combos
489 files
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Extreme Weapon Pack
By Guest
Are you ready for the most realistic, annoying and frustating Doom experience? Enhace your gaming and frustration levels with the new EWP!
1857 downloads
Submitted
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Marathon Ally Pfhor Items ACS Enter Script
By Yugiboy85
You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May the Hindmost Creche (including the Pfhor High Council) be with you.
1566 downloads
Submitted
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Bad Guns Revised (compatible with Beautiful Doom)
By Guest
This is an updated version of Bad Guns 2 mod. The main difference is that this mod is COMPATIBLE with Beautiful Doom 5, but doesn't require it to run. If you use it along with BD, you'll get some additional special effects, etc. You can use it standalone as well. To launch with Beautiful Doom:
gzdoom.exe -file bdoom_5.zip badgunsr.zip
1356 downloads
Submitted
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Doom Monster Randomizer
By Guest
Are you tired of playing a level and knowing just what to expect? Then this is the mod for you!
The Doom Monster Randomizer is a mod for G/ZDoom that uses custom spawners to randomize monsters. There are two editions: vanilla and enhanced.
The vanilla edition is recommended for those that want to fight the original monsters with a few custom ones. The vanilla edition includes 5 new enemy types: the chaingunner for the Ultimate Doom, the Nightmare Imp, the Lost Spectre, the Hell Spectre and the Red Baron. The new monsters are mainly variations on the old ones that add a little variety without being excessive.
The enhanced edition is for those that want lots of custom monsters. Almost every original monster is randomized, with the Arch Vile being the only monster that isn't. All of the custom monsters were chosen from the Beastiary based on how well they compliment the originals. As an example, expect various classes of imps to spawn where imps normally do along with the original variety. Each monster class has no more than 5 varieties, with most having 2 or 3.
Monster spawns are weighted based on what monster would normally appear. For example, the standard imps should appear the most frequently, followed by Nightmare Imps and so on.
As a result of randomizing monster spawns, difficulty can be erratic. Overall difficult is usually slightly higher. If you're having a tough time, trying switching to a lower difficulty or use the vanilla edition, which has less randomization.
This mod will not work with any mod that replaces the existing monsters. This mod will work with most custom levels, but may not work with heavily scripted ones. Weapon mods work great and are recommended!
920 downloads
Submitted
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X Weapons Mod
By Guest
A weapons mod for ZDaemon and Skulltag, also is compatible with G/ZDoom.
722 downloads
Submitted
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COD ray gun
By Guest
This is the first known COD ray gun recreated in Doom. I dunno if it's been done before, but have fun with this, and use it for whatever...
I made this as accurate to the COD ray gun as much as I could. Like I said, if you wanna use it for something or modify it, do it. Credit me though and link the download (aka this page).
The weapon is in slot 6 and it comes after the plasma rifle.
707 downloads
Submitted
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Submitted
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South Park Doom 2 (now also works for Doom)
By Guest
South Park sprites and sounds replacements for Doom II (may be used for Doom I with extraneous sprites and sounds)
620 downloads
Submitted
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Diaz: Last Hours of Purity (WW Hits Collection)
By Guest
The Research Crimes Prevention Agency (RCPA) is targeting the UAC over their controversially unethical research. Agent Diaz is sent as a peacekeeper to oversee their latest experiment, and to see if the evidence is correct. But of course, everything's gone to Hell before she even gets there...
More story to be found in included DIAZLORE.TXT file.
610 downloads
Submitted
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Submitted
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"Divine Malice" Weapons Mod
By Guest
After so many months of working on the Weapons Resource wad, I decided to make this little modification. Composed of only some of my new weapons, I hope to try and make more into this series.
547 downloads
Submitted
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Ancient Aliens Textures
By Guest
Resources from the Ancient Aliens megawad.
aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in Ancient Aliens.
playpal-aatex.png is the Ancient Aliens palette. You can use it as a base to create your own palettes with additional ranges: it should be clear which ranges are not native to Doom and can be changed to whatever you want.
phu_big.bmp is a bitmap font to be used with Bitmap Font Writer.
alnarch1.xcf is a GIMP image file for the arch textures. You can use it to make variants of the arches with alternate background textures (a different set of bricks, for instance).
See aa-tex-info.txt for some additional instructions if you're unfamiliar with working with custom palettes. You'll need to follow the included steps to import and reindex some IWAD resources into your project.
533 downloads
Submitted
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The Monster Resource Wad
By Guest
A collection of monsters freely available to any wad authors. Though the wad is designed for ZDoom use with DECORATE, the sprites can be used freely as well.
518 downloads
Submitted
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WEAPON REPLACEMENT: 99 WEAPONS FOR DOOM
By Guest
Each wad file replaces all the Doom 2 original weapons
439 downloads
Submitted
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The Boss Monster Resource Wad
By Guest
Inspired the The Monster Resource WAD, this is a WAD that is full of Boses and Mini-bosses which are designed to be used freely.
428 downloads
Submitted
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The Weapons Resource Wad
By Guest
A spin-off of the Monster Resource WAD, this is a collection of DECORATE weapons created by the ZDoom community. Authors are allowed to freely use and/or modify any of the weapons and sprites contained in this wad to their heart's content.
421 downloads
Submitted
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Beautiful Doom (version 6.1.0.2)
By Guest
Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.
It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.
409 downloads
Submitted
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Woah! Crash Bandicoot Doom (unofficial redux)
By Guest
I decided to make this after seeing Nitroactive's take and being disappointed by the fact that Crash didn't animate. I also went a little overboard along the way so there's a Crash variation to replace every monster.
369 downloads
Submitted
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Quad Barreled Shotgun
By Guest
Like the title says, a shotgun with four barrels. The idle frame is a bit ugly and the other frames could use some work, but it will hopefully be a useful resource for someone.
358 downloads
Submitted
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Team Fortress Mod version 1.85
By Guest
Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.
339 downloads
Submitted
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Beautiful Doom (version 6.2.0)
By Guest
Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and finally updated again in 2015, after a long silence. Version 6.0 was an ultimate update that took it to the next level.
It's a mod that keeps original Doom gameplay unchanged but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience. Practically every single object in Doom was remade and updated, and many effects can be controlled while using the mod.
310 downloads
Submitted
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Real Reload Weapon Mod r2
By Guest
This mod replaces all weapons with modified ones, and tries to retain the same balance and feelings of the old Doom. See RRWMr2_Info.txt for details.
We use Subversion to track all changes of this mod. See RRWMr2_SVNInfo.txt for details.
294 downloads
Submitted
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Pipe Bombs
By Guest
Replaces rocket launcher. Pipe bombs that you throw, hit the ground, wait, explode. There's no way to get them to use a detonator, so they work on a short fuse instead. You can collect a bunch of pipe bombs, but you need to find one with a primer before you can use them.
285 downloads
Submitted
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Mechatron
By Guest
Final version features modified heating-cooling system and works fine in coop game.
Mod idea and most of the sounds originally by WildWeasel. He hadn't yet finished his mod at that moment, nd I borrowed his idea (with his permission). This mod puts the doomguy into armored assault mecha with 5 weapons, 1000 armor points which absorbs 100% of the damage until it's compromised, and has unique cockpit and crosshair for every weapon. The mod is meant to make you overpowered, so don't play it if you don't like it.
And watch the heat meter! Its maximum is 100 and it can prevent you from shooting. Better read story.txt for more information about UAC Armored Combat Suit.
In addition the mod turns caco's blood to blue, hellknight's and baron's to green and also contains animated blood decals I used in Beautiful Doom.
279 downloads
Submitted
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Necrodoom
By Guest
Gameplay modification for Doom(2).
You're the pilot of the experimental AS-66K Necrosuit, an assault exoskeleton developed for heavy- duty military operations. Asskicking and name-taking are your daily duties, so when the Union Aerospace Corporation wisely decides to open a gateway to Hell one fateful day, you decide to do what you do best: suit up and kick some demon ass!
The mod serves as a 'conversion' of sorts of the arsenal from Raven Software's obscure car-combat shooter "Necrodome," featuring a stylish set of suit-mounted guns loosely inspired by their Necrodome counterparts. Melt the competition with laser cannons, heat-seeking missiles, twin chainguns, and rocket scatter pods. Kablooey!
See the "Gameplay Notes" section below for a breakdown of the mod's more subtle features, like entering/exiting the Necrosuit and inventory basics.
272 downloads
Submitted