Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
JadingTsunami

prboomX 2.7.0 (Nov 3, 2023)

Recommended Posts

1 minute ago, Pickles said:

 

Ah. Goes to show what I know about ports.

 

Hey, it's always good to ask questions. Let me know if it doesn't work out for you, or something still feels off.

Share this post


Link to post
On 10/6/2023 at 10:24 AM, JadingTsunami said:

 

Hey, it's always good to ask questions. Let me know if it doesn't work out for you, or something still feels off.

 

Does this/prboom+/prboom require anything like sse2?  Are prboom maps generally very simple compared to gzdoom?  I mean I ran ancient aliens map 15 on a pentium 2 laptop and got around 25 fps at max resolution.  For gzdoom I would have needed a pentium 4 to achieve this.

Share this post


Link to post
1 hour ago, invictius said:

 

Does this/prboom+/prboom require anything like sse2?  Are prboom maps generally very simple compared to gzdoom?  I mean I ran ancient aliens map 15 on a pentium 2 laptop and got around 25 fps at max resolution.  For gzdoom I would have needed a pentium 4 to achieve this.

 

Nope, nothing fancy ISA-wise is required. In fact most of the logic is fixed point rather than floating point which can help as well (integer operations tend to be much faster than floating point).

Share this post


Link to post
1 hour ago, JadingTsunami said:

 

Nope, nothing fancy ISA-wise is required. In fact most of the logic is fixed point rather than floating point which can help as well (integer operations tend to be much faster than floating point).

 

Is there ever a need to use software mode with modern machines?  I just tried dotw on an older pentium 4 laptop and it actually handled map 1 and 4 amazingly well in software mode, but opengl was a slideshow.  Igpu with opengl 1.5.

Share this post


Link to post
1 hour ago, invictius said:

 

Is there ever a need to use software mode with modern machines?  I just tried dotw on an older pentium 4 laptop and it actually handled map 1 and 4 amazingly well in software mode, but opengl was a slideshow.  Igpu with opengl 1.5.

 

No, not really. There are some things you can do to speed up OpenGL rendering (they're in the options menu under General > OpenGL settings page), but if the SW renderer it working well it's a perfectly suitable choice.

Share this post


Link to post
On 10/8/2023 at 11:25 AM, JadingTsunami said:

 

No, not really. There are some things you can do to speed up OpenGL rendering (they're in the options menu under General > OpenGL settings page), but if the SW renderer it working well it's a perfectly suitable choice.

 

any way to force opengl 1.3 rendering?  I have some video cards with only partial 2.0 support, and it renders as very messed up.  Some maps even crash out to console.

Share this post


Link to post

How do I make this executable on linux again?  I have it set to do so, but double clicking or right clicking > open does absolutely nothing.  On lubuntu 64 bit.  Running via terminal just causes the terminal to close.

fsdfds.png

Share this post


Link to post
On 10/10/2023 at 12:56 PM, invictius said:

 

any way to force opengl 1.3 rendering?  I have some video cards with only partial 2.0 support, and it renders as very messed up.  Some maps even crash out to console.

 

Hmm, you can edit the config file and toggle the "gl_*" options to change features. OpenGL is an API, so changing the interface version is not really possible and probably wouldn't do what you want anyway; if a specific feature is causing issues you can disable it in the config.

 

On 10/15/2023 at 5:04 PM, invictius said:

How do I make this executable on linux again?  I have it set to do so, but double clicking or right clicking > open does absolutely nothing.  On lubuntu 64 bit.  Running via terminal just causes the terminal to close.

fsdfds.png

 

Adding execute permissions should be all that's required for the linux builds; it's possible you may be missing some dependencies. If you run in a terminal instead of double-clicking, more details should show up in the terminal output.

Share this post


Link to post

Version 2.7.0 is released. Download page here. Windows ZIPs now include dependencies which should make installation simpler.

 

Main changes:

  • Time warp: Enable the ability to time travel
  • Bind keys to console commands
  • Tab completion for console commands
  • Option to skip QuickSave/QuickLoad prompts
  • Support for COMPLVL lump
  • Tag finder now enabled when IDDT cheating as well as having automap powerup (requested by Pickles)
  • Many new console commands (see main README)
    • Note-taking console command
    • freeze, mdk, warp to automap cursor, analogs for summon/summonfriend, and more.

Share this post


Link to post
On 9/26/2023 at 12:59 AM, fabian said:

Do you have ffmpeg.exe installed in the same directory as prboomx.exe?

I recently got to know about the FAAC (Freeware Advanced Audio Coder). As you are one of the contributors to FAAC (according to Github page), just wanted to ask a quick question :

 

 

Is the VBR encoding of FAAC considered stable or is it considered experimental ? 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×