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About DoomGappy
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Baldin' and Doomin'
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why are they dancing
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I have started to feel the same way about e1m5 recently, after replaying episode 1 a lot for Amalgoom. I also have a specific fondnes for doom2 map11. These are the two striking ones from the original games, and perhaps it's because of the specific action packed run-and-gun-and-get-behind-cover way these levels play.
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This looks nice but when I first saw it really quick I thought those were boobs. Crash go brrrr.
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Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
Thank you! Feel free to open it in the editor and check what I did there, it may give you some inspo. It's always fun to analyze other people's maps. -
VAI MENGÃO CAMPEÃO DO MUNDO! MENGOOOOOOOOOOOO FIU FIU FIU MENGOOOOOOOOOOOOOOO FIU FIU FIU!!! (this post was made by my little bro)
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❄️RED XMAS ❄️Single Limit-removing map
DoomGappy replied to Kuro_mahoh's topic in WAD Releases & Development
I wanted to play something else by you ever since I played your map for Doom 2 in Song Only (which I'll finish properly later). This was really fun, and the last part was really surprising. Very nice map. -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
DoomGappy replied to fai1025's topic in WAD Releases & Development
Giving this a follow, seems interesting. Is Doomium 1 already available? -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
DoomGappy replied to DoomGappy's topic in WAD Releases & Development
They are all limit removing Boom maps. I will update the thread shortly. -
Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
Yes, if you are using Boom, you can use generalized actions to customize what happens. Here is what a fast lowering floor could look like: And here is my one texture one flat map where I used lots of lighting and texture alignment tricks to make it look nice. It might prove useful somehow. Even though I'm not the best at creating good lighting effects with the Doom engine, it's still decent. -
Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
You can use a monster blocking line in front of the door to prevent them from opening it, probably. They will reach it and bounce back. -
Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
Hey, ptrdoom! Here is the next update and the next file. I've created a folder in Google drive for us to exchange maps. Just tell me when you post something new there. I forgot to fix the blue key in the end of the video, but I did it in the file. It was is set to open only once. -
Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
That's really nice, ptrdoom. Keep experimenting, use the metal textures also. A good tip is to make the support linedefs 24 pixel wide, because of the borders it has, like this: -
Doom Mapping Crash Course [Absolute beginner mapping workshop]
DoomGappy replied to DoomGappy's topic in Doom Editing
You can check this in the IWADs. You do it by using the vertices mode and changing the texture there. It's one of Romero's rules of design, which is something you can watch in this Chubzdommer video. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
DoomGappy replied to DoomGappy's topic in WAD Releases & Development
They will know you made the map, it honestly doesn't matter to me. I don't want to be your friend, your acquaintance or have anything to do with you. I will not reply to you and if you keep posting on this thread I will ask the mods to delete the comments. This is as far as this goes. -
[Amalgoom Episode 1 - The Red Valley of Death is finally here!]
DoomGappy replied to DoomGappy's topic in WAD Releases & Development
I'd rather give you full credits on the map than have my name associated with you, rest assured. Just please let us finish this, and after this is all done, never reach out to me again, never talk to me again and never interact with me again. That's all I ask for.