Midway64 Posted June 24, 2023 Thank you PrBoom+ for the amazing contributions in the community, without you, we wouldn't have many things of what we have today! May the spirit live on in Woof!, PrBoomX, and DSDA-Doom! 5 Share this post Link to post
Graf Zahl Posted June 24, 2023 Let's not forget that GZDoom also owes a lot to PrBoom - its GL renderer was the starting point for it, after all, some 20 years ago. 16 Share this post Link to post
Kabal9955 Posted June 24, 2023 PrBoom+ got updated? I thought it was abandoned 0 Share this post Link to post
Graf Zahl Posted June 24, 2023 This was a final update before mothballing it. 3 Share this post Link to post
Vladjslavs Dracvlae Posted June 27, 2023 Does PrBoom+ 2.6.66 not support drivers? I downloaded this latest version, I activated the controller in the settings, but it doesn't recognize it, is it because I'm using a DS4 controller via bluetooth in D-input? 0 Share this post Link to post
whou Posted June 27, 2023 Oh shoot. I just looked at the repo and was a little confused as to why it was archived. Thanks for the community and everybody who helped maintain PrBoom+, especially fabian and Graf. I'm more than proud to say this was my first ever open source project that I contributed actual code to. So it has a little more than a special place in my heart, besides being my favorite source port ever. I'm incredibly glad the work is being continued by JadingTsunami, Woof! and DSDA-Doom! Maybe in the future I might take a look into any of those codebases... May the source port's legacy and everybody in some way involved with PrBoom+ live on forever in Doom history! 🫡 6 Share this post Link to post
Shepardus Posted June 28, 2023 12 hours ago, Vladjslavs Dracvlae said: Does PrBoom+ 2.6.66 not support drivers? I downloaded this latest version, I activated the controller in the settings, but it doesn't recognize it, is it because I'm using a DS4 controller via bluetooth in D-input? I don't think PrBoom+ has controller support. Woof! and dsda-doom do, though. 1 Share this post Link to post
Classic SSG Enjoyer Posted June 28, 2023 I'm gonna start crying now because my dear PrBoom+ source port wouldn't get any developement. 😔😔😢 0 Share this post Link to post
JustHeziel Posted June 30, 2023 apolgy for bad english. where were u wen PRBoom+ BFG-ed. i was at house eating dorito when phone ring "PRBoom+ is frag" "unf" --- On a serious note, PRBoom+ was my default choice since I couldn't use the very first switch of Sunlust in CrispyDoom. Now, DSDA is my new favorite :) . 5 Share this post Link to post
facespkz Posted July 1, 2023 It's been a great ~2 months, I enjoyed being able to work on it a little before it got archived. rest in gibs prboom+, you will be missed. and long live DSDA-Doom! 3 Share this post Link to post
Classic SSG Enjoyer Posted September 5, 2023 On 7/2/2023 at 2:00 AM, facespkz said: It's been a great ~2 months, I enjoyed being able to work on it a little before it got archived. rest in gibs prboom+, you will be missed. and long live DSDA-Doom! PrBoom+ is the eternal daddy of DSDA-Doom. It will be respected lifelong! Dad is Dad, Son is Son. 💯💯💪💪💪 0 Share this post Link to post
Classic SSG Enjoyer Posted September 8, 2023 (edited) On 6/22/2023 at 12:24 PM, fabian said: let the spirit of this port live on in dsda-doom. and PrBoomX as well. 💯💯💯 0 Share this post Link to post
invictius Posted October 10, 2023 Is there any way to force opengl 1.3 mode? As I have cards that have opengl 2.0, but only partial support. This causes really weird rendering to happen, as well as in gzdoom with gles enabled. 0 Share this post Link to post