Title: |
Xuta's Doom Stuff (Pistol Version) |
Filename: |
combos/pistol.zip |
Size: |
2.87 KB |
Date: |
01/27/07 |
Author: |
Xuta Woo |
Description: |
Makes you start without pistol, and makes Zombiemen drop pistols. Also makes your viewheight "proper" in my opinion. |
Credits: |
The NUtcracker from Zdoom's forums for the awesome pistol sprites. (Originaly was the kind you see in the manual.) |
Base: |
New from scratch |
Build time: |
Several minutes. O-M-G |
Editor(s) used: |
SLumpEd. Yes, just that. |
Bugs: |
Something probaly bad happens when you run two or more of the files provided. |
Rating: |
      (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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SuperSimsam
     | I think this would be much better used in a map designed for a fist start rather along with maps that have been designed for a pistol start. (no-duh)
But yeah, this could be useful for a prison map where all of your weapons have been looted. But, for a mega-wad, it would cause problems with pistol starting levels. (as stated below by Anon) | x | |
Anonymous
     | Starting out w/o a pistol and only being able to get it back from a zombieman is retarded beyond words when somebody wants to do a pistol start runthough of a map that may not have zombiemen. | x |
View pistol.txt
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