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Doom Millennium has an update saying that Map16 and Map21 have been completed, bringing the PC that much closer to completion. There are 2 new screenshots to go along with this news as well.
A new version of that kickass OpenGL Hexen port JHexen has been released. This latest version includes the following additions:
There are also the following handful of fixes:
If you have Hexen sitting on your hard drive or lying around on a CD, you have to try out this port! It's freaking awesome... now we just need to see a JDoom!
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There's a nice update over on the COMPET-N where the big news is that Vincent Catalaa has managed to do not one but two Doom 2 nightmare runs, making him the second person to ever do it. Among the other feats are Episode 1 UV improved by an entire 30 seconds (?!?!) and a new Map03 rocket jump. Don't forget the ongoing contest! Overall, a great time for speedrunning.
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Aardappel's Doom Page has announced the release of the "QBoard Doom 2 SP WAD" created by Biff Debris, Lunaran, and Aardappel. This 3-level WAD was created by 3 Quake mappers as a "retro" mapping project to see how they would fare with linedefs and vertices as opposed to brushes and polygons.
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Fyrestorm has released the second level in his Annihilation DM series. The zip file comes with two versions: one for 16-32 players and another for 2-8 players. Also, it's been noded for the latest Doombot.
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Pixel Rex has posted a new poll asking which now-defunct mapper you would most like to see return to active Doom mapping duty. On a similar note, if you never saw it, check out our Top Ten WADmakers of all time...
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- 600 views
test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test test vv
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Look, we have comments on Doomworld now. Have fun messing with it. Be nice to one another. No biting.
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