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About Dimon12321
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[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
In which way? I'm not insisting, but this might be just a rare case when some linedef didn't work right once -
[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
DSDA-Doom 0.25.4 -iwad doom2.wad -file Eviternity-II-RC5.wad -complevel 21 -geom 1920x1200 After that, I killed all monsters and found 2/4 secrets on Map 8. In case, it has MBF21-specific triggers UPD: I warped to Map 7 in the same gaming session, rushed through the red key section, grabbed the key and now monsters (imps and archanotrons) spawned in. -
[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
RC5 Map 7 After I collected the red key, the platform lifted down and nothing happened: no monsters, no lifts, I'm trapped. The lift doesn't work because it's not risen yet Same concerns yellow key. The battle doesn't happen. I activate 2 switches and just go to the central building -
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Happy Holidays, everyone! Cold Front D2ALL UV-Speed TAS in 3:39 cfallx339.zip
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Rest in Peace. James' voice in Max Payne 1 and 2 is the best detail I will always remember these games for. Frankly speaking, his voice in the 20th game's anniversary video made me upset. I barely recognised it =(
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Yet to come, I hope
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Looks wonderful! On the other hand, it's disappointing that 3DO's slow CPU doesn't give much space for optimization
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[RC5] EVITERNITY II - RC5 Released!
Dimon12321 replied to Dragonfly's topic in WAD Releases & Development
First episode finished! The best thing that surprised me is that "hole" in the sky on Map 5, which reveals its actual color. Hah, maybe I didn't pay much attention, but it seems like the first time I've seen this kind of mapping trick. Also, I didn't manage to find ANY of the secrets, besides the one shown in the demo -
If I waste 30 minutes running around looking for a damn switch or a new path, I go IDCLIP
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I've never been to a E3 event, but a lot videos about it were quite spectacular
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Fun unexpected moments when monsters kill other monsters
Dimon12321 replied to Clippy's topic in Doom General
While playing Doom 32X Resurrection, I came across zombieman gibbing another zombieman. It happens in original Doom 32X as well because each bullet shot by a zombieman/sergent deals up to 24 damage Moment 1, Moment 2. Open them in a new tab manually -
So close to Azurish's TAS. Well, it's still faster by a couple of secs =(
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Did anyone manage to extract the WAD file from Saturn's game image?