Title: Penance 3: The Redemption
Filename: levels/doom2/Ports/p-r/p3tr.zip
Size: 20.6 MB
Date: 01/10/24
Author: SkeletronMK666
Description: It's back, and bigger than ever, it's Penance 3: The Redemption! the Vulken Fire skeleton must now defeat a new rival, the antichrist, an evil alien invader that seeks to rule the earth!

this mod requires GZDoom- default compatibility. this zip file will come with two files, Vulk.wad and P3TR1.0.wad. Vulk is the playerclass compatible with zandronum and gzdoom to play with mapsets of your choosing. P3TR is the full mapset.
Credits: penance 3 credits:

rigged skeleton:

"Skeleton Rig" (https://skfb.ly/6RouE) by CreativeMachine is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Spriting and digitiation of 3d modles: SkeletronMK666

Imperium modeled and prerened by SkeletronMK

Imperium Projecitle Created by Skeletron MK, Death explosion state taken form brutalv21.pk3, Credits Due to Sgt. MK 4 of brutal doom

Imperium Death sound taken form brutalv21.pk3, Credits Due to Sgt. MK 4 of brutal doom

TEXTURE CREDITS:

Author: DrDoctor Submitted by: Grymmoire Texture naming by Nightfall/Dusk also custom textures by SkeletronMK666

custom sky textures:

https://www.doomworld.com/idgames/graphics/skieseye

NEW dswpnup Sound Provided by https://pixabay.com/

imported credits, sounds, and graphics reused form Penace 2 DM V1.1

"The Mighty Mallet - Steel Warhammer - Weapon" (https://skfb.ly/6WOqN) by Billy Jackman is licensed under Creative Commons Attribution

(http://creativecommons.org/licenses/by/4.0/). pickup sprites edited form the Throwing hammer projecitle form HEXEN and also projectile was modified sprites form hexen

FlameAxe sprite skeleton hands created with ZAnatomy and can be found at:

https://www.z-anatomy.com/ and a fire gif i found on the internet. the axe it'self was downloaded at:

https://www.turbosquid.com/3d-models/free-hand-axe-3d-model/457778 free of use.

sounds for the Vulken player uses sounds form https://freesound.org/

code for most weapons was taken form the ID sourcecode and edited to save time, but was edited by SkeletronMK666

ssg replacement, the fireshot, sounds edited with sounds form https://freesound.org/ and also Doom64. mixed and edited by skeletronmk666

other skeletal renders paid for and used from this link on turbosquid

https://www.turbosquid.com/3d-models/3d-rigged-skeleton-hand-model-1837489

other models for weapons where rendred and made by skeletronMK666

The Tyrant credits-

modled and edited by SkeletronMK666

code edited by skeletronMK666, Idgames

fire sound- https://freesound.org/s/65734/

Reload sound- edited from half life 2, valve software

XDEATH state for Vulken:

Bones and Bone code taken form Realm667's Daggerfall Skeleon, code by "Sir Squidly" sprites by Bethesda Softworks, Daggerfall PAIN sound for the Vulken playerclass made by H_GLaDOS

Evil Laugh used for the zandroum replacement taunt provided by:

https://freesound.org/people/klankbeeld/sounds/126113/

OTEX by Ola Bj�rling version 1.1 Released 2020-07-03

contact: ukiro@ukiro.com web: doom.ukiro.com OTEX discord: https://discord.gg/6keMwZR

Don't browse the patches, instead open TEXTURE2 if you want to look at textures.

Thanks to Bauul for the PK3 conversion (this version) and to Simpletonium for the Doom Builder config for categorization.

======================= credits:

Ghost Buster Textures author: Scuba Steve

DRDoctor's texture pack is used as found on realm 667

"Skeleton Rig" (https://skfb.ly/6RouE) by CreativeMachine is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

sprite digitization and edits: SkeletronMK Codeing AND Decorate: SkeletronMK, IDgames

Corpse Candle sprites by Obake, sounds from Soundbible

Credits for the Rocket Bully (or Rocketman originally) go as follows: Code: thenosid GLDefs: Sounds: alterred sound from https://www.youtube.com/watch?v=kLwy1uYfpRo and ED 209 steps sound from Robocop, by ndroidz and thenosid Sprites: original by thenosid and ndroidz Sprite Edit: none Idea Base: blue big guys from super smash tv, also look like a fat blue chaingunner

Credits for the Nail Sprites go to: Decorate: Mechadon, TheShooter7 Sprites: Id Software, RoTT, Midway Sprite Edit: Mechadon, TheShooter7 Sounds: Id Software Idea Base: Quake 3 Team Arena Nailgun

The Baron2.0 credits are as follows: Decorate: Obake Sprites: MKSkeletron666, modified Id sprite Sounds: Id Software

Credits for the UAC-Goon are as follows: Decorate: Obake Sprites: Obake, modified Id sprite Sounds: Id Software

Credits for the Pumpkin Caco are as follows: Decorate: Base Cacodemon Sprites: MKSkeletron666 Sounds: Id Software

Credits for the Maintenance Turret are as follows: Decorate: Obake Sprites: Obake Sounds: From Soundbible

Credits for the Fire Invoker are as follows: Decorate: MKSkeletron666 Sprites: MKSkeletron666, modified from Hexen's Warrior class Sounds: Id Software

Credits for the Hell Gunner are as follows: Decorate: The Eviternity Team Sprites: MKSkeletron666 (the monster), Antares031 (bullet sprites) Sounds: Id Software, Antares031 (bullet sounds) Idea Base: The Chaingunners from Eviternity

SOUNDS FOR THE SOUL GUARD WAS TAKEN FORM HEXEN WITH DEATH SOUND FROM DOOM 64 sprites for the SoulGaurd and new VULK player sprites: "Skeleton Rig" (https://skfb.ly/6RouE) by CreativeMachine is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). additional rigging and spriting: SkeletronMK

antichrist boss and alien: sounds taken form alien(s?) movie and form the Alien TC mod by Kontra_Kommando: https://www.moddb.com/mods/aliens-the-ultimate-doom/articles decorate by skeletronMK



Name: Rocketman Difficulty: normal Connections: none Summon: Rocketman Melee: none Distance: projectile Type: human Brightmaps: none Actor modification: none ACS: none

mapped by SkeletronMK midi, Trial by ice by Bloo

textures:

https://doom.ukiro.com/otex-downloads/

skybox:

https://www.doomworld.com/idgames/graphics/skieseye

other textures:

https://www.realm667.com/en/repository-18489/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237#preview-8 DRDOCTOR'S Texturepack
Base: weapons use 3d models, to most of witch i crafted myself in blender, others where taken form various places. textures where provided by the doom community. midis where taken from various video games and metal songs.
Build time: 4-6 months
Editor(s) used: Blender, Pain.net, DoomBuilder
Bugs: some monsters may not spawn correctly in some encounters on some maps for some reason.
Rating:
Download here

Download mirrors: /idgames protocol:



View p3tr.txt
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