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ludicrous_peridot changed their profile photo
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Can't be very helpful here I am afraid as I play in non-emulated DOS on a 2.8GHz CPU, and the performance is expectedly fine. I also only played through the first level and started exploring the second, but don't feel that I am up to playing it further UV, as everything takes too many save and load attempts. Also MIDI soundtrack sound very nice indeed, but I am tempted to give the Thor version a go eventually, to hear the difference for myself. For the sky I would suggest seeing if patching the source port further to use SKY6_ZD (and SKY5_ZD for Sigil 1) would make it any better as these are regular Doom skyboxes, unlike the default ones which are sky-dome mapped.
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Tartar (EE-fork, DOS) - Christmas jukebox special
ludicrous_peridot replied to ludicrous_peridot's topic in Source Ports
Heads up on a version being available that sports all the previously mentioned Allegro improvements for FM music, and seems to take care of visual inconsistencies with the original Eviternity (I guess the sequel being out now has made me push these over the line finally - and also @RjY's fairly clear hint). I mean there's still your occasional slime trail here or there, but seemingly nothing serious. Now, with regards to music Tartar had added to it over the last few months configurable bindings for next and previous track selection, random music playback. With this build one extra "thing" is being added that makes this set somewhat "feature complete". The "thing" is an Easter egg, so I'm not documenting it explicitly yet, but I'd say that one would need an invocation of one's favorite Doom composer to have it activated... -
That O for Destruction demo reel in German version of Doom 2 IWAD is actually different from the international one. The German Marine lasts much longer against the forces of evil, where as the standard version has him fold quite quickly. EDIT: Ahhh, my bad - was comparing 1.6 to 1.9 here... :( EDIT-EDIT: Comparing with contemporary IWAD however, can see that in MAP29 multiplayer starts has been added for players 2-4 in the German version and in MAP25 the following line special. Which versions would these fixes be normally attributed to?
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One question I have to the team is: if loading both Sigil and SIGIL II is a norm (assuming this so far based on episode assignment, TEXTURES, etc), is it fine that mastermind hp change also retrospectively affects Sigil and, well Ep 3 and 4)?
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Tartar (EE-fork, DOS) - Christmas jukebox special
ludicrous_peridot replied to ludicrous_peridot's topic in Source Ports
Looking at @dgondos MBF PR made me realize there was an omission in latest release when it comes to Sigil and Sigil II support, so I have reuploaded shims to hopefully fix this. -
Why is coming back from E6M9 take you to E6M8? Looking at UMAPINFO it should be E6M4.
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Some things about Ultimate Doom. Printed manual actually had it that berserker pack lasts until the end of the level and redness effect is just temporary. I mean, all this time! Despite the game being called Ultimate Doom, installer actually still suggests putting it into \DOOM_SE Ultimate Doom 95 has a chic installer with Spider Mastermind jamming to a MIDI tune, but the way it's implemented makes me think about @Revenant100 immediately. Online manual for Ultimate Doom 95 is a very Doom 1 manual, except that section on the automap has a picture of Entryway. If you have Ultimate Doom 95 _and_ DOS versions of Doom II or Final Doom, you can still play all of them with the Windows version and the startup shell will even show the accurate level names!
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Experimenting with higher resolution for my Hexen house port. With the "aspect correcting" scaling it looks less flattened out, but Raven's delicate fonts get ruined a bit in the process... What do you folks think? UPD: oh, apparently I did not have to stick with 1.6 aspect ratios for renderer buffer at all; Hexen can handle 1.25 pretty well, so farewell to aspect correction.
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[FINAL RELEASE] Eviternity
ludicrous_peridot replied to Dragonfly's topic in WAD Releases & Development
For the final battle track, which is not in MIDI format in the WAD, I am curious if the MIDI version ever published and if I could ask for permission to distribute it? -
[RC5] EVITERNITY II - RC5 Released!
ludicrous_peridot replied to Dragonfly's topic in WAD Releases & Development
Rrrright... all those PNG textures, OGG music for MAP30 (again?!), MBF21 and @Altazimuth literary just now posting EE capable of running it. Probably Doom needs to turn another 10 before this gets ported :) -
Tartar (EE-fork, DOS) - Christmas jukebox special
ludicrous_peridot replied to ludicrous_peridot's topic in Source Ports
That's a valid question as this does not get very clearly documented. I am referring to latest version as "stage 5"; in credits section and on moddb page it still says "stage 5 testing". Sadly the July version is also mislabeled as "stage 5" in the distro :( and have not yet even tagged it in the repo - I'll fix this eventually. This probably makes a bit more sense when looked at this way: I actually perform debug symbols stripping and binary compression starting with this release. Thanks to a hint from @MrFlibble I also switched from DJP to UPX (which seems to be the latest and greatest DJPGG executable compressor). -
[RC5] EVITERNITY II - RC5 Released!
ludicrous_peridot replied to Dragonfly's topic in WAD Releases & Development
While I am sure my skill would be sub-par to even start out with this, I unpacked the soundtrack immediately upon seeing the go live moment on midnight... and here's what I got to see. That's some incredibly accurate planning on your part folks :) -
Hey, @wesleyjohnson This looks super exciting... congratulations. I am a user of 1.40 for DOS (mainly for Heretic), does the above mean there are DOS/Win9x compatible builds in the wild which have UMAPINFO support? Anyway, appreciate the "official" binaries will be done when they are done, should the SF page be checked for downloads then?
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Congratulations on the 30th Anniversary date. Hats off to @Erick194, @Gerardo194 and @Chris194 for the well deserved award! I don't think the article does even scratch the surface of the Team G.E.C. 's achievements and how your tech prowess has been fueling incredible creativity of console Doom fan community. Keep on going, folks - U R Awesome! Huge thanks and congratulations to the awards team! Cool to see your hard work bring doomers of all backgrounds, skills and experience from all around the world together around, as always, prime material!
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I think it's for ZDaemon. Was the same in Sigil 1 and there it was actually referenced in one of the *MAPINFO-s. I am actually taking advantage of that and using it for playing Sigil with my DOS port. EDIT: Also, I think it's not resized as such - it seems to be the original texture from which a version that maps better to a GL-style sky-dome has been made.