SwallowThis Posted December 19, 2022 Pretty sure it's an issue on my end but renaming the .rar file to .pk3 and attempting to run it through delta touch does not seem to do anything neither for Gz or LzDoom. 0 Share this post Link to post
Rex705 Posted December 19, 2022 1 hour ago, SwallowThis said: Pretty sure it's an issue on my end but renaming the .rar file to .pk3 and attempting to run it through delta touch does not seem to do anything neither for Gz or LzDoom. I don't know about the Delta Touch but for GZ unpack the .rar and repack it into a .zip and you are good to go. I don't know why people say rename to .pk3 that never works. 2 Share this post Link to post
SwallowThis Posted December 19, 2022 10 hours ago, Rex705 said: I don't know about the Delta Touch but for GZ unpack the .rar and repack it into a .zip and you are good to go. I don't know why people say rename to .pk3 that never works. That seemed to have worked indicated by the fact that now it won't load ¯\_(ツ)_/¯ It's likely just that I've got an outdated phone. 0 Share this post Link to post
Stealth Frag Posted December 21, 2022 On 12/19/2022 at 5:45 AM, SwallowThis said: Pretty sure it's an issue on my end but renaming the .rar file to .pk3 and attempting to run it through delta touch does not seem to do anything neither for Gz or LzDoom. I have uploaded only .zip files (which you can rename for .pk3 if needed). Have no idea where did you get the .rar files from. 1 Share this post Link to post
Chang O'Brian Posted April 11, 2023 Just my opinion, a little more baked in contrast and saturation would make it work for classical lighting, as well as relit maps. Overall mighty impressive work! 0 Share this post Link to post
3DMaster Posted August 18, 2023 Good stuff! There a few things though; 1. The doors seem to lack any metallic sheen; and it definitely should have some; easiest to see is the much brighter diagonal sections in the original sprite; it's light reflecting off of the metal door. So the door should be more bare metal than painted over grey. 2. In e1m3 just behind the second door there is this beige tiled wall; that's a little too clean. Looking at the original you clearly see vertically leaking down stains; yours is are all but pristine. 3. I've tried using this with Brutal Doom as well as vanilla doom, strangely a good chunk of the textures show up in, but others don't, and I don't know why. 0 Share this post Link to post
MrDeviance Posted August 25, 2023 (edited) Is this project dead? I see no more updates regarding it's progress since december of last year. 0 Share this post Link to post
Stealth Frag Posted August 25, 2023 10 hours ago, MrDeviance said: Is this project dead? I see no more updates regarding it's progress since december of last year. All textures for the first episode are ready. I wanted to release the finished package, but I decided that before I do it, I will remake some textures from the second episode. I already have some of them, but currently I'm working on cement textures. I'll post an update when I'm done this one. 6 Share this post Link to post
Stealth Frag Posted September 25, 2023 I promised that I would release an update when I finished the cement textures, but I decided to finish all the textures from E2M2 first, but the number of them seems to be constantly increasing. Every time I think I have all the textures ready, I find another one. Additionally, I had to convert level lighting to fully dynamic and now I'm wondering whether from a legal point of view I can make such a level available (probably yes from what I've read so far). So for now I have a few screenshots form current progress. Spoiler Of course, there will also be a lowres version. 8 Share this post Link to post
Stealth Frag Posted September 28, 2023 New skinsymb and redone marble textures: Spoiler 7 Share this post Link to post
Doomenator Posted September 29, 2023 7 hours ago, Reinchard said: New skinsymb Is this a preliminary version? In the original, the metal has a different color. I advise you to use the original palette, so that there would be no inconsistencies between different textures. 0 Share this post Link to post
Rex705 Posted September 29, 2023 This won't include the 3D weapons, monsters, and items right just textures? 0 Share this post Link to post
Stealth Frag Posted September 29, 2023 3 hours ago, Doomenator said: Is this a preliminary version? In the original, the metal has a different color. I advise you to use the original palette, so that there would be no inconsistencies between different textures. Trust me, a very large part of the work on these textures is making sure they look 1:1 like the originals, as much as possible and within reason, of course. Yes, this is just a preliminary version, but the metal visible in the screenshot next to skinsymb also needs a small rework. 2 hours ago, Rex705 said: This won't include the 3D weapons, monsters, and items right just textures? Yes, just textures. I've been playing with weapons, I have two working models so far and a few that I've started, but this is just as a break from textures. 0 Share this post Link to post
TasAcri Posted September 29, 2023 So far this is my favorite HD textures project. Those skin textures look amazing. 3 Share this post Link to post
Caffeine Freak Posted October 1, 2023 Menacing. Especially the bottom two. I like it. 0 Share this post Link to post
TasAcri Posted October 1, 2023 Is that a bright lost pixel on the first Gargoyle's nose? 0 Share this post Link to post
Stealth Frag Posted October 1, 2023 51 minutes ago, TasAcri said: Is that a bright lost pixel on the first Gargoyle's nose? Yeah sure ;) Spoiler 0 Share this post Link to post
Stealth Frag Posted October 4, 2023 Here is a comparison of the new textures. They are reduced to fit on the screen, not all colors are set properly yet. Recently I also made some sky textures. AI turned out to be very helpful here, but it was not without tedious image shifting an infinite number of times between Photoshop and AI and countless iterations and tweaks. I also have finished images on marble textures, but as you can see from the screenshots, parallax does not work for them, although they may look good up close, but not from a distance, when the corners of the texture are visible. MFLR6_1: Marble faces: Skies: And heres the new ones in action: Spoiler 6 Share this post Link to post
Grieferus Posted October 5, 2023 The columns on E2M8 look kinda screwed up. 0 Share this post Link to post
Stealth Frag Posted October 5, 2023 2 hours ago, Grieferus said: The columns on E2M8 look kinda screwed up. Just read my post ;) 0 Share this post Link to post
Marcelus Posted October 5, 2023 I like all gargoyles except reflection in eyes on green head. But maybe during gameplay look fine. 2 Share this post Link to post
Grieferus Posted October 6, 2023 19 hours ago, Reinchard said: Just read my post ;) Oh, sorry, didn't notice. 1 Share this post Link to post
TasAcri Posted October 6, 2023 (edited) I think you got the eyes wrong in the first marble face. Here, i brightened them up a bit in the original so they stand out more: In your edit it looks like you added extra eyelids that change the expression and make it look more sleepy or bored. Though, not sure if that was intended. 1 Share this post Link to post
Stealth Frag Posted October 6, 2023 5 hours ago, TasAcri said: I think you got the eyes wrong in the first marble face. Here, i brightened them up a bit in the original so they stand out more: In your edit it looks like you added extra eyelids that change the expression and make it look more sleepy or bored. Though, not sure if that was intended. This is an interesting interpretation. I actually see what you're saying. However, I think that what you see as "eyes" is actually the result of a large reduction in resolution compared to the source image, i.e. the sketch of the Icon of Sin. Take a look at the images below. You can see that what you think is an eyeball in low resolution is actually an eyelid. However, while analyzing the original IOS sketch and the texture, I came to the conclusion that I needed to slightly correct the lower eyelid. So thanks! 2 Share this post Link to post
MrDeviance Posted October 27, 2023 (edited) Terrific work you're doing! If only somebody would do something with the hud weapons to update them while retaining their original design. I have yet to see some 3d ones that both look and animate close to the original sprites. 1 Share this post Link to post
TasAcri Posted October 27, 2023 Are there any downloads for the new textures? First post isn't updated. 0 Share this post Link to post
Stealth Frag Posted October 28, 2023 13 hours ago, TasAcri said: Are there any downloads for the new textures? First post isn't updated. Sorry, give me few weeks. 2 Share this post Link to post