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	Gonna start posting map ratings here, rating maps on how much I like them and how difficult I found them, on a scale of 0-10. Making this initial post for future reference to explain the scale. On the map rating scale: 10 = All-time favorite, the map sticks with me and I find little to no fault with it 9 = Amazing, a highly memorable map I love but it is missing a little something 8 = Great, a standout map I really enjoy, with a few blemishes 7 = Good, an enjoyable map well above average, but does have a clear flaw knocking it down or isn't the most memorable 6 = Solid, a fun map that is flawed or doesn't push the envelope 5 = Average, the map has a mix of good things and bad things, but I'm still enjoying it 4 = Mediocre/Subpar, the map's flaws are too much or it's overly banal, deterring a good time 3 = Poor, the map is outright bad or boring, with a redeeming factor or two 2 = Awful, the map is actively unpleasant to play or incredibly insubstantial, but at least it's not the worst thing 1 = Irredeemable, nothing good at all I can say about the map 0 = D!ZONE On the difficulty scale: 0 = Virtually impossible to die 1 = Can run through the map braindead 2 = Still very easy, but it'll invoke some brain activity 3 = Should have a 100% clear rate, but I can die if I'm overly reckless or sloppy 4 = Will often clear first try blind, but death is a real possibility 5 = Clearing first try is tough, and I can die even after knowing the map well 6 = Won't clear first try without exceptional play or luck, and will likely take several attempts to single segment 7 = First try clear is out of the question, will require an hour+ of attempts to beat saveless 8 = Very difficult, this map will leave me stuck for multiple hours but is still very much within my abilities 9 = Trying to beat this saveless will take up much of the day for me 10 = About the limit of my skill, I can beat it saveless but will take a ton of grinding Anything over 10 = I have to use saves, the higher the number the more I have to savescum Also a note about the difficulty rating, frontloaded difficulty will be weighed a lot less. Like if a map has a hot start that will kill me 80% of the time, but I'm guaranteed to breeze through the rest of the map if I survive the first minute, I won't rate its difficulty more than a 4 or even 3 despite it technically requiring many attempts, as it ultimately requires little more time investment. It will be especially relevant when I play with fast monsters, where hot starts are often disproportionately lethal but then the rest of the map can end up lacking any teeth. 
 

 
			 
					 
	 
	 
	