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DoomGappy

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About DoomGappy

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    Baldin' and Doomin'

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  1. DoomGappy

    NO MORE 3D CURSED MODELS FOR DOOM

    why are they dancing
  2. DoomGappy

    Rambling about a Doom 2 level that i love.

    I have started to feel the same way about e1m5 recently, after replaying episode 1 a lot for Amalgoom. I also have a specific fondnes for doom2 map11. These are the two striking ones from the original games, and perhaps it's because of the specific action packed run-and-gun-and-get-behind-cover way these levels play.
  3. DoomGappy

    Share Your Sprites!

    This looks nice but when I first saw it really quick I thought those were boobs. Crash go brrrr.
  4. Thank you! Feel free to open it in the editor and check what I did there, it may give you some inspo. It's always fun to analyze other people's maps.
  5. DoomGappy

    Doom Pictures Thread 2023

    VAI MENGÃO CAMPEÃO DO MUNDO! MENGOOOOOOOOOOOO FIU FIU FIU MENGOOOOOOOOOOOOOOO FIU FIU FIU!!! (this post was made by my little bro)
  6. I wanted to play something else by you ever since I played your map for Doom 2 in Song Only (which I'll finish properly later). This was really fun, and the last part was really surprising. Very nice map.
  7. Giving this a follow, seems interesting. Is Doomium 1 already available?
  8. They are all limit removing Boom maps. I will update the thread shortly.
  9. Yes, if you are using Boom, you can use generalized actions to customize what happens. Here is what a fast lowering floor could look like: And here is my one texture one flat map where I used lots of lighting and texture alignment tricks to make it look nice. It might prove useful somehow. Even though I'm not the best at creating good lighting effects with the Doom engine, it's still decent.
  10. You can use a monster blocking line in front of the door to prevent them from opening it, probably. They will reach it and bounce back.
  11. Hey, ptrdoom! Here is the next update and the next file. I've created a folder in Google drive for us to exchange maps. Just tell me when you post something new there. I forgot to fix the blue key in the end of the video, but I did it in the file. It was is set to open only once.
  12. That's really nice, ptrdoom. Keep experimenting, use the metal textures also. A good tip is to make the support linedefs 24 pixel wide, because of the borders it has, like this:
  13. You can check this in the IWADs. You do it by using the vertices mode and changing the texture there. It's one of Romero's rules of design, which is something you can watch in this Chubzdommer video.
  14. They will know you made the map, it honestly doesn't matter to me. I don't want to be your friend, your acquaintance or have anything to do with you. I will not reply to you and if you keep posting on this thread I will ask the mods to delete the comments. This is as far as this goes.
  15. I'd rather give you full credits on the map than have my name associated with you, rest assured. Just please let us finish this, and after this is all done, never reach out to me again, never talk to me again and never interact with me again. That's all I ask for.
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