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About dobu gabu maru
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Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
lol of course saving in the wrong nodebuilder is the culprit. It'd be funny how often this was the issue, if it wasn't equal parts frustrating due to how hard it is to "spot". Also if you're doing a re-upload cannonball, could you delete lines 173-175 in the text file? It's the stuff in parenthesis directly below the MAPS 'N MUSIC header. As the final release doesn't include the E4_MUS wad, it doesn't make sense to keep that blurb. -
Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
I saw someone encounter this bug during playtesting but I looked at the map of the release version and figured we had fixed it since everything "should" work as-is, but alas! Nodebuilder errors are nasty little bed bugs. And good on you for finding more bugs plums, it's annoying to have to deal with more of them but your keen eye is invaluable. -
Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
Yuppers. Always wanted to do something fun with intentional HOMs. Just as a heads up, the gameplay can be rough in the last two episodes from pistol start on skill 4. Heels' maps in E3 are very demanding and my maps in E4 are purposely low on ammo. I think a few people have burst blood vessels over them. -
Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
Hey! So in celebration of our final release (as well as that nifty award we picked up), here's something a little weird, a little unnecessary, and (possibly?) a little fun! >>> DOWNLOAD UNFINISHED DOOM IN NAME ONLY <<< What is this? UnDINO is a compilation of early alpha maps from UDINO, showing what each of the maps played like in their relative infancy. I've also included some maps in the fifth episode slot that I've dubbed Thy Cut Content, which includes maps that were cut from the project. Note that I didn't include everything submitted—mainly stuff I had lying around from the post-cannonball takeover. Missing are some scraps from Jaws in Space, Impie, and stonedbaroness. Why do this? UnDINO serves as a fully-playable snapshot into our development history. It gives folks a glimpse into pre-edited versions of a lot of these maps, as well as showcasing how rough a pre-playtested map setcan feel. Unfortunately not every map here is in its pre-playtested state—I think most of these have already received feedback from at least cb & magnusblitz—but there are a few rough cuts here and there. Will this be uploaded to /idgames? No. This is mainly an historical curio and I doubt our authors would like partially-finished maps attached to their names. I'm cool with an external link from doomwiki to UnDINO but folks should really play the actual UDINO before diving into this mess. What are the cut maps? There are eight in total I was able to scrounge together. Which maps have changed the most? Hoo boy where to begin? Lemme give a rundown: Episode 1 Episode 2 Episode 3 Episode 4 Anyhoo, enjoy! There's probably some things busted in this mapset (the e & umapinfo are stolen from other wads) but oh well—it is a scrappy set after all. -
Great post, and I think this is also why it's important that the cacowards have expanded their approach to accommodate. There's just a lot of different avenues and directions to explore in the scene, and the broader a light the panel shines on it, the better. Kinda crazy thinking about how in the past that musicians, new mappers, gameplay modders, etc. were just absent from the discussion for the most part.
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This goddamn community has no brakes holy cow (also the section on community music is really cool, glad to see so many great soundtracks recognized)
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Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
^ Oh man that's a really cool skip, shame that you can't open the door from the other side. -
love your maps in UDINO, even if a bit unconventional. Gotta push the boundaries!
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Thanks! Although I don't think it's as unconventional as starting at Episode 4 and working your way backwards through the set like a madman :P Glad you seem to be having fun with UDINO, even if Episode 4 sapped your enjoyment for a bit. I think you're the first person I've seen to get madder at E4M3 than E4M8.
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Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
"UDINO! That's the last community project on my list!" -
The DWmegawad Club plays: Realm of Chaos 25th Anniversary Edition
dobu gabu maru replied to dobu gabu maru's topic in WAD Discussion
Oop, just saw this for the first time. Remember to be playing version 1.5 folks!!! -
Not Jabba's Not the Cacowards Review Corner (rd reviews Heaven Stroll)
dobu gabu maru replied to Not Jabba's topic in WAD Discussion
Thanks for the UDINO mention! This year has been crazy for both video games & Doom wads, and anyone trying to keep up with them is even crazier. Just so much cool and interesting stuff coming out (which makes me wonder how much of this year's rush of creativity isn't just due to MyHouse popularity but celebrating Doom's 25th anniversary?) A solid, diverse list Jabba; thanks for putting I Can't Give You Any Thing on my radar. -
The DWmegawad Club plays: Realm of Chaos 25th Anniversary Edition
dobu gabu maru posted a topic in WAD Discussion
What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD REALM OF CHAOS 25TH (v1.5) HERE<<< Chaos rears its ugly head once more! Realm of Chaos: 25th Anniversary Edition is an enhanced remake of The Macintosh Team’s original 1996 Realm of Chaos, with musician-extraordinaire Cammy at the helm (who produced the entire soundtrack on a MacBook Air!) There are plenty of new graphics, new sprites, new room layouts, new enemy composition—all while remaining 100% vanilla compatible. So let’s check it out! Author & Maplist: MAP01 - “Dropoff” by Rob Berkowitz MAP02 - “Outpost 27” by Antoni Chan MAP03 - “Mars Base Alpha” by Clint Sago and Rob Berkowitz MAP04 - “Sewers” by Jim Bagrow MAP05 - “Mission Control” by Slava Pestov MAP06 - “Splatterhouse” by Steve Duff MAP07 - “Deathstay” by Rob Berkowitz MAP08 - “Research Lab” by Slava Pestov MAP09 - “Machine Gun Etiquette” by Steve Duff MAP10 - “Hollow Oblivion” by Jason Fowler MAP11 - “Mars Starport” by Antoni Chan MAP12 - “Home Sweet Home” by Jason Fowler MAP13 - “Bloodlands” by Rob Berkowitz MAP14 - “Die Hard” by Jim Bagrow MAP15 - “Infestation” by Rob Berkowitz MAP31 - “The Mansion” by Slava Pestov MAP32 - “Nowhere to Hide” by Rob Berkowitz MAP16 - “The Wolf's Hour” by Jim Bagrow MAP17 - “No Escape” by Antoni Chan MAP18 - “Dead Radio” by Steve Duff MAP19 - “Port Fury” by Steve Duff MAP20 - “Teleporter Central” by Antoni Chan MAP21 - “The Prison” by Rob Berkowitz MAP22 - “Nova Akropola” by Steve Duff MAP23 - “Ancalagon” by Steve Duff MAP24 - “Burnt Guts” by Slava Pestov MAP25 - “Castle of the Hell Knights” by Antoni Chan MAP26 - “Above and Below” by Rob Berkowitz MAP27 - “Venom” by Steve Duff MAP28 - “Fortress of Death” by Slava Pestov MAP29 - “The Fountain” by Rob Berkowitz MAP30 - “Apocalypse” by Rob Berkowitz BONUS CONTENT Original Thread -------- OLD THREADS -
[Final release] “Hell's Bane” - an Ult Doom megawad
dobu gabu maru replied to Chris Hansen's topic in WAD Releases & Development
Congrats on the (soon to be) release Chris, 25 years is an unbelievable amount of time to stick around the scene and produce levels for! You're definitely a mapper that's only gotten better with age & experience, so this thing should be a ton of fun. -
The DWmegawad Club plays: I C H I N I C H I
dobu gabu maru replied to dobu gabu maru's topic in WAD Discussion
I would say it is eligible. It certainly is an edge case but considering that it's a blend of remake & remaster (as well as having been played 10 years ago by an entirely different group of clubgoers), I'm gonna allow it. I know the Bagrow maps have gotten a pretty extensive facelift/redesign but looking through it, even the Berkowitz stuff has different room geometry and enemy placement (amidst new textures & music of course), which is plenty different in my eyes. The rule is there more for the sake of preventing folks from voting for Alien Vendetta or Scythe year in year out. -
Ultimate Doom "In Name Only" - On IDgames
dobu gabu maru replied to cannonball's topic in WAD Releases & Development
@cannonball nice, got 100% kills and DSDA gave me no errors, so we're ( h o p e f u l l y ! ) all good to go