Title: |
Platoon's M16 for Doom |
Filename: |
combos/plat_m16.zip |
Size: |
9.53 KB |
Date: |
07/31/99 |
Author: |
Dwayne Ings aka Overkill777 |
Description: |
This replaces the chaingun with the M16 from the Platoon TC for Duke Nukem 3D by The TNT Team. I know Don Tello has already done something like it in Dt-m16.zip, but he added a hand to the M16, and I wanted a version without it. This >should< work with Doom, Doom II, and any of the source ports. It has been tested with Boom, Zdoom, and Smack My Marine Up. I recomend using it with a port that has a good crosshair, like Smack My Marine Up. |
Credits: |
The TNT Team for Platoon 3D Realms for Duke Nukem 3D Samiel for Artview Olivier Montanuy for WinTex Greg Lewis for DeHackEd Leonardo Loureiro for LView Pro id Software for Doom and Doom II |
Base: |
The M16 from Platoon for Duke Nukem 3D |
Build time: |
Aprox. 20 min. |
Editor(s) used: |
WinTex 4.3, DeHackEd 3.0, LView Pro 2.1, Paintbrush, Artview 1.3 |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Awful. It looks like a cartoon pop-gun, and as with so many of these alternative weapons it doesn't point towards the middle of the screen, which is maddening. And given that it's supposed to be from the Vietnam period it's the wrong model of M16. | x |
View plat_m16.txt
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