| Title: | 
X-Marines |  
| Filename: | 
combos/rslexeem.zip |  
| Size: | 
50.51 MB |  
| Date: | 
12/29/11 |  
| Author: | 
Richard Smith Long |  
| Description: | 
what happens when two-so-different personas get involved together in the same UAC mission, and are supposed to collaborate?... |  
| Credits: | 
Various sources (see below) |  
| Base: | 
New from scratch |  
| Build time: | 
4 months (of intermittent work) total |  
| Editor(s) used: | 
Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE, Slade |  
| Bugs: | 
When playing with "Swaying Nukem", the 'resurrect' command cannot be exploited, since the regular player respawn is necessary to reset the view tilting since death... ;-) |  
| Rating: | 
       (5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
 |
 Anonymous
       | Some okay stuff here. The chainsaw is fantastic and the chaingun feels good. Good idea for melee on each weapon although it's slow. | x |  |
 Anonymous
       | 'Twas a long time I didn't browse 'round here... Nice! A simple-but-effective  set, not less tweaked than any of your (other) stuff. The fire death animation is particularly creative... 4* -- x_MaimerFagen_x | x |  |
 Anonymous
       | its alright | x |  |
 Anonymous
       | Hmm, 1 vote with 3 stars? Someone forgot something when posted his comment...xD  This wad is really good, but I feel getting old quickly... :  4/5 -playerlin | x |  |
 Anonymous
       | Not quite as refined as Polaris but still great! 4/5 -FoH | x |  
  
View rslexeem.txt
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