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About AtomIsTired
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I'm trying to make a mod that has custom sprites, music, textures, and sound effects. I want the player to be able to toggle them in a menu. Is this possible in Zdoom?
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Making a vanilla and unity compatible. However a couple of floor textures crash it (highlighted in blue):
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Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired replied to AtomIsTired's topic in Doom Editing
I tried the website, Tried to upload files and sent a google drive link, both gave me an error. HELP! Here's a link to the file. -
Been trying to make a mod with new weapons, textures, and music. One of these weapons is a bacon shotgun, which was took from TmSS. Now, the sprites are very big, so with the help of another forum user's advice, I tried to scale them down without interplation. Before Gimp editing: After gimp editing: What am I doing wrong????
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Doom Custom Intermission Screen Errors (vanilla)
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Thank you for the help! I managed to solve it. My dumbass forgot to check the height and width of the Help1 and HELP lumps before putting them in the wad. -
Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Sorry, but how do you add a file? -
Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Thanks for the info; just one more question. Can you increase the overall volume of midi files? I currently haven't found any way to do so -
Any sort of mp3 -> midi converter that actually sounds good?
AtomIsTired posted a topic in Doom Editing
Making a vanilla version of my mod, which already has custom music, any way to convert it to midi without sounding horrendous? -
Vanilla Doom mod "Bad V_Draw Patch" error
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Update: I did what you said and removed the unedited assets. But in only Doom.wad it still gives me the same error when going to the new game menu. It is not the first error, as I can launch to the options without fail. The titlepic works because it launches. Please help me -
Vanilla Doom mod "Bad V_Draw Patch" error
AtomIsTired replied to AtomIsTired's topic in Doom Editing
Thanks for that, but I still need help with the error im reciving. As I stated in my original post, this error only appears when I launch in doom.wad. -
Making a vanilla compatible mod, and I need help making it compatible. I get a Bad V_Draw Patch when opening the new game menu in only Doom.wad (using merge in chocolate doom). I am using the "put all the sprites, even if unedited" method, so I took all of the content from Doom2.wad, and deleted any assets which I replaced. Here's a video showcasing all the assets in the wad
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Doom Custom Intermission Screen Errors (vanilla)
AtomIsTired replied to AtomIsTired's topic in Doom Editing
I'll explain, I am trying to censor the sprites, like the one i see in your screenshot. So, in order to make things easier, i erased all the pixels in one sprite, and copy and pasted it and gave it the name of the sprites i am trying to censor. -
Making a vanilla compatible mod, which features custom sprites, ui/hud changes, and textures. I currently am replacing the map that displays in the Intermission screen in Doom 1 (not INTERPIC). Replacing these gives me a error in Chocolate Doom (using merge): Slade sprites showcase: https://1drv.ms/v/s!AoWCowdleidri4B9NBTfooecpH1b7A?e=GVkDn1
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Thanks for the tip, will try gimp again :D
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Sorry it still isn't working, sorry but I am also not comfortable with the mod being shared with anyone else. Im sorry again. I'll find a fix.