Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint).
Credits:
Resources from Generations Arena, Firearms, Halo, Powerslave, Soldier of Fortune, Scero, Xaser, the Freedoom team, Terminator: Future Shock, Marty Kirra, Scuba Steve, Opposing Force, Doom 2.5, XIII, Resident Evil: To Serve And Protect, Wolfenstein: Enemy Territory, Doom 3, Monster Resource WAD, Skulltag, Half-Life 2, and Osiris.
Base:
New from scratch
Build time:
About a month.
Editor(s) used:
XWE, Adobe Audition 1.5, Irfanview, PSP 9.
Bugs:
Shotgun's fire sequence can be royally messed with by alternating the primary and secondary fires. The SMG (starting weapon)'s alt fire will still make flashes if it's out of ammo.