Death Destroyer - 4.7m4d Posted August 16, 2019 This place is empty... Needs more runs 0 Share this post Link to post
Poncho1 Posted August 16, 2019 14 minutes ago, Ahmed said: This place is empty... Needs more runs Well, don't count on me, mate. Ribbiks is above my skill level. 1 Share this post Link to post
4shockblast Posted August 16, 2019 22 minutes ago, Poncho1 said: Well, don't count on me, mate. Ribbiks is above my skill level. Maybe you can take a look at his early forgotten history maps: http://www.rbkz.net/doom/rbk_old.wad. :D 2 Share this post Link to post
Death Destroyer - 4.7m4d Posted August 16, 2019 1 hour ago, Poncho1 said: Well, don't count on me, mate. Ribbiks is above my skill level. Naa dude , 2-4 hours of excessive demo hoarding and pretty much anyone can beat a ribbiks map. I think. 0 Share this post Link to post
Paul977 Posted August 17, 2019 16 hours ago, Ahmed said: This place is empty... Needs more runs Would be cool to see Magnolia UV demos and other Finely Crafted Fetish Film demos (map 6 and 7 in particular, amazing maps) 0 Share this post Link to post
vdgg Posted August 22, 2019 (edited) FCFF: MAP01 UV Max in 11:34 MAP03 UV Max in 7:44 MAP04 UV Max in 7:43 MAP05 Max + Reality in 2:21 finely_vdgg.zip 2 Share this post Link to post
Ribbiks Posted August 22, 2019 these are cool! in earlier versions of m03 I was hellbent on the cyb/romero ending (the bfg and slow exit timer didn't exist) and even though I softened on that the general lack of concern for routing max-play is still there. RK never did anything but it serves conveyance function :p 0 Share this post Link to post
Poncho1 Posted August 22, 2019 FCFF, according to the DSDA, was made by "Unknown". Ribbiks, what are you hiding from us!? 0 Share this post Link to post
vdgg Posted September 2, 2019 FCFF: MAP01 UV Max in 8:24 MAP02 Respawn in 6:36 finely_vdgg2.zip 2 Share this post Link to post
Killer5 Posted July 12, 2020 Swim With The Whales map03 max in 19:22 swtw03-1922.zip 15 Share this post Link to post
Daerik Posted August 9, 2020 (edited) FCFF Map07 UV-Max in 36:34 - fc07-3634.zip and twitch highlight: https://www.twitch.tv/videos/704753081 This map is awful to run :) Edited August 9, 2020 by Daerik : updated text file 18 Share this post Link to post
vdgg Posted August 9, 2020 Okaaay... I just watched something impossible. Achievement^3. Also, -nomusic. 2 Share this post Link to post
rehelekretep Posted August 9, 2020 what is the 1 left over monster? hidden vile? 0 Share this post Link to post
tchkb Posted August 9, 2020 (edited) 54 minutes ago, rehelekretep said: what is the 1 left over monster? hidden vile? The "powerup" "marine" that you take at the beginning counts as a monster at level start. Picking him up fails to be registered by the M counter to be decremented, but if you save and load the game after picking him up, M will be recalculated from 1107 to 1106 to account for the guy being missing. Could be related to the friendly monster issue I've signalled a week ago. 2 Share this post Link to post
Poncho1 Posted August 9, 2020 Do you have to do that Yellox Skull key area pacifist @Daerik? 0 Share this post Link to post
Daerik Posted August 9, 2020 (edited) 5 hours ago, Poncho1 said: Do you have to do that Yellox Skull key area pacifist @Daerik? Nope! The encounter with the viles and green cybers has to be done normally if you don't though, and while its slightly less rng than the baron/hell knight room, its also moved much later. I'd be throwing runs into it and dying 30 minutes in instead of 10 minutes in. There are a ton of ways to just immediately lose runs in the baron/hell knight room, and it's almost always out of your control. The pacifist route has the added benefit of being absurd, and it's 3-4 minutes faster, so I elected to grind that route. 4 Share this post Link to post
Pseudonaut Posted September 11, 2020 (edited) Chiggity map02 UV-Max(?) in 3:03 ch02-303.zip Two secrets were missed, but they seem to be impossible to trigger. If anyone knows better, let me know. Side note: Spoiler The DSDA page for this wad links an incomplete version which lacks the second map. The full two-map version (linked above) is on Ribbiks' own website. Nevanos' demo works for both versions of the wad. Looks like this has been fixed. Edited September 11, 2020 by Pseudonaut 2 Share this post Link to post
Pseudonaut Posted October 8, 2020 Orange is True Love map01 UV-Max in 4:24 oi01-424.zip Orange is True Love map02 UV-Max in 2:14 oi02-214.zip 3 Share this post Link to post
Outrageous Videos Posted March 2, 2021 Tttn.wad uv max in 3:31 from Tttn.wad in additional_crap.zip Tttn-331.zip 2 Share this post Link to post
Coincident Posted March 3, 2021 20 hours ago, Outrageous Videos said: Tttn.wad uv max in 3:31 from Tttn.wad in additional_crap.zip Tttn-331.zip Please do not use any extra WADs that modify the game's looks / sounds; that is not accepted for speedrunning. Even with something as trivial as the "Minor Sprite Fixing Project" or the "Smooth animations"; those are not allowed, and can cause desyncs in specific cases. 3 Share this post Link to post
Outrageous Videos Posted March 3, 2021 3 hours ago, Coincident said: Please do not use any extra WADs that modify the game's looks / sounds; that is not accepted for speedrunning. Even with something as trivial as the "Minor Sprite Fixing Project" or the "Smooth animations"; those are not allowed, and can cause desyncs in specific cases. Got it. Forgot I had those on since I was doing it through a launcher. I will make sure I do not have those on in the future and will redo the run. Sorry for any inconvenience that caused. I also heard there is some stuff with prboom+ settings for monster behavior etc that can cause desyncs or some stuff with weapon bobbing. Is there an agreed upon config for those settings I should use and should I re enable stuff like weapon bobbing and screen wipe? 0 Share this post Link to post
Spectre01 Posted March 3, 2021 7 hours ago, Outrageous Videos said: I also heard there is some stuff with prboom+ settings for monster behavior etc that can cause desyncs or some stuff with weapon bobbing. Is there an agreed upon config for those settings I should use and should I re enable stuff like weapon bobbing and screen wipe? None of that should matter when you record with a specified complevel, (-cl 9 for instance). Monster behaviour settings only affect -cl -1 or the Latest PRBoom+ complevel, IRC. 0 Share this post Link to post
Outrageous Videos Posted March 3, 2021 33 minutes ago, Spectre01 said: None of that should matter when you record with a specified complevel, (-cl 9 for instance). Monster behaviour settings only affect -cl -1 or the Latest PRBoom+ complevel, IRC. Does cl11 not rely on those settings? 0 Share this post Link to post
Spectre01 Posted March 3, 2021 17 minutes ago, Outrageous Videos said: Does cl11 not rely on those settings? If it did, you could get more or less normal infighting in -cl 11 but that's unfortunately not the case. 1 Share this post Link to post
Shepardus Posted March 4, 2021 1 hour ago, Outrageous Videos said: Does cl11 not rely on those settings? -complevel 11 does take some input from user settings, though I'm not sure exactly which ones. Screen wipe at least shouldn't affect any demo's sync. 2 Share this post Link to post
Vile Posted March 8, 2021 (edited) Swim With The Whales map31 UV Max in 1:38 sw31-138.zip Edited March 16, 2021 by Vile 14 Share this post Link to post
KeaganDunn Posted March 9, 2021 (edited) Swim with the Whales MAP01 - The Deep End UV-Speed 0:15.00 UPDATE: Fixed text file swtw1-15.zip Edited March 10, 2021 by Dunn & Dunn 2 Share this post Link to post
4shockblast Posted March 15, 2021 Crumpets Map 05 Pacifist in 0:23. crm5p023.zip 12 Share this post Link to post