Title: |
Mega Man X DooM ver. 1.0 |
Filename: |
combos/megamanx.zip |
Size: |
291.88 KB |
Date: |
03/17/97 |
Author: |
Chip Daniel |
Description: |
some graphics for doom replaced by ones taken from Mega Man X. Not to mention all the music replaced by Mega Man X music (eventually I plan to replace all or most of the sprites) |
Credits: |
people who made aforementioned tools, people who made Mega Man X (Capcom), and of course without whose participation this work might never have been possible... Me! |
Base: |
too much free time |
Build time: |
I don't know. Who's president? (about a 2 weeks) |
Editor(s) used: |
xmi2mid, mid2mus, wintex (4.2 I think), Corel screencapture, Corel photopaint |
Bugs: |
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Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I'll just give you the benefit of the doubt and beleive that this is the start of a Megaman X wad, seeing as I don't remember the one where you get a shotgun, a pistol, or a chainsaw...? | x | |
Anonymous
| Eh, it would be good if I saw some actual sprites.(And no, end level screens and menu skull does not count.) Or atleast have the same feeling of megaman x, give the person a megabuster and stuff, the weapons be the abilities you get from a boss. Anyone else agree? (And when you get this finished with a megaman theme to it, I know it'll be cool.) 2/5 | x | |
Anonymous
| d00d, ppl have to start sumwhere, cut n00bs sum slack! (sorry if u arent really a n00b) | x | |
Anonymous
| I must agree with your suckisity. | x | |
Anonymous
| you guys suck | x |
View megamanx.txt
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