realjohnmadden Posted December 23, 2023 12 minutes ago, Sikreci said: I'd like to take a crack at MAP12 if that's okay. With that said, can you define a little more what you mean with "open" layouts? When I think of city maps I tend to think more about narrow streets and alleys and nonlinear progression than large open spaces. I think that's exactly what they meant. Nonlinear progression is literally a requirement, along with optional areas and the like. 1 Share this post Link to post
Grizzly Old B Posted December 23, 2023 I guess it means that you do not have strictly linear progression, but are rather free to decide where to go first, having multiple possibilities of paths to take. 1 Share this post Link to post
Death Bear Posted December 23, 2023 I need some sweet Egyptian maps to surround my glorious "City of the Dying Sun"! Let's get some fresh meat in here! Maps for the Map God! 14 Share this post Link to post
myolden Posted December 23, 2023 4 hours ago, Sikreci said: I'd like to take a crack at MAP12 if that's okay. With that said, can you define a little more what you mean with "open" layouts? When I think of city maps I tend to think more about narrow streets and alleys and nonlinear progression than large open spaces. By "open" I mean freedom for the player to take many different paths from point A to point B. To me non-linear mostly refers to progression through the critical path, but openness refers to how the player physically navigates those spaces. 1 Share this post Link to post
myolden Posted December 23, 2023 (edited) Since a handful of map slots opened up recently due to the first wave of deadlines passing, I figured I'd bump the thread with some screenshots of maps that have been submitted to attract new claimants to the project: Spoiler Edited December 23, 2023 by myolden 26 Share this post Link to post
suzerduzer Posted December 23, 2023 I'll claim map27, I should be able to start working on it soon after Christmas. 1 Share this post Link to post
NeilForshaw Posted December 24, 2023 (edited) Whoops. Apologies I posted this in the wrong thread. There's no delete on posts so I've had to delete the whole thing. I hope it didn't cause too much confusion. Edited December 24, 2023 by NeilForshaw : Wrong thread. Not relevant to this thread. 3 Share this post Link to post
lokbustam257 Posted December 25, 2023 is MAP15 still open? can I take it? 2 Share this post Link to post
Beubeu Posted December 28, 2023 Unfortunately i have to give up on map 20, just caught Covid and i cannot work properly and respect my deadline. Good luck to the others. Can’t wait to see this project release. 3 Share this post Link to post
NeilForshaw Posted December 29, 2023 Started on my map now. Still plenty of real estate to build a city on... though not for long... There's not much land... in the void XD 7 Share this post Link to post
JacaCaca Posted December 29, 2023 I’ll take up that map 20 slot please 1 Share this post Link to post
Sikreci Posted December 29, 2023 (edited) Just wanted to pop in real quick to say I've got the core layout and gameplay of Map12 complete. Now comes the fun part of dialing in the difficulty and making everything look nice. I'll post some screenshots or a beta version once it's less of an eyesore. 2 Share this post Link to post
CBM Posted December 29, 2023 Screenshot of my map.... more info on discord: 11 Share this post Link to post
JackDBS Posted December 30, 2023 I’d like the final slot available, Map24. 2 Share this post Link to post
CBM Posted December 30, 2023 (edited) I decided to take some more screenshots of the latest update to my map and share them here: 14 Share this post Link to post
ABearInThaWoods Posted January 4 I guess I'll give this a crack. Sign me up for that map27 slot 3 Share this post Link to post
lokbustam257 Posted January 4 (edited) started working on the map. my schedule is completely screwed ever since I played one of those map games. Edited January 4 by lokbustam257 6 Share this post Link to post
NeilForshaw Posted January 5 Working on a funky light house. Still needs work during the detailing phase but so far getting there. 10 Share this post Link to post
Grizzly Old B Posted January 8 Hej. Unfortunately I have to give up on map 18. My plan was to get most of the work done between Christmas and New Year, but there was so much RL stuff going on that I didn't find any time to work on my map. And now, being back to work since a week, it's also been hard to fit in any time for mapping. I'm sorry about this and hope my successor will do a better job ... 3 Share this post Link to post
Alephany Posted January 8 I would have joined but after reading the rules, it's clear to me I won't have enough time nor experience to complete a map. Which is a bit sad because the sky in episode 4 looks astounding! 2 Share this post Link to post
NeilForshaw Posted January 11 Forgot to post this the other day welcome_to_nothing.wad Map Name: Welcome To Nothing Map Slot: E6 M1 Author: Neil Forshaw MIDI: Still to do Coop/Difficulties: Yes/Yes Comments: "Over the past aeons and aeons to come civilisations have sought to escape from existence. They have transferred their settlements into the void in one way to exist forever and yet to not exist at all. Here is where they have first appeared... or will appear in the future. Welcome... To Nothing " Tonnes of graphical glitches and needs more work with detailing still to sort. More screenshots Spoiler 11 Share this post Link to post
JackDBS Posted January 12 Still working on MAP24. Still very far from done though (the main city isn't even done yet). 5 Share this post Link to post
taviow Posted January 13 Proud to have wrapped up my map for this amazing project! Finally, content and detailing complete. Now it's all tweaking and playtesting. 17 Share this post Link to post
NeilForshaw Posted Monday at 12:03 AM On 1/13/2024 at 9:52 PM, taviow said: Ooof noice :O . Looks like I better step up my mapping game :O 1 Share this post Link to post