| Title: | 
Mega Man X DooM ver. 1.0 |  
| Filename: | 
combos/megamanx.zip |  
| Size: | 
291.88 KB |  
| Date: | 
03/17/97 |  
| Author: | 
Chip Daniel |  
| Description: | 
some graphics for doom replaced by ones taken from Mega Man X. Not to mention all the music replaced by Mega Man X music (eventually I plan to replace all or most of the sprites) |  
| Credits: | 
people who made aforementioned tools, people who made Mega Man X (Capcom), and of course without whose participation this work might never have been possible... Me! |  
| Base: | 
too much free time |  
| Build time: | 
I don't know. Who's president? (about a 2 weeks) |  
| Editor(s) used: | 
xmi2mid, mid2mus, wintex (4.2 I think), Corel screencapture, Corel photopaint  |  
| Bugs: | 
 |  
| Rating: | 
        (11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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 Anonymous
       | I'll just give you the benefit of the doubt and beleive that this is the start of a Megaman X wad, seeing as I don't remember the one where you get a shotgun, a pistol, or a chainsaw...? | x |  |
 Anonymous
       | Eh, it would be good if I saw some actual sprites.(And no, end level screens and menu skull does not count.) Or atleast have the same feeling of megaman x, give the person a megabuster and stuff, the weapons be the abilities you get from a boss. Anyone else agree? (And when you get this finished with a megaman theme to it, I know it'll be cool.) 2/5 | x |  |
 Anonymous
       | d00d, ppl have to start sumwhere, cut n00bs sum slack! (sorry if u arent really a n00b) | x |  |
 Anonymous
       | I must agree with your suckisity.  | x |  |
 Anonymous
       | you guys suck  | x |  
  
View megamanx.txt
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