CenturionX Posted November 13, 2023 Looks amazing, brother! I can't wait for you to release this 1 Share this post Link to post
Anthippos Posted November 27, 2023 I have tons of 3d models (static props) and I would have textures from Counter Strike Source and Star Wars Jedi Knight: Outcast and Jedi Knight: Jedi Academy. These games seem to be from an era where PBR mats weren´t that common. Do you think you can create the mats from Scratch? I myself have absolutely no clue on how to do that, because PBR is a relatively new feature of GZDoom.... 1 Share this post Link to post
TasAcri Posted January 9 (edited) Is there a more recent download for this? Like a beta or demo? Edited January 9 by TasAcri 0 Share this post Link to post
Stealth Frag Posted January 9 31 minutes ago, TasAcri said: Is there a more recent download for this? Like a beta or demo? Not yet. 1 Share this post Link to post
DaliVinci Posted Sunday at 05:41 PM (edited) This is the best texture pack for the game I have seen. Absolutely amazing. You captured the original artistic intent perfectly. Is the next release going to consist of The Ultimate Doom? I noticed you are going episode by episode. How far into episode 3 are you? 1 Share this post Link to post
Stealth Frag Posted Monday at 08:02 AM 14 hours ago, DaliVinci said: This is the best texture pack for the game I have seen. Absolutely amazing. You captured the original artistic intent perfectly. Is the next release going to consist of The Ultimate Doom? I noticed you are going episode by episode. How far into episode 3 are you? I think I'm about 75% done. I'm currently finishing last of skin textures. In the meantime I'm working on new maps, which makes the work on textures take so long. Additionally, in order for playing with PBR textures make sense, all lighting on all maps should be redesigned. As work on textures for subsequent levels progresses, I am creating a version with dynamic lighting, but I suspect that for legal reasons I will not be able to share it as a wad file. I'm thinking about a converter that would update original IWAD to my version with dynamic lights. 2 Share this post Link to post
TasAcri Posted Monday at 08:35 AM Isn't the Relighting project good for these textures? 0 Share this post Link to post
Stealth Frag Posted Monday at 09:17 AM 42 minutes ago, TasAcri said: Isn't the Relighting project good for these textures? It's definitely better than nothing. 0 Share this post Link to post