Title: |
The Adventures of Mister Cola! |
Filename: |
combos/ww-cola.zip |
Size: |
1.83 MB |
Date: |
05/29/06 |
Author: |
Corwin "WildWeasel" Brence |
Description: |
Because we all know DoomGuy is actually a superhero in disguise. How else can he run 45 miles per hour without breaking a sweat, carry immense loads, and run straight over gaps that are nearly 10 feet wide? In addition, "Mister Cola" can use his weapons even more effectively after drinking a six-pack of cola. Double the destruction, with no "extra" weapons - just enough to replace all 9 of Doom's defaults. |
Credits: |
See bottom of text file |
Base: |
New from scratch |
Build time: |
A month |
Editor(s) used: |
XWE, Cool Edit Pro 2.1, Paint Shop Pro X |
Bugs: |
Multiplayer does not work, as only the first player gets the starting weapons (everybody else gets the Doom pistol). The spinning Coke Can that appears in Super Six-Pack mode extends past the screen boundaries (this is intended so you can actually see). There may be performance problems on older systems when using the powered-up Ares Blaster or powered-up Centrifuge Cannon. |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It's a bit obsolete, but I enjoyed myself anyway playing on scythe.wad - it has lots of berserk packs, so you can use powered-up modes often. I dig the feel of the supershotgun replacement. -Maceo89 | x | |
Anonymous
| not bad at all, and i love that gold stat bar | x | |
Anonymous
| This is a typical weapons mod. Good things: the fists, which are useful and look good. The new Doomguy pain sounds are funny. The rest of it is disposable; the graphics for the super shotgun and G36, in particular, are very poor. The grenade launcher bounces far too much to be useful, and the minigun has a silly ballistic trajectory that hits the floor about six feet in front of you. The BFG replacement is basically the rocket launcher transposed. | x | |
Anonymous
| Great mod! Keep them coming. ***** | x |
View ww-cola.txt
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