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About fai1025
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Just so you know, my PFP is a Chinese character
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[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
I'm not doing some advance monster or weapon modification, so I don't need MBF for now. -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
Ok episode 1 and 4th are mostly full for Episode 1 @Li'l devil @EagerBeaver & @Beubeu and for Episode 4 @Silhouette 03 @Blue Phoenix & @DoctorNuriel One of your levels need to have a exit that lead to secret level of the episode, I'll add a +secret next the slots -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
It should be gimmicky, or something unusually themed, could be a visually corrupted level of some sort, but the greater theme still need to be somewhat related to the episode it belongs to. -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
Yes, I'll put the link on it -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
Yes, that's why I point out that I recommend people following this thread so you don't forgot you applied for this project, because that's one of the reason why that slot is empty. And that was my first CP, so I suppose it's my fault partially -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
Ok episode 2 is almost full Since it's pretty stupid to have secret exit at start and end of the episode, @russin @DankMetal @Engired one of your maps need to have a secret exit I'll add a +secret to the map list so it's easier for me to track which map have the secret exit when I compile the UMAPINFO -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
Which map -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
Generally the size doesn't matter, it's just the play time that need to be in the 10~15 min mark you can build a full bloody cavern and have the gameplay within that mark, albeit being pretty hard to make that said -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
fai1025 replied to fai1025's topic in WAD Releases & Development
This is the first map MAP NAME: Re-Zero (E1MAP01) MIDI: "Wheezer" by Alfonzo DESCRIBTION: The First Map of Doomium2, the name is definity not a reference. the map is industrial theme, as of the episode, I image it as some sort of a waste processing plant with the pipes, with a little story telling in the yard with barren hills outside of the plant contrasted with the lush green trees in it. https://www.mediafire.com/file/3kr7p7xif5274ox/DMIUM2_E1_MAP01_RC1.zip/file -
Hi fai here Welcome to DOOMIUMII A Community project where we seek the purest element of DOOM ! If your are new to this project (i.e. didn't participated in DOOMIUM 1's developement), this project aim for a map that are Short, Straight Forward, and with Frantic Action, or what I called last year "explosive gameplay" in any case, here's the rules: also btw here's the first Doomium: All maps submitted must in Boom: Doom2 format Use only OTEX or Vanilla TEX, Preferably OTEX (all bundle together in DMIUM2_RES.wad provided below) Each map's play time, whether a blind playthrough or not, must not exceed 10~15 min of gameplay Your map should be somewhat related to the episodes' theme (see below) Each episodes need a level containing secret exit Each map need to start and end in a teleporter (NOTE: THIS TIME YOU CAN USE WHATEVER TEXTURE YOU WANT FOR THE FRAME OF THE TELEPORTER, IT DOES NOT HAS TO BE STEP4 & FLAT20) Each map's difficulty should be in line with your map's position in the episode Overall difficulty should be somewhere between Eviternity & Ancient Alien, not soul crushing, but still challenging Each person can sign up for 2 maps, but you can submit more than that if we have a drop-out and there's no new participants Each episode finale needs to end in death exit OTHER THINGS TO POINT OUT: To join this project you need a basic knowledge of Doom Mapping, and the ability to take criticism and accept rejection If you want to quit please do annouce it, and please do not just disappear and shadow out Please do post progress on the thread at least once a month, to let us know you're still with us. Please follow this thread if you're in this project, we have people that just forgot our project's existense last time. Do not make project members' and my life harder. Please engage conversations in this thread Resource Bundle for this project, include custom weapon sprite, menu elements, and OTEX 1.1 DOWNLOAD RC1 (MEDIAFIRE) Expect frequent updates And yes we are using UMAPINFO EPISODE I : ASSIDUOUS INDUSTRAL, FACTORIES, AND MACHINARIES MAP01 - @fai1025 MAP02 - @Li'l devil MAP03 - @EagerBeaver MAP04 - @Beubeu MAP05 - @EagerBeaver SECRET - EPISODE II : THALASSOPHOBIA WATER, AQUEDUCTS, AND BRUTALISM MAP06 - @MFG38 MAP07 - @Engired MAP08 - @DankMetal +secret MAP09 - @russin MAP10 - @Heretic926 SECRET - EPISODE III : SUFFOCATION UNDERGROUND, CAVES, AND MINES MAP11 - @xScavengerWolfx MAP12 - MAP13 - @Misty MAP14 - MAP15 - @SpaceCat_2001 SECRET - @SpaceCat_2001 EPISODE IV : GALVANIC TECHBASES, ELETRICITY, AND LIGHTS MAP16 - @spineapple tea MAP17 - @Silhouette 03 MAP18 - @Blue Phoenix MAP19 - @DoctorNuriel MAP20 - @Bochnik Chleba SECRET - EPISODE V : TREACHEROUS MOUNTAIN, NATURE, AND VILLAGE MAP21 - @Endless MAP22 - @DJVCardMaster MAP23 - @Steve D MAP24 - @Worriedidiot MAP25 - @Kuro_mahoh SECRET - EPISODE VI : INTERSTELLAR SPACESHIP, PLANET, AND VOID MAP26 - @Kusogenes MAP27 - MAP28 - MAP29 - MAP30 - SECRET - CREDIT - @fai1025 ALL THE SUBMISSION WILL BE STORED INTO THIS FOLDER: FOLDER (MEDIAFIRE) As I said above, you can apply for 2 maps, it'll be open for more if there's drop-outs Appy Template: @fai1025 E# MAP# (+Secret) Not a hard rule but I recommend you not apply for 2 maps of same episode Please do include your maps, the midi, all in a zip file. Do not include the resources bundle in it File name template: DMIUM2_E#_MAP##<_RC#>.WAD (E# = episode number in arabic numerals, MAP## = your map's number, put SECRET if your map is a secret level) Submission template: Name of the map, Midi used and credit, the file link, a describtion or comments on the map (it'll be complied into a txt file), and finally a screenshot (Yes we have 29th this year) THANKS FOR THE CONTRIBUTION :) HAVE FUN MAPPING, MENTION ME IN THE THREAD FOR CLARIFICATION - Fai
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This bloke's Doom Launcher, extreme simple and without all the complex stuff other Launcher have.
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What was the best Christmas you had from your childhood?
fai1025 replied to nathanB404's topic in Everything Else
Too bad I had a pretty conservative family, even for Asian standard, so I never experienced Christmas properly I suppose my best Christmas was when I finally convinced my parents to have a meal in a restaurant to vaguely celebrate it instead of doing absolute nothing. -
I have some 300 hour play time on destiny 2, I joined about when the witch queen came out, I would say the gameplay loop is fun, and the gun play is nice, i had some fun grinding, but I reach the bottleneck for free2play player, and it becomes extremely repetitive. I think it's worth the time before the bottleneck if you going free2play here's a unpopular opinion: the cosmetics for characters are really ugly, don't spent cents on them.
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What's easier: modelling for Quake or making character sprites for Doom?
fai1025 replied to PanCotzky's topic in Doom Editing
I'm a complete dumb arse when it comes to modeling, you can tell it from my experience of rage quitting from Blender so I would say character sprites are definitely easier, you don't need to be good at art, nobody say you can't draw some stickman -
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