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About Yumheart
- Currently Viewing Topic: Unpopular Doom Opinions
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Come up with the most clever troll design decisions
Yumheart replied to Li'l devil's topic in Doom General
Stardate 20x7 does something along those lines in map02. There's a switch that you can hit pretty early on that locks you out of a soulsphere secret later on. That's probably not great design, but it fits in with the map's esoteric vibe and being a little cruel to the player for no reason sometimes is a thing that makes this game memorable imo :p -
The Doom 1 is very strong with this one, I liked it a lot. The relentless, trap-riddled start is definitely my favorite part of the map, acquiring weapons is tricky and the ammo starvation pressures you to move forward in the subsequent encounters, which is great. I think it might be a bit too strict in places though? I found the plasma & rl secret and still barely got by, until reaching the computer room which flushes you with ammo. Having a few more shells & bullets in the walkway section would be good call imo. I also wish the dark area with the chainsaw secret & the upper area next to it just had stairs or a lift connecting them, all that teleporting around gets annoying after some time. This might just be me playing absent-minded, but I was totally stuck after finishing the computer room because I missed the switch that raises the walkway to the blue key. An easy solution here is not letting the player leave the computer room before raising the walkway at all. Aside from that I didn't encounter any issues, fun map :)
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Important update for Tower of Babel: https://drive.google.com/file/d/1qKDpyfqz1LpKbTvAoq2OcJe05bLIczFv/view?usp=sharing I'm only making a new post for this update because the previous version of E2M8 would consistently break. In the attempt to make the map vanilla-compatible I moved some teleport lines in such a way that would prevent the Cyber from teleporting away. That should be fixed now, I also added some cells, fixed a missing texture & removed a potential softlock
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Uh, hi. Sorry for the last-second submit, I have no excuse aside from being wound up in a bunch of other projects :p This is a reimaging of E2M8, the attempt was to make the cyberdemon an intimidating foe again while also delivering an epic battle to cap off the episode. The result is a map that's half survival horror, half power fantasy, probably not everybody's cup of tea. I know this is technically slaughter-lite but it's an episode ender, so blegh. This was tested in ChocoRenderLimits, I hope no errors snuck in this time. Screenshots: wad: https://drive.google.com/file/d/1qKDpyfqz1LpKbTvAoq2OcJe05bLIczFv/view?usp=sharing I'm thinking about giving these maps original names & midis, since that's what everybody seems to be doing. Guess I'll come up with something over the next few days.
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Was extremely happy to see bythehour here, thanks so much <3
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Doom 2 In City Only - Community Project [All Slots Claimed]
Yumheart replied to myolden's topic in WAD Releases & Development
Would love to take a slot in the egypt episode! Are we shooting for any kind of difficulty curve? -
[RC3] Doomed: By the Hour 2 - A Boom megawad of speedmaps by finnks13 & Yumheart
Yumheart replied to finnks13's topic in WAD Releases & Development
not sure if that's an issue on my side but I can't view the pics you posted :/ -
aesthetics: - brown textures & blood: always a treat to look at but I feel like I've done this a thousand times by now so I'm usually trying to shake things up - that thing many ToD maps do where the light level on a staircase goes up and down and up and down... gradient lighting in general, thinking about it. I will usually make different areas in my maps have vastly different light levels even when there's no in-world justification for that kind of contrast, it just looks cool - curves, triangles, pentagons, heptagons... all kinds of underused shapes because I'm just sooo quirky and unorthodox - placing torches or other light sources in every corner that looks slightly bland, which luckily aren't usually that many. I don't like overdetailing everything with tons of linedefs and panels, so these are a great alternative - BORDER TEXTURES I LOVE BORDER TEXTURES gameplay: - chaingunner mobs, I think chaingunners are experiencing a new wave of being overhated - pop-up ambushes: I REALLY love these. They represent precisely the kind of "lol get fucked" meanness that makes Doom for me (besides they're just handy in a pinch, even for slaughtery fights) - relatively small arena with monsters teleporting in from the perimeter: you'd be surprised how many different encounters you can rig with this simple setup just by changing up the supplies you hand out, the arena's shape & the demons (I usually go with a lot of low-tier fodder with a few heavies mixed in - Barons can be nasty in a cramped arena) - "fetch the good gun" another one that's overhated. Placing a precious item in the middle of an otherwise unwelcoming room is literally Good Game Design, folks creative crutches are a good thing, I'd argue that they contribute a large part of what people consider a mapper's style, however it is also good to break up your mapping routine and try to bring in fresh ideas. Personally I only like to map when I have some impulse or idea and only use the crutches as binding material to connect the more unique parts of whatever map I'm making
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60 MINUTE MARATHON: Megawad Made Entirely In One Hour! [Vanilla, 32 maps, 4 bonus guest maps which need UMAPINFO, now on IdGames!]
Yumheart replied to NiGHTS108's topic in WAD Releases & Development
This looks like the best worst thing ever. I'm tempted to give it a go. -
I completely forgot about that lmao, I'm gonna think of something appropriately cryptic Thanks for the feedback though!
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Here's an updated version of E4M2: - fixed a few slime trails - made the lava pit behind the BK door damaging - fixed the lowering platform at the end (the issue was actually a walk-over line in the middle of the platform that was supposed to lower) v2: https://drive.google.com/file/d/1pA5HKmhy4eBGDZjip4IpJ0MNa-djqKVs/view?usp=sharing
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[IDGAMES!] Afternoon - a boom-compatible project
Yumheart replied to Ludi's topic in WAD Releases & Development
nice to see this out! hope you guys enjoy map09's final fight :D -
@magicsofa don't wanna be annoying but somebody still has to test my e3m3 :^)
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I'd like to try my hand at an E2M8 remake!
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[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Yumheart replied to DiR's topic in WAD Releases & Development
I'm still planning to finish my map, I'm just busy with a lot of other projects & irl-stuff at the moment. Thank you for your liniency :)