| Title: | 
monsters door.WAD |  
| Filename: | 
prefabs/monsdoor.zip |  
| Size: | 
5.98 KB |  
| Date: | 
09/07/98 |  
| Author: | 
NokturnuS |  
| Description: | 
Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation. |  
| Credits: | 
Id software, TNT for BOOM engine |  
| Base: | 
New level from scratch |  
| Build time: | 
1 hour. |  
| Editor(s) used: | 
Deth v. 4.16, zennode 0.98 |  
| Bugs: | 
Don't mark monster activation lines with the SE flag (secret: show as normal in automap). For some strange reason, they don't work if this flag is set. |  
| Rating: | 
      (10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
 |
 Anonymous
       | this idea is rockin!!!!! great thinking! | x |  |
 Anonymous
       | Awesome, I could use something like this :] | x |  
  
View monsdoor.txt
 |