hour ago. 9 Share this post Link to post
Soundblock Posted October 6, 2015 (edited) Here's my current WIP on some explodable Doom cars, for a one-off highway map I was thinking of making for Project PAR. Think I'll ditch the idea, so for your gigggles, here are the fruits off that goofy labor. Edited May 3, 2020 by Soundblock : image had disappeared 2 Share this post Link to post
ktch Posted October 7, 2015 raymoohawk said:walk frames are in the house! Wow, looks great (and a lot of work :D)! Any insigths into animating such a complex character? 1 Share this post Link to post
wallabra Posted October 8, 2015 Omegalore said:Been a while since someone showed up on here. http://puu.sh/kAopR/6890ff758a.png It's for MAP01 of The NIGHTMARE! Palace, The Possessed Forest. I didn't think about this until a hour ago. Remembers me the Isla de las Muñecas... Anyway what is the transparent color in Doom? I am planning a grenade sprites 0 Share this post Link to post
scifista42 Posted October 8, 2015 Gustavo6046 said:Anyway what is the transparent color in Doom? There is no transparent color. You should edit your graphics in PNG format with transparent background, keep transparent pixels where you want them to be, and eventually convert the graphic from PNG to Doom format in SLADE3. 0 Share this post Link to post