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Collections of new graphics, sounds, music, and/or .exe patches, without levels or a clear theme that warrants them their own themes subdir.

489 files

  1. Extreme Weapon Pack

    Are you ready for the most realistic, annoying and frustating Doom experience? Enhace your gaming and frustration levels with the new EWP!

    1857 downloads

       (290 reviews)

    Submitted

  2. Marathon Ally Pfhor Items ACS Enter Script

    You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May the Hindmost Creche (including the Pfhor High Council) be with you.

    1566 downloads

       (5 reviews)

    Submitted

  3. Bad Guns Revised (compatible with Beautiful Doom)

    This is an updated version of Bad Guns 2 mod. The main difference is that this mod is COMPATIBLE with Beautiful Doom 5, but doesn't require it to run. If you use it along with BD, you'll get some additional special effects, etc. You can use it standalone as well. To launch with Beautiful Doom:

    gzdoom.exe -file bdoom_5.zip badgunsr.zip

    1356 downloads

       (23 reviews)

    Submitted

  4. Doom Monster Randomizer

    Are you tired of playing a level and knowing just what to expect? Then this is the mod for you!

    The Doom Monster Randomizer is a mod for G/ZDoom that uses custom spawners to randomize monsters. There are two editions: vanilla and enhanced.

    The vanilla edition is recommended for those that want to fight the original monsters with a few custom ones. The vanilla edition includes 5 new enemy types: the chaingunner for the Ultimate Doom, the Nightmare Imp, the Lost Spectre, the Hell Spectre and the Red Baron. The new monsters are mainly variations on the old ones that add a little variety without being excessive.

    The enhanced edition is for those that want lots of custom monsters. Almost every original monster is randomized, with the Arch Vile being the only monster that isn't. All of the custom monsters were chosen from the Beastiary based on how well they compliment the originals. As an example, expect various classes of imps to spawn where imps normally do along with the original variety. Each monster class has no more than 5 varieties, with most having 2 or 3.

    Monster spawns are weighted based on what monster would normally appear. For example, the standard imps should appear the most frequently, followed by Nightmare Imps and so on.

    As a result of randomizing monster spawns, difficulty can be erratic. Overall difficult is usually slightly higher. If you're having a tough time, trying switching to a lower difficulty or use the vanilla edition, which has less randomization.

    This mod will not work with any mod that replaces the existing monsters. This mod will work with most custom levels, but may not work with heavily scripted ones. Weapon mods work great and are recommended!

    920 downloads

       (28 reviews)

    Submitted

  5. X Weapons Mod

    A weapons mod for ZDaemon and Skulltag, also is compatible with G/ZDoom.

    722 downloads

       (35 reviews)

    Submitted

  6. COD ray gun

    This is the first known COD ray gun recreated in Doom. I dunno if it's been done before, but have fun with this, and use it for whatever...

    I made this as accurate to the COD ray gun as much as I could. Like I said, if you wanna use it for something or modify it, do it. Credit me though and link the download (aka this page).

    The weapon is in slot 6 and it comes after the plasma rifle.

    707 downloads

       (6 reviews)

    Submitted

  7. Super Mario Doom

    8 bit mario doom nuff said!

    695 downloads

       (37 reviews)

    Submitted

  8. South Park Doom 2 (now also works for Doom)

    South Park sprites and sounds replacements for Doom II (may be used for Doom I with extraneous sprites and sounds)

    620 downloads

       (19 reviews)

    Submitted

  9. Diaz: Last Hours of Purity (WW Hits Collection)

    The Research Crimes Prevention Agency (RCPA) is targeting the UAC over their controversially unethical research. Agent Diaz is sent as a peacekeeper to oversee their latest experiment, and to see if the evidence is correct. But of course, everything's gone to Hell before she even gets there...

    More story to be found in included DIAZLORE.TXT file.

    610 downloads

       (87 reviews)

    Submitted

  10. NEW WEAPONS SERIE

    This is a mod based on the known 99weap mod, with some

    567 downloads

       (36 reviews)

    Submitted

  11. "Divine Malice" Weapons Mod

    After so many months of working on the Weapons Resource wad, I decided to make this little modification. Composed of only some of my new weapons, I hope to try and make more into this series.

    547 downloads

       (20 reviews)

    Submitted

  12. Ancient Aliens Textures

    Resources from the Ancient Aliens megawad.

    aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in Ancient Aliens.

    playpal-aatex.png is the Ancient Aliens palette. You can use it as a base to create your own palettes with additional ranges: it should be clear which ranges are not native to Doom and can be changed to whatever you want.

    phu_big.bmp is a bitmap font to be used with Bitmap Font Writer.

    alnarch1.xcf is a GIMP image file for the arch textures. You can use it to make variants of the arches with alternate background textures (a different set of bricks, for instance).

    See aa-tex-info.txt for some additional instructions if you're unfamiliar with working with custom palettes. You'll need to follow the included steps to import and reindex some IWAD resources into your project.

    533 downloads

       (7 reviews)

    Submitted

  13. The Monster Resource Wad

    A collection of monsters freely available to any wad authors. Though the wad is designed for ZDoom use with DECORATE, the sprites can be used freely as well.

    518 downloads

       (186 reviews)

    Submitted

  14. WEAPON REPLACEMENT: 99 WEAPONS FOR DOOM

    Each wad file replaces all the Doom 2 original weapons

    439 downloads

       (187 reviews)

    Submitted

  15. The Boss Monster Resource Wad

    Inspired the The Monster Resource WAD, this is a WAD that is full of Boses and Mini-bosses which are designed to be used freely.

    428 downloads

       (185 reviews)

    Submitted

  16. The Weapons Resource Wad

    A spin-off of the Monster Resource WAD, this is a collection of DECORATE weapons created by the ZDoom community. Authors are allowed to freely use and/or modify any of the weapons and sprites contained in this wad to their heart's content.

    421 downloads

       (67 reviews)

    Submitted

  17. Beautiful Doom (version 6.1.0.2)

    Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.

    It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.

    409 downloads

       (205 reviews)

    Submitted

  18. Woah! Crash Bandicoot Doom (unofficial redux)

    I decided to make this after seeing Nitroactive's take and being disappointed by the fact that Crash didn't animate. I also went a little overboard along the way so there's a Crash variation to replace every monster.

    369 downloads

       (2 reviews)

    Submitted

  19. Quad Barreled Shotgun

    Like the title says, a shotgun with four barrels. The idle frame is a bit ugly and the other frames could use some work, but it will hopefully be a useful resource for someone.

    358 downloads

       (10 reviews)

    Submitted

  20. Team Fortress Mod version 1.85

    Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.

    339 downloads

       (19 reviews)

    Submitted

  21. Beautiful Doom (version 6.2.0)

    Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and finally updated again in 2015, after a long silence. Version 6.0 was an ultimate update that took it to the next level.

    It's a mod that keeps original Doom gameplay unchanged but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience. Practically every single object in Doom was remade and updated, and many effects can be controlled while using the mod.

    310 downloads

       (2 reviews)

    Submitted

  22. Real Reload Weapon Mod r2

    This mod replaces all weapons with modified ones, and tries to retain the same balance and feelings of the old Doom. See RRWMr2_Info.txt for details.

    We use Subversion to track all changes of this mod. See RRWMr2_SVNInfo.txt for details.

    294 downloads

       (15 reviews)

    Submitted

  23. Pipe Bombs

    Replaces rocket launcher. Pipe bombs that you throw, hit the ground, wait, explode. There's no way to get them to use a detonator, so they work on a short fuse instead. You can collect a bunch of pipe bombs, but you need to find one with a primer before you can use them.

    285 downloads

       (4 reviews)

    Submitted

  24. Mechatron

    Final version features modified heating-cooling system and works fine in coop game.

    Mod idea and most of the sounds originally by WildWeasel. He hadn't yet finished his mod at that moment, nd I borrowed his idea (with his permission). This mod puts the doomguy into armored assault mecha with 5 weapons, 1000 armor points which absorbs 100% of the damage until it's compromised, and has unique cockpit and crosshair for every weapon. The mod is meant to make you overpowered, so don't play it if you don't like it.

    And watch the heat meter! Its maximum is 100 and it can prevent you from shooting. Better read story.txt for more information about UAC Armored Combat Suit.

    In addition the mod turns caco's blood to blue, hellknight's and baron's to green and also contains animated blood decals I used in Beautiful Doom.

    279 downloads

       (25 reviews)

    Submitted

  25. Necrodoom

    Gameplay modification for Doom(2).

    You're the pilot of the experimental AS-66K Necrosuit, an assault exoskeleton developed for heavy- duty military operations. Asskicking and name-taking are your daily duties, so when the Union Aerospace Corporation wisely decides to open a gateway to Hell one fateful day, you decide to do what you do best: suit up and kick some demon ass!

    The mod serves as a 'conversion' of sorts of the arsenal from Raven Software's obscure car-combat shooter "Necrodome," featuring a stylish set of suit-mounted guns loosely inspired by their Necrodome counterparts. Melt the competition with laser cannons, heat-seeking missiles, twin chainguns, and rocket scatter pods. Kablooey!

    See the "Gameplay Notes" section below for a breakdown of the mod's more subtle features, like entering/exiting the Necrosuit and inventory basics.

    272 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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