| Title: | 
NINTENDOOM |  
| Filename: | 
graphics/nes_pal.zip |  
| Size: | 
5.17 KB |  
| Date: | 
06/07/20 |  
| Author: | 
Rodrigo "Rusco Istar" Gonzalez |  
| Description: | 
NINTENDOOM is a patch WAD for all versions of Doom, including vanilla. It makes Doom look like a NES game, which uses a palette of only 54 colours.
   If you think you know your way around a map give it a go again with this low colour mode. I tried to keep enough contrast in the palette so it can produce a readable look, but it provides an interesting challenge. I recommend you to mix it up with chiptune sounds replacement WADs or a Fluidsynth 8-bit styled soundfont (if supported by your port of choice) and 320x240 resolution for a cursed retro experience.
   Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in nes_pal.wad. The order in which they are specified in the command line is important and nes_pal.wad should be specified at the end for the best results. The end results when used in combination with non-doom WADs that use incompatible palettes are unknown. |  
| Credits: | 
Sigvatr for the idea and ahefner for the NES palette values. |  
| Base: | 
New from scratch |  
| Build time: | 
3 days |  
| Editor(s) used: | 
SLADE & GIMP |  
| Bugs: | 
 |  
| Rating: | 
 |  
 
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| 
Download mirrors:
/idgames protocol:
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View nes_pal.txt
 |